- Replaced World Host with Essential
Major Changes
- Added a scoreboard / win counter
- Replaced e4mc with World Host - e4mc was having connectivity issues / lag on multiplayer
- Added Resource Pack
- Added a menu panorama of Oregon
- GUI Minecart is now hidden
- Thrown snowballs are now hidden
- Unlit campfires no longer have ash at the bottom
- Added Noisum
- Added World Host
- Added Adventure Protect
Minor Changes & Bug Fixes
- Added a 10x headshot damage multiplier for one-shot headshots
- Disabled interacting with trapdoors, flower pots and barrels
- Sidebar players now update correctly again
- Reduced the defense of the Chestplate Bundle's Chestplates
- Knocked players can no longer place barricades
- Knocked players can no longer damage players
- Fixed gravel on coastline falling after updating
- Fixed game ending without the defuser needing to be defused
- Coastline courtyard is no longer considered out of bounds for defenders
- Added barrels back to Oregon (as they were removed in 0.1.6)
- Player husks can no longer be damaged in prep phase
- Significantly reduced the amount of knockback dealt when shooting a player
- Fixed some drone snowballs persisting between rounds
- Fixed some mid-map barricades not resetting between rounds
- Enlarged hitbox of drones
- Drones are once again one-shot
- Fixed players sometimes getting stuck in the downed state between rounds
- Disabled default Minecraft advancements from announcing in chat
- Fixed issue with drones not working with more than one player on the attacking team
- Reinforcing no longer force closes the gui, allowing for easier back-to-back reinforcing
- Fixed defender GUI not showing loadout during prep phase
- Fixed some unused gadgets persisting between role swap
- Fixed windows not being able to be destroyed by holding right click.
- Disabled 3rd person animations when holding guns (was extremely buggy)
- Fixed Attackers getting extra drone items during prep phase
- Fixed being able to spawn baby husks by right clicking a decoy with the decoy spawn egg
- Increased total defender reinforcements to 15
- Fixed coastline cameras 1&2 not working
- Slightly tweaked default settings
- Increased FOV
- Decreased sensitivity
- Disabled view bobbing
Bug Fixes
- Fixed Sledgehammers being able to destroy reinforced walls.
- Hard Breach Charges once again destroy reinforced walls.
- Welcome Mats no longer trigger if the attacker is on their drone.
- Attackers can no longer crawl when downed by a Welcome Mat
- Fixed already destroyed cameras from spawning particles when shot again.
- Fixed dropped defuser persisting between rounds
Additions
- Added Continuity
Bug Fixes & Changes
- Fixed already destroyed cameras from spawning particles when shot again
- Fixed Impact grenade barricade destruction being inconsistent
- Frag grenade explosions can now reach hatches again
- Fixed being able to break reinforced walls with impacts
- Reinforcements & soft wall destruction once again work on coastline
- Fixed welcome mat and poisonous cobweb not giving the item back when picked up
- Fixed stone barricade windows facing the wrong way
- Fixed west/east facing window barriers not being cleared when broken
- Fixed defenders not being detected if they were on the roof
Bug Fixes & Changes
- Fixed attackers being able to jump off the coastline boat into the water
- Fixed welcome mats & poisonous cobwebs not being taken away when placed
- Fixed being able to reinforce hatches from below
- Fixed bug where trigger gm couldn't be run
- Fixed being able to pickup throwable cams while on cameras
- Fixed throwable cams letting users stay on the camera after being picked up
- Tweaked damage of all explosives to do less damage the further away the player is.
- Fixed Oregon GUI attacker spawns randomising
- Sculk alarms are once again granted on pickup
- Attackers now get a second drone again
- Added scaffolding to get into 2nd floor games window on Oregon
- Moved top floor Oregon spawn location to reduce the chance of spawning on a lower floor
- Oregon garage soft wall now uses mangrove slabs & fences again when damaged
- Covered Oregon with more barriers to prevent escaping
- Disabled sitting entirely
Additions
- New map: Coastline,
- 7 Attack Special Gadgets, (Operators)
- 8 Defense Special Gadgets,
- 2 new Defender Gadgets,
- 3 new Attacker Gadgets,
- Mid-map barricade placements,
- Reinforcement system,
- Enchanted reinforcement system
- Bullet hit detection for cameras, barricades, sculk alarms, and other utility items,
- Added prone and crawl system (via FSit).
- Added DBNO (Down But Not Out) system (via Incapacitated),
- Added Slabee, Tectonic, Geophilic FSit & Incapacitated.
Changes
- Can no longer select utility and guns in the world, must be done through the gui.
- Attackers can select their spawn in the world or using the gui.
- Loadouts are now remembered between rounds (except for special gadgets)
- Replaced Vic's Point Blank with Point Blank Jelly
- Reworked the backend of most items to not make noise/spawn particles while using.
Bug Fixes
- A lot.
Changes & Additions
- Added Presence Footsteps & Sound Physics Remastered,
- Added a drone hole between upstairs master & game room,
- Added defender runout detection for Prep and Action phases,
- Changed utility name color to yellow (from gold) to match the menu items.
Bug Fixes
- Players now teleport back to spawn after relogging,
- Fixed a bug where the /trigger gm command couldn't be run,
- Fixed health not regenerating between rounds,
- Fixed saturation sometimes not being given to defenders,
- Fixed some gun scopes not working without reapplying attachments