- Fixed an issue where you could use a Composter with an empty hand to get infinite bone meal.
- Updated several mods.
- Fixed an issue where several curses were mistakenly available from the Enchanting Table.
- Fixed an issue where the Gale enchantment, which did not work on horses, could be applied to Horseshoes.
- Removed the Lost Libraries mod and structures.
- These would sometimes spawn with command blocks. Uhhh. No.
- The previous update added several other, similar underground structures that should spawn without command blocks, so this structure shouldn’t be missed.
- Copper and Rose Gold knives are actually considered knives now.
- Fixed an issue where dyed bundles would sometimes give you the wrong item from their inventory when you tried to remove an item from them.
- Fixed an issue where Copper and Rose Gold staves had the incorrect damage
- Stuffed Sniffer Egg is no longer considered a sugar food (Oops)
- Removed automatic camera turning while mounted
- This would be super jittery when on servers and be painful to look at
- Fixed a randomly occurring crash.
- Iron ore (and variants) will now properly drop Raw Magnetite Nuggets (50% chance for stone variants, 66% chance for deepslate, with a 33% to give 2 instead) like they should have all along
- Added Horseshoes
- Added Stack Refill
- Disabled invasive watut GUI displays. Open GUIs are now placeholders.
- Added Packet Fixer
- Fixed an issue where Deepslate and Tuff Diamond Ore had a 50% chance to drop a singular Rough Diamond Shard instead of 8-11, which was intended.
- Removed disabled items from chest loot pools.
- Removed unused trinket slots.
- Fixed default shader settings not applying
This version is a departure from most other major versions, and focuses primarily on filling gaps and fixing issues. Whittled & Wistful is starting to get to a point I would consider stable, though still not anywhere near feature complete. The state of the game after this update should give you a general idea of how I want the game to feel and behave.
I might still walk some of these changes back or iterate upon them further, but overall I’m happy with the direction the pack is moving.
Anyways, back to your regularly scheduled 0.8.0 changelog:
- Overhauled cave generation
- Removed several unobtainable advancements, along with unhelpful advancement pages
- Compressed several advancement pages into more inclusive pages
- Added several new end-game progression-related advancements
- More advancement tweaks to come (to act as your guide through the modpack)
- Added food groups to more items
- Updated Sortilege
- Added several new underground structures
- Disabled rough diamond block generation next to lava pools
- Within certain cave biomes, these would generate far too often
- Reverted deeper oceans change
- Replaced Simply Swords with Basic Weapons
- This is primarily to reduce the sheer amount of weapons, many of which were nearly identical, as well as reduce the amount of data clutter (there was a ton of stuff from Simply Swords I had to disable)
- Added missing crafting recipes for Copper and Rose Gold staves, as well as Electrum knives and machetes
- Made Limitite more common
- Retextured knives and machetes
- Copper and Rose Gold now have their own variants of knives, machetes, clubs, hammers, spears, glaives, and quarterstaves
- Added AutoTag
- Reworked most mobs, courtesy of Mob AI Tweaks.
- Elder Guardians are now bosses
- Ravagers are now minibosses
- The Wither fight has been completely reworked again
- Most other mobs got a buff or change
- Generally the game is more difficult but hopefully more predictable/fair, sorry not sorry
- Added new tips
- Fixed a number of items missing dietary food groups
- Added item descriptions to most items and blocks in the modpack
- Enabled item descriptions by default.
- Removed Fog, which was unused by default, and Foggy Border.
- Fog is likely to return if it adds Distant Horizons support.
- Removed multiple unused mods
- Oceans have been made much deeper
- Small improvements to Nether generation
- Updated various mods, fixing several issues
- Removed Charm Forked
- This is because it caused a ton of issues with servers due to incompatibilities with other mods.
- Reverted Turn Table recipe.
- Performance improvements
- Replaced Azalea woodset
- Added Horseman
- A ton of buffs and QoL tweaks to horses
- Most notably, horses can now swim and ride boats.
- Replaced enchantment glint color system.
- It now uses a forked version of Enchant the Rainbow.
- The new template is now obtained from a crafting recipe, rather than the hidden library structure.
- Tooltip overhaul
- Food overhauled with Mindful Eating
- This overhaul is incomplete and will get at least one new food category as well as some balance changes, but for now it's serviceable.
- Removed Item Borders
- This is intended to be temporary, while the config bug remains present, but it doesn’t look like the developer intends to fix it.
- This would also cause rare crashes.
- Removed Spanish Delight
- Conflicts with Rustic Delight
- This will be re-added soon.
- Added new tips
- Fixed missing trades for the Weaponsmith Villager
- Removed structure spawn limitations within 400 blocks of 0, 0
- This may come back in the future, but for now it's not particularly useful considering how far from 0, 0 players are likely to spawn.
- This was originally introduced to provide a large area of undeveloped lands for players to build on, and provide a feeling of loneliness in the early game that only gets dispelled by exploration.
- Updated a number of mods, including bug fixes.
- Completely overhauled combat:
- Added Better Combat and a brand new mod, anti’s Better Combat Overhauls.
- Each weapon has its own unique combo, along with some situational combos.
- Two-Handed and Versatile weapons have special attacks.
- Fixed some other long-standing Better Combat issues, as well.
- The critical hit and combo system has been completely reworked as well.
- Disabled Bonk enchantment for staves.
- Incompatible with the new combat overhauls
- Disabled Reach enchantment
- Incompatible with the new combat overhauls. This may be re-added in a future update.
- Added Simply Swords
- A collection of swords, scythes, and other weapons compatible with the new combat system.
- Runic weapons and legendary weapons are all disabled.
TODO:
- Add new weapons
- Add Rose Gold and Copper variants of weapons
- Removed Stone Knife
- Fixed Veinmining’s enchantment targets.
- Overhauled Librarian trades
- This is arguably a buff. Early levels, Librarians no longer sell enchanted books. Instead, they sell a plethora of other goodies. At levels 3 and 4, the Librarian is guaranteed to give you 2 random enchanted books. At level 5, the Librarian sells End Rods and Limit Break Smithing Templates.
- Made the Armorer’s copper trade cheaper.
- Overhauled Toolsmith trades
- Basically got the same treatment as the Armorer in the previous patch.
- Overhauled Weaponsmith trades
- Generally a nerf-ish, but it now sells crossbows and tridents!
- Added more tips
- Added launch icon
- Fixed every crafting recipe conflict
- Removed duplicate copper nugget
- Fixed an issue where the buttons on the title screen could be in the wrong position.
- Fixed an issue where elements on the loading screen could be in the wrong position.
- Completely replaced Armorer Villager trades.
- This is mostly a nerf, because the Armorer now gives much earlier game armor pieces, but they now also provide unique smithing templates at its highest tier and more armor set variety.
- Completely rebalanced Cleric Villager trades.
- This is mostly a buff, giving the Cleric a much larger range of potion-related items to buy and sell.
- At its highest tier, the Cleric will also sell the base variant of two random potions.
- Fixed vanilla potions mysteriously missing their durations.
- This made basically every duration-based vanilla potion completely unusable.
- Reduced the base cooldown for potions from 10 seconds to 2.5 seconds.
- This is mostly to ensure that people have time to react between potions being activated, but also to ensure that you can comfortably activate multiple potions in a short duration.
- Shaders are now disabled by default
- Added new enchantments
- Smelting
- Evoker’s Wrath
- Ambush
- Strafe
- Gale
- Alchemist’s Heart
- Heart of the Storm
- Coldheart
- Heart of the Nether
- Heart of the Turtle
- Bladeheart
- Witch’s Heart
- Added new Glass potion and variants
- Added Enchanted Ghast Tear
- Removed tutorial popups. If you’re playing a modpack, you know what you’re doing
- Removed initial accessibility screen
- Removed non-functional EMI compatibility with Limit Break Smithing Template and Reinforcement Smithing Template
- Disabled Sodium Options API and Sodium Options Mod Compat, to fix Ixeris overriding base video settings.
- Added default options
- These are primarily to fix key conflicts and some stutter issues.
- Replaced World Hosting with e4mc, a much less intrusive and simpler multiplayer hosting mod.
- Added Stutterfix
- Fixed Load My Fucking Tags sending message in chat on load
- Removed unobtainable and useless advancements
- Replaced the previously new font with a more readable one.
- Disabled update checker
- Gave every enchantment its own unique enchanted book color
- Added Reinforcement Smithing Template to Piglin Bartering loot table
- Redid other smithing template loot pools
- Added duplication recipe for Smithing Templates