- Added 3 new difficulty options - Nightmare, Insane and Custom
- Added more loot options and change old loot tables for each difficulty
- Custom difficulty: You can set your own values of HP, damage and loot (there's 10 loot tables so far, I'll add/change them according to your feedback)
- Removed Warden's Fragment, Dark Essence and Void Fragment temporarily (they'll get their use in v1.3)
- Fixed some compatibility issues with older versions (there should no longer be any issues with versions 1.21 - 1.21.4)
- Added support for 1.21.10 and 1.21.11
Updated to 1.21.9
Added support for Folia
Updated to 1.21.8
Updated to 1.21.7
Updated to 1.21.6
Updated to 1.21.5
DIFFICULTY UPDATE
Wardens now have a separate difficulty setting, you can change this in the config file! Health, damage and loot is based on difficulty.
- Added configuration file
- Added changable warden's difficulty option - Easy, Normal, Hard (more planned for future updates)
- Attack Damage is based on the difficulty:
- Easy - 0.5x multiplier
- Normal - 2.2x multiplier
- Hard - 3.5x multiplier
- Health is based on the difficulty:
- Easy - 250hp
- Normal - 500hp
- Hard - 1000hp
- Loot is based on the difficulty:
- Easy - 12 iron ingots, 12 gold ingots, swift sneak 1 book, unbreaking 1 book, Warden's Fragment (custom loot drop, doesn't have any uses yet)
- Normal - 2 netherite scraps, 5 diamonds, swift sneak 2 book, protection 2 book, Dark Essence (custom loot drop, doesn't have any uses yet)
- Hard - enchanted diamond chestplate (protection 4, unbreaking 3), swift sneak 3 book, sharpness 4 book, Void Fragment (custom loot drop, doesn't have any uses yet)
Updated to 1.21.4
Initial release. Wardens have much more health and deal more damage but they also give good rewards for defeating them! Config file is also planned. If you find any issues or want to suggest something, leave a comment either on CurseForge page or GitHub issues.



