Starting from 2025/11/3 (YYYY/MM/DD), we have split the 1.21.10 branch to 1.21.10/main and 1.21.10/feature.
If you cloned the repo before, you might want to delete the locally stored 1.21.10 branch before pulling any updates!
Bug Fix
- StackOverflow when a player has a locale that is "en_US" rather than "en_us"
Full Changelog: https://github.com/NiFeather/FeatherMorph/compare/2.4.5...2.4.6
Starting from 2025/11/3 (YYYY/MM/DD), we have split the 1.21.10 branch to 1.21.10/main and 1.21.10/feature.
If you cloned the repo before, you might want to delete the locally stored 1.21.10 branch before pulling any updates!
Bug Fixes
- Player disguise always copies the target player's skin, not checking conditions
StackOverflowwhen a player has a locale that is "en_US" rather than "en_us"
Other
- Allow bukkitEntity is null for
FoliaThreadUtils#isTickThreadFor - Make
ServerBackend#disguiseandSpawnPacketHandler#onEntityAddPacketfail softly if timed out waiting for the player's thread.- In
beta.6, some exceptions are forwarded to the player'sDisguiseState, including waiting timeouts when building virtual entity packets - Once timed out, the player will get unmorphed once ticked, even if it only affects the virtual entity displaying
- This may improve player experience when the server is lagging
- In
Full Changelog: https://github.com/NiFeather/FeatherMorph/compare/2.5.0-rc.3...2.5.0-rc.4
Bug Fix
- In previous 2.5.0 beta releases, sometimes the disguise reporting it fails to update and (may) cause nearby players to disconnect with a protocol error
Other
- Catch JSON error when parsing client
entity/equipmentinput and wrap it as a ParseErrorException, to tell players that the data is malformed
Full Changelog: https://github.com/NiFeather/FeatherMorph/compare/2.5.0-rc.2...2.5.0-rc.3
Bug Fix
- Skill execution event not triggering
Full Changelog: https://github.com/NiFeather/FeatherMorph/compare/2.4.4...2.4.5
We are now slowly migrating our wiki to the docs/ directory under the repository. You can have a look if interested!
New Feature
- [rc.1] Added permission for using disguise properties:
feathermorph.disguise_properties.use - [rc.1] Added permission for setting a custom skin profile for items in
entity/equipmentproperty:feathermorph.disguise_properties.custom_skin_on_items
Bug Fix
- [rc.2] Disguising as other entities can also trigger the Interaction Mirror for mannequins
- [rc.2] The Interaction Mirror for mannequins triggers ignoring the difference in NPC description
Other
- [rc.1] Moved some disguise validation to early disguise preparation
- [rc.1] Bump PacketEvents to 2.10.0
Full Changelog: https://github.com/NiFeather/FeatherMorph/compare/2.5.0-beta.6...2.5.0-rc.2
New Feature
- Players with permission
feathermorph.mirror.mannequinare now able to apply the sneaking mirror to mannequins that have the same name as their disguise- For
BY_NAMEexecutor, mannequins within a range are selected, while setting the affect distance to -1 would disable the range limit - For
BY_SIGHTandBY_RANGE, the targeting mannequin within 5 blocks of sight will be selected
- For
- Bump API to 17
- It's now possible for client mods to include property inputs in the C2S Morph command
- Setting the Interaction Mirror Affect Distance (Control distance) in-game is now possible with
/fm option mirror_control_distance
Bug Fix
- Skill execution event not triggering
slime_magma/sizeproperty has a wrong random range
Other
- We are planning to remove the
BY_RANGEmirror executor in the future, as it's causing chaos when we have players with bad networking - Some exceptions thrown will now be forwarded to
DisguiseStateand will undisguise the player - Tweaked how Server Renderer rebuilds entity metadata packets sent from the server
Full Changelog: https://github.com/NiFeather/FeatherMorph/compare/2.5.0-beta.5...2.5.0-beta.6
New Features
- Initial compatibility for Ping Wheel
- Currently requires a custom plugin, which can be found at https://github.com/MATRIX-feather/pingwheel-plugin-forked
Bug Fixes
- Disguise status synced from slave servers doesn't really apply to the master server
- Players got removed from their TAB view when undisguising, when
feathermorph.disguise_use_real_uuidis set to true
Bug Fix
- Disguise status synced from slave servers doesn't really apply to the master server
Other
- We are now 1.21.10
- We now compile against PacketEvents 2.10.0-SNAPSHOT dev build
- So that CI is working again!
New Feature
- Added permission
feathermorph.custom_textforentity/custom_name,mannequin/description, andmannequin/hide_descriptionproperty, and it's available for players by default - Mannequin and Copper Golem disguise is now available for Server Renderer
- Would require PacketEvents built from This PR
Other
- Several disguise property changes, players will need to update their mod to 0.16.0-beta.2!
- Merged
mannequin/skin_internalandmannequin/skinproperty.mannequin/skinproperty is now used for skin input and property syncing - Changed how plugin syncs
mannequin/skinto the player entity/custom_nameandmannequin/descriptionnow accept JSON text component starting with{player/skinnow acceptsGameProfilecompound stringmannequin/skinnow accepts a valid string forMorphResolvableProfileStructstarting with{
- Merged
This is a beta release for 1.21.9. Please note that this release may not support displaying Mannequin and Copper Golem disguise using Server Renderer as PacketEvents haven't been updated yet.
New Features
- API version is now 16
- Skin for player disguise and Equipment for any entity disguise are now managed as disguise properties
- Compatibility for clients that don't support disguise properties will end at 2026, or when 1.22 comes out
- Added support for Mannequin disguise
- Mannequin disguise is not collectable using the Magic Bottle by default
- Mannequin disguises have the Fake Equip skill, like Armor Stand and Player disguise
mannequin/skinproperty is restricted to ops, as the plugin will try to fetch and cache skin from the given input. You can setfeathermorph.custom_skinpermission for players so they can use this property.
- Added support for Copper Golem disguise
- Copper Golem disguise is collectable using the Magic Bottle by default
- Added Weather State property for Copper Golem disguise
- Initial compatibility for Ping Wheel
- Currently requires a custom plugin, which can be found at https://github.com/MATRIX-feather/pingwheel-plugin-forked
Bug Fixes
- Several bugs with Player disguises when
feathermorph.disguise_use_real_uuidis set to true- Players got removed from their TAB view when undisguising
- Disguise not presenting when teleported from far away, or switching gamemode from spectator
Other
- Removed disguise NBT blacklist configuration
- As they are not being used anymore
Full Changelog: https://github.com/NiFeather/FeatherMorph/compare/2.4.3...2.5.0-beta.2
This release may require some manual operations
Disguise Tool and Magic Bottle's recipe is now registered using a datapack. While this can allow you to customize even more, you would need to install a recipe management plugin if you wish to disable one of them specifically.
If you have already disabled recipes using a management plugin, then no operations would be required. (As the datapack is using the same recipe ID as the old behavior)
You might also want to read the 2.4.1 changelog if you are updating from older versions.
New Features
- The collected result for the empty Magic Bottle is now a loot table
- By default, the plugin will process all output items that come from the loot table
- You can set custom data
feathermorph:skip_magic_bottle_setuptotrueto make the plugin skip a specific item - For more details, see the Loot table datapack
- Due to a limitation, not all loot table types are supported. Currently,
emptyandentityare tested to work well
- Added permission
feathermorph.acquire_morphto control whether a specific player can unlock disguises via gameplay - Added permission
feathermorph.disguise_use_real_uuidto control whether a disguise should use the player's real UUID for the virtual entity- This may help to improve compatibility with Simple Voice Chat, etc.
- However, this should be tricked as a hack or workaround
- Players are now able to discard their unlocked disguises using the
/discard-morphcommand
Bug Fixes
- Cat and Wolf disguises don't have collar color property applied if targeting a valid entity
/fm make_disguise_toolcommand not registering- AI Modification failed to inject and caused a log spam for some setup
Other
- AI Modification is now disabled by default for new installations
- We now use NMS to inject goals again, as using the API is causing issues...
Full Changelog: https://github.com/NiFeather/FeatherMorph/compare/2.4.2...2.4.3
This release may require some manual operations
Disguise Tool and Magic Bottle's recipe is now registered using a datapack. While this can allow you to customize even more, you would need to install a recipe management plugin if you wish to disable one of them specifically.
If you have already disabled recipes using a management plugin, then no operations would be required. (As the datapack is using the same recipe ID as the old behavior)
This version is known to have issues with AI modification on Folia. We recommend disabling this feature on Folia servers ASAP
Bug Fix
- Some mobs don't panic from players where they should
- Cats and Ocelots are missing an attack goal for players' disguise
- Tamed mobs still run the custom attack goal
Other
- Removed debug output ("ToAvoid is xxxxx") spamming in
MorphBasicAvoidPlayerGoal - Ensure that the target entity is on the same thread as the running mob in
MorphBasicAvoidPlayerGoal- Nobody reported relevant issues before, but just in case :D
This release may require some manual operations
Disguise Tool and Magic Bottle's recipe is now registered using a datapack. While this can allow you to customize even more, you would need to install a recipe management plugin if you wish to disable one of them specifically.
If you have already disabled recipes using a management plugin, then no operations would be required. (As the datapack is using the same recipe ID as the old behavior)
We made a lot of changes in this release, while we made our best to eliminate bugs, there may still be some that we haven't found!
New Features
- Disguising with invalid property inputs will now throw error messages to the player and refuse to disguise, instead of using the default values
- Property inputs are now included in
PlayerMorphEarlyEvent - Added support for Cat/Wolf collar color property
- Implemented Guardian disguise skill
- Requires a mod update for players to see their skill target in their sight
- Dolphin and Axolotl disguises will now give players extra air
- Added
#feathermorph:magic_bottle_collectableentity tag- Mobs in this tag will be available for collecting the disguise using the Magic Bottle
- Empty Magic Bottle items with more than 1 amount are also available to collect disguises now
Bug Fixes
- Collected Magic Bottles no longer working
snow_golem/pumpkin,zoglin/is_baby, andzombie/is_babyproperty don't have a TAB-completion list where they shouldburns_under_sunno longer working
Other
- We have changed our licence from MIT to GPLv3
- Open source licence is now included in the Jar file
- Disguise Tool and Magic Bottle's recipe is now registered using a datapack
- Reworked skill/ability configuration read/write
- Reworked skill handling
- If you are experiencing issues with skill/ability configuration loading, please let me know!
- Reworked Mob AI modifying for less dependence on NMS
- Removed Mob AI recovery methods
- Please restart the server once the relevant config is changed
- Icons in the server-side disguise selection GUI now use Snowball + Item Model to present
potion_on_attackability now requires potion ID, instead of their Spigot enum name- Changed translations for zh_CN
- Replaced usage of 伪装 with 变形/形态
- It's now possible to enable debug commands by creating
cmd_debug.txtin the plugin's data folder- Warning! This feature is not intended for use in a production environment. Enabling this feature will cause issues!
- The night vision ability no longer applies the potion particle to the player
entity/custom_nameproperty now has a limit of 256 characters for user input, and a 50-character limit for the final textentity/custom_namenow no longer accepts empty inputs- Disguise Bossbar will now read texts from the
entity/custom_nameproperty if it has been set - Player disguises now no longer accept
entity/custom_nameinputs- However, the Ender Dragon disguise still accepts, and currently this is an intended feature :D
- The default value for
armor_stand/show_armswill now be set to the configured value in the config again DisguiseStateinstances will now update themselves, instead of updating fromMorphManagerWe are not connected with master server! Refusing to update unlock state...message is now logged as errors instead of warnings
API
- Property inputs are now included in
PlayerMorphEarlyEvent
Full Changelog: https://github.com/NiFeather/FeatherMorph/compare/2.4.0...2.4.1
New Feature
- Replaced usage of NBT with Disguise Property in disguises by @MATRIX-feather in https://github.com/NiFeather/FeatherMorph/pull/46
- This affects disguise building and syncing
- This feature allows players to customize their disguise more without needing to create an entity first.
- Players will need to upgrade their client mod. Support for clients implementing legacy APIs that use NBT to sync disguise is planned to end when 1.22 arrives or we reach 2026
- Permission control for customizing properties is currently not implemented.
- For more details, please check https://github.com/NiFeather/FeatherMorph/pull/46
- For Residence integration:
- Players inside a residence without the
placepermission will no longer be able to leave a snow trail when disguised - Players inside a residence without the
usepermission will no longer be able to activate their disguise skill
- Players inside a residence without the
Other
- Tweaked the listening priority of PlayerRegisterChannelEvent in CommonEventProcessor
- To shut someone up, making them not spam me in dm about HuskSync broke mod features again
New Feature
- It's now possible to set the player disguise's main hand by setting the
main_handproperty - Players can now consume any item with valid components to unlock new disguises.
/fm querycommand now accepts multiple players as the argument/request sendcommand now accepts multiple players as the argument
Bug Fixes
- Fixed a long-existing issue where toggling the
Modify Boundingboxesoption doesn't notify clients to reconnect correctly - Sometimes the server's emote GUI doesn't display emote names.
- Offline disguise always fails the UUID check
- Fixed a potential issue where Player Disguises' waypoint doesn't get removed when the player logs out
Other
- We now use
addTransientModifierto add attribute modifiers- Which means that the modifier we add will no longer get saved by the game anymore.
- Disguises with
morph:fake_equipskill now always copy to display the valid target entity's equipment by default, even if it's empty. - Use
getListeningPluginChannelsto check the player's registered plugin channels
API
- API level is now 5
- Now it's possible to get the plugin's preferred and all supported plugin channels via the API
- It's now possible to listen to whether the plugin panicked
- Currently, only when the Minecraft version is not supported, this plugin will panic
- Replaced usage of
runWhenAPILoadedtogetApiFuture, which returns aCompletableFuture <FeatherMorphAPI> - Added
PlayerConnection, which can be used to listen for player client login, get their implementing API, or disconnect them. Disconnecting a client now requires anExceptionas a reason.
This release aims to address several issues with disguise waypoints.
Bug Fixes
- Server crash when traveling between worlds if disguised as a player, when MorphAzimuthWaypointConnection is being used
- MorphAzimuthWaypointConnection has a relatively large deviation
- Disguise waypoint doesn't follow when players travel between worlds
Bug Fix
Server crash when disguising as a player, if PacketEvents is not installed1.21.4 is not affected
Other
- Added language file ru_ru.json
- Some attempt to fix potential thread-safety issues
Bug Fix
- Server crash when disguising as a player, if PacketEvents is not installed
Other
- Some attempt to fix potential thread-safety issues
Bug Fixes
- Fixed some potential issues
Other
- Added Sentry Logger
- Sentry Logger is a kind of telemetry, and we use it to upload errors that occur in FeatherMorph automatically
- This feature is disabled by default, you can check the config file for more details


