Changelog – v1.0.0 (2025-10-01)
Town System: Create towns, claim/unclaim land, role-based permissions (Owner, Mayor, Knight, Member), town banks, spawns, and customizable flags.
Nation System: Unite towns into nations with banks, taxes, alliances, enemies, and nation spawns.
War System: Declare configurable wars with objectives, rewards, penalties, and surrender mechanics.
Mercenary System: Form mercenary clans, hire them with contracts, and manage clan banks and hierarchies.
Advanced Chat System: Multiple channels (local, town, nation, alliance, global), spy/admin mode, channel muting, chat colors, rank prefixes, anti-spam, and filtering.
Graphical GUIs: Inventory-based menus for towns, nations, wars, mercenaries, chat, and admin tools.
Integrations: Vault (economy), PlaceholderAPI (placeholders), BlueMap (map visualization).
Technical Features: Optimized with SQLite (async operations), modular architecture, extensive permissions, YAML configs, backups, and logging.



