- Fixed the bug with Stroke Glove triggering Shootkenger
- Fixed the bug with ability description menu not popping up
NEW:
- Knight - a melee class with 2 different weapons, focused on parrying enemy attacks
- Bubonic Bisector (model by Sevagoth) - Decreases Max HP to 300 (from 400), but your Ripping Vortex is twice the size, does 35% MTC Poison damage and has a 7 seconds cooldown
- CHANGED: Operation Overdrive - Overclocking Madness generates Heat Gauge twice as fast
- An Ice Cave has been locked behind a key within the Ice Mines...
Changes:
- All classes now have a different base MTC stat
- Increased the damage of Burning, Poison and Bleeding to 25%,35% and 10/25/35/50/75% MTC respectively
- Renamed Dissassembly Station to Work Station.
- Added new Store option to Work Station. Spend Refined Metal to unlock new stuff at AMIZONE store! Gain Refined Metal by finishing runs.
- Difficulty now has Augments. Increasing difficulty increases your Refined Metal multiplier. Apply different Augments to gain more Refined Metal per each run.
- Erase Data now has an option to erase only Story-related data to experience the story again.
Other:
- New graphics for chat UIs
- Upgrades descriptions are now present in Hub area
- Ability descriptions retain the Simple or Complicated settings based on your last input. (that means it won't default to unga-bunga each time)
- Sniper Zoom can be toggled
- Sniper's pierce hitbox was improved
- Healing Boon that you get at the start of the stage now spawns in the middle of the room instead of being to the side
- Handicrafts that you forgot to pick up would be automatically picked up by you when you enter the next room
- Expanded some rooms in size and added missing rooms from Beta
- Decreased Brawler's fire overlay in size
- Engineer can now hit his sentries with Jagged Hit to speed up the building or mode changing process. Additionally, Sentry Guns now attract enemy projectiles. Doesn't work on bosses.
- Slime Queen will shoot 3 projectiles during Hideout, and will spawn her goons more spread out
- Penguineer's damage reduction is now based on how many times he was stunned, starting at 50% and being divided by the stun number. You can stun him by destroying all generators.
- Bosses will now restore 50% of your Max Shield instead of 80% when they lose 25% of their Max HP.
- Regular melee enemies no longer have a short wind-up time before they attack.
Artifacts Changes:
- NEW Gas Passer - Midair Dash coats nearby enemies in gas for 3 seconds, making them take 100% more Burning damage
- NEW Ares` Judgement - On Hit: Attach dripstone to an enemy. After 1.5 seconds it will drop down, dealing 80% MTC damage. Hitting affected enemies will reset the drop down timer.
- NEW Focus Crystal - Being within 5 blocks from enemies grants you 25% LC damage bonus
- NEW Surprise Attack- Using Q will throw a dagger dealing 30 Q damage and decreasing enemy resistances by 10% for 2 seconds. Cooldown: 2 seconds
- NEW Tough Love - Getting hit increases Damage Resistance by 6% for 8 seconds up to 18%.
- NEW Buzzkiller - Every 4 seconds a random enemy projectile will be destroyed.
- NEW Ruined Hourglass - Decrease abilities cooldown by 50%, but your attack speed is multiplied by 0.5x.
- Mystic Dye - +25|25% MTC Bonus
- Working Gloves - Using RC increases your RC DMG bonus by 15% and MTC Bonus by 30% for 6 seconds
- Gasoline - Applying Burning effect onto the enemy grants you 50% MTC Bonus for 2 seconds
- CHANGED 9 Inch Nails - changed cost to 1🔫1🛡
- CHANGED Golden Shower - Each Copper Coin that you have grants you 0.05% DMG bonus. Entering a new combat room will consume 10% of your current Copper Coins
- CHANGED Soul of Blaze - Hitting Burning targets will create an eruption, dealing 50% MTC Burning damage. Cooldown: 1 second
- CHANGED Shootkenger - Using LC would create an extra samurai slash that deals 30 LC damage in a wide AOE
Bug Fixes:
- Fixed Archer's upgrade "Forest Winds" being empty in the upgrade scroll
- Fixed issue with Celesteal Blade cooldown when paired with Killstreak upgrade or Solaris Knight set reward
- Fixed the issue where Sniper's Hitman's Hitmaker explosion would crit instead of the actual Scoped Shot
- Fixed Gunner's Q overlay staying on death
- Fixed Mining Helmet applying buff twice
- Removed inconvinient furnaces from the Hub
- Fixed the issue with not being able to choose upgrades
- Fixed the issue with Purging Carrot getting stuck in Amethyst Clusters
- Fixed the issue with Slime Queen preventing RC usage in some scenarios
- Fixed wrong description for Essence button
- Fixed Penguineer, Last Gladiator and Forest Witch potential freezes
- Fixed Last Run time results
- Fixed the issue where players would get stuck on an unskippable dialog with text speed set to "None". Now ALL dialogs are skippable.
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Engineer Sentries now attract nearby enemy projectiles. Beware! They do damage. Boss projectiles are NOT affected. Each boss has their own reasons to ignore your shit.
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It's a bit easier to see what relics you get from Slime Queen now
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Fixed the class selection item flickering
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Decreased the flickering of artifact tooltips
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Fixed the bug where Archer could shoot two arrows on charged
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Fixed wrong dialog playing out at the start of the game
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Fixed damage numbers not being shown when the setting is on
- Fixed the bug with handicrafts being able to be crafted in MENU
- Speaking of MENU - changed the name to Tracker
- Fixed the bug with one room offering like 7 artifacts and items
- Fixed the bug with Fancy Nancy and Friendly Reminder artifacts sometimes disappearing
Speedrunning competition is up! More information on my Discord.
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Amethyst Generator health was decreased from 300 to 100.
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Springed Strap NEW - Decreases damage against non-Burning targets by 30%, but The Escape Plan applies up to 6 seconds of Burning based on your Heat Gauge.
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Searing Plunge - Decreased the amount of absorption gain from 15/30/75 to 15/30/50.
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Continious Flow - Decreased the amount of absorption gain from 15/30/75 to 15/30/50.
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Archer - Decreased the Max HP to 200.
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Armed Up - No longer decreases the damage.
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Flashbang - Confusion lasts for 3 seconds instead of 1.
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Reaper - Nerfed healing on from 10 to 8.
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Featherolli - Decreased the Slowfalling duration from 5s to 3s.
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Candle - CHANGED: Now increases your Attack Speed instead of Movement Speed.
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Fortified Offense - Decreased the shield recovery decrease from 67% to 30%.
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9 inch nails - CHANGED: Now decreases Max HP instead of Attack Speed.
Fixed the issue with main menu not appearing. You can now use the worlds tab in modpack to enter the world without need for launching the modpack normally Swapped most systems to Advancements and added extra checks to prevent loss of data. This fixed upgrades, classes, difficulty levels disappearing on updates Notify me on discord in case you lose your data so I can fix the issue Fixed 9 inch nails not working with Sniper Fixed missplaced deepslate in the training room Fixed Gasternator not being granted after fulfilling the conditions Also emergency fixed the issue with class selection menu
Fixed dialogs skipping too fast on Grandma text speed
- Fixed green items disappearing on reroll
- Fixed not being able to swap difficulty
- Fixed crystal sometimes being destroyed automatically
- Fixed Gunner's passive sometimes breaking
- Fixed Sentries healing to max when summoning new ones
- Fixed Brawler's description inconsistencies
Fixed classes buttons disappearing
- Added Handicrafts category to the MENU item. Displays current recipes that you have Essence for.
- Added some extra tips in tutorial
- Fixed certain shop dialog dinging too much
- Fixed Celesteal Blade not working properly with Killstreak upgrade
- Switching classes in hub will remove Sentries
- Mining Helmet now correctly appears in Artifact list
- Fixed other minor bugs
Cuz I'm stoopid. It's for those who has to downgrade from 1.0.4.5 to install 1.0.4.5. Works exactly as 1.0.4.5 so don't pay attention if you see it.
Class Changes: New Assassin Skin: Celesteal Blade - Decreases sheathed strike damage to 30/60, decreases Battoujutsu damage to 75, but grants 2 Battoujutsu charges.
Problem Solver - Nerfed Sentry Mode and Explosive Round damage from 75 and 35 to 50 and 25 respectively. Decreased the cooldown to 3 seconds. Explosive Surprise - Decreased damage from 300 to 200. Artifact Changes: Defensive Butter - Decreased the invulnerability duration from 0.5s to 0.25s.
Added missing theme song for Forest Witch Fixed Shooting Star Sniper upgrade not working Fixed Engineer's Sentry Gun not having a cap Increased the volume of all songs so reduce it in Options > Music & Sounds > Music Volume unless you want your ears to be busted. Removed some command blocks
- Added some extra clarification on README.txt and in-map Settings
- Fixed upgrades not popping up
- Fixed being able to take 3 relics from Slime Queen boss
- Fixed dialog ding sound stacking up
- Fixed shaders not compiling for certain users
- Increased the chest size on Storekeeper by 0.001 mm
- Added a new Springed Strap skin for Gunner suggested and made by
HedenNyx. Unlocked by burning to death as Gunner.Has no relation to any living corpses. - Fixed issue with Forest Witch and Jack`ass fire areas staying forever
Atmos-Loader.jar mod has been added to the modpack. It deletes unnecessary files in your saves/Atmos and replaces them with new ones automatically on each update. AND It retains your save file intact!
Downside? - increased loading time of the first launch, as it needs to scout and replace your files, even if they were already there. Unfortunate drawback, but a necessary sacrifice. Subsequent launches will skip this process and it will only trigger on update.
Fixed issue with starting on 2nd stage
Fixed the issue with not being able to progress through the intro Fixed the issue with gunner's RC not working
- Added a Gasternator skin for Gunner - achieved by beating the game as Gunner on Hard or higher difficulty.
- Fixed mobs not spawning for an extended period of time
- Fixed dying from fall damage after idling in the main menu
- Changed attack speed calculation and removed the attack speed cap
- Fixed some minor bugs
1.0.3.1 and 1.0.3.2 used for testing the Save feature. It does not affect any code in the map, so it should be playable.
Save feature! Your save file would no longer begone



