fix: float rounding
fix: damage tint
chore: update DynamicUV
fix: animation tick
refactor: prevent playing not-existing player animation
fix: paper api
fix: item change with toggle invisibility
fix: bezier interpolation
refactor: import optimize
feat: restore damage tint for player model
feat: ModelRenderer#getOrCreate
fix: EntityTrackerRegistry#reload
refactor: PlayerManager#animate
fix: tint item in a legacy version (#67)
fix: right click dismount
refactor: prevent boxing primitive data
refactor: refresh jar
feat: entity scaler and serialization
update: initial 1.21.6 nms
refactor: fix test



