-Added compatibility with 1.21.11
-Added: Optimized player data storage and data loading. Now, the plugin will not load all player data into memory, and instead, only when they join the server. This comes with some restrictions on the /ce reset command, more info in the wiki.
-Added throw_directional action.
-Added throw_coordinate action.
-Added %player_location_<coord><front_value><side_value>_<up_value>% global variable. This will get a relative location to the player.
-Fixed console error on 1.16.5- regarding new offhand event.
-Added player_offhand event, that completely replaces player_swap_hand event. Now it will detect changes on the offhand correctly. This includes new variables.
-Added %cursor:<variable>% variable to player_click_inventory event.
-Added "icon" property to give_potion_effect action.
-Fixed: Debug will now show if a default action group was overrided by cooldown or one_time action groups.
-Fixed bug with parameters on 'execute', when using variables with '=' character.
-Fixed: Call events can no longer be executed when disabled.
-Removed player_swap_hand event.
-Added item_meta_variable_enabled option in the config. Disable it if you are not using the %item_meta% variable on any event, since storing this value causes lag in big servers.
-Added silent:true parameter to /ce reset, /ce disable, /ce enable and /ce interrupt commands.
-Added %random_last% global variable that returns the latest generated random number using the %random_<min>_<max>% variable.
-Added %player_attack_cooldown% global variable that returns the current cooldown for the player's hand.
-Added: Certain actions can now be used on ALL LIVING ENTITIES with the to_target action special tag. List: teleport, give_potion_effect, remove_potion_effect, damage, set_on_fire, freeze, heal, firework, particle
-Added for_player option in the particle action type. If this option is set to true, the particle will be shown only for the player executing the event.
-Added stop_sound_resource_pack action type.
-Modified config file code and access.
-Modified: Disabling an event will now also interrupt all wait actions inside the event.
-Fixed bug on call_event action type, when having variable values that contains '=' character.
Some changes were made on the file management system on the plugin, so I recommend you make a backup of your plugin files.
-Added compatibility with 1.21.8.
-Added %conditionalevents_is_enabled_<event>% PlaceholderAPI variable to check whether an event is enabled or not.
-Fixed error when placing a textured head block using set_block action.
-Fixed an issue where items created using item-related actions contained additional custom model data attributes.
-Fixed issue with ParseOther PlaceholderAPI variables when experimental.variable_replacement is enabled in the config.
-Fixed and updated some dependencies
-Fixed API issues.
-Added compatibility with 1.21.7
-Added "already_stored" parameter to call_event action type. This parameter allows to insert all already stored variables into the following call event.
-Added caught entity location variables for player_fish event.
-Added: Now you can use to_target action and %target:<variable>% variables on the player_fish event if the caught entity was a player.
-Added "Event minecraftEvent" parameter to Actions API.
-Added item_model property to item related actions.
-Fixed console error when clicking on fake inventories like fake anvils.
-Fixed issue replacing variables on prevent_join action.
-Fixed issue when using variables with ":" inside "to" actions.
-Added: Optimized player data storage.
-Added the following properties on the firework action type: trail, flicker, shot_direction.
-Added the possibility to remove all player potion effects on the remove_potion_effect action type.
-Fixed issues when verifying some event conditions (missing conditionals).
-Fixed issue when trying to use event variables as values on parameters in the conditions execute option, now these values are replaced correctly.
-Added: PlaceholderAPI variables will now be parsed in stored items.
-Fixed issue on 1.21.4 servers regarding %item_custom_model_data% variable on item events.
-Fixed bug in playsound_resource_pack action.
-Modified: Detect method for entity_interact event was changed due to some events not being captured.
-Added RGB colors in the firework action type.
-Added 'force' parameter on the particle action type.
-Added hand equipments in entities summoned using the summon action type.
-Fixed issue with parameters on execute option when using one-time and cooldown prevention activation.


