MASSIVE UPDATE
Bug Fixes:
- Fixed an issue that caused Germonium Mobs to not spawn from Spawners when used alongside Apotheosis
- Changed some parts of the code to improve compatibility with other mods (Bosses Rise)
New Stuff:
- In this Update I decided to rebalance a lot of things, along this I introduced new Attributes that will add new abilities to the Germonium Mobs!
Here is the list of new Attributes:
- Projectile Power & Force
- Magic Power & Force
- Armor Piercing & Penetration
- Healing Power & Force
- Regeneration
Piercing & Power will add flat bonuses (+1, +3, etc) while Penetration & Force will add % bonuses (+10%, 30%, etc) Regeneration its a flat bonus.
Here is a brief summary of what the new attributes do:
-
Projectile Power & Force: Increases Projectile Damage (arrows, tridents, etc)
-
Magic Power & Force: Increases Magic Damage (witches, ender dragon breath, etc)
-
Armor Piercing & Penetration: It ignores x amount of armor points (for example if I have 20 armor and a mob has 2 piercing then when it hits me it will be as I only had 18 armor points)
-
Healing Power & Force: It increases the amount of health regenerated from all sources (effects, enchants, food, etc)
-
Regeneration: It will make the mob regenerate x amount of health every 205 - (attribute value * 5) ticks meaning regen 1 will regenerate 1 health every 200 ticks (10 seconds) but this can't go below 60 ticks (3 seconds) which also means that if the mob had regen 1000 it will regenerate 1000 health every 3 seconds no matter what
That will be all the new attributes but also some damage values & %s have been tweaked so please check the new config!
Germoniums have a new Immunity "Potion Effects Immunity" in the config now you can specify what Potion Effects are Germoniums Immune to, since Potion Effects do not have tags I added 2 shortcuts "#negative" and "#beneficial" which makes the Germonium Immune to ALL negative effects (even modded ones) or/and ALL beneficial effects, but I also added a build in whitelist into these shortcuts for example you want Germoniums to be Immune to ALL negative effects but NOT slowness & wither then you can do: "#negative:minecraft:slowness,minecraft:wither"
you can check more examples in the config but this should work even with modded ones, I added this to prevent "cheesing" with some effects like wither or bleeding type effects and also to make the Germoniums a little bit stronger in modded enviroments, if you are a modpack developer please blacklist bosses lol.
anyways this update WILL come soon to 1.20.1 :> enjoy!
- Hotfix: Fixed recipes that were wrongly formatted
- The reflection damage is now magical instead of generic to prevent cheesing with high armor values
- Ported all changes from versions 2.0.0 & 2.1.0 of 1.20.1 to 1.21.1
- Hopefully fix any issues related to Client & Server mismatch
- Added new Immunities for Germonium Mobs: Explosions Fire/Lava
- Fixed a few issues related to NBT data
- Fixed ZG Mobs automatically downloading other mods (this was for testing purposes and it got mixed up in the release version sorry about that)
- Cleaned the Lang file & other parts of the code to adapt 1.21.1 format change
- 1.20.1 will receive this update soon!!
- Added even more configuration to the config file! check it out
- Fixed some bugs
- Added a new items! Heart Crystal items, you can use them to increase your max health! really configurable too
- Added a section to change some of the fire color to purple, cyan, red & multi-color! both variants
- 1.21.1 is WIP :> I wanted to release this first before starting the port
- Completely rewrote the whole config file, now everything is configurable so check it out!
- Fixed some bugs on the dedicated server (now it works yay) previously it crashed on startup.
- Cleaned some parts of the code and added new features for mobs for example: Creepers can be toggled to be charged (true/false) Ghast now shoot powerful fireballs Slimes, Magma Cubes, and Phantoms spawn with a greater Size
and many more change :D
Fixed some issues regarding Germonium Celestiums.
First version of ZG Mobs on Forge 1.20.1!! Enjoy!!
First release version of ZG Mobs for Neoforge 1.21.1!




