Added Mob conditions to prevent unexpected Mob behaviour
Added AudioUtils to calculate db of Player and based ranges based on db thresholds Extended Mobs reaction behaviour Updated config with presets which can be used out of the box
Added check for org.bukkit.GameEvent class for older Paper version support. Added check if Sculk Sensor Block exists in game for older Paper version support.
Refactor: Range-based detection system with mob categories
- Range system (min-range, max-range, falloff-curve) replaces volume detection
- Mob categories: Hostile (attack), Neutral (look), Peaceful (follow when sneaking), Warden
- Per-category config overrides and blacklists
- Migrated from Spigot NMS to Paper API
- Version-safe mob categorization



