Sounds
- Added unique sounds for Maple Leaves.
- Added unique sounds for Maple Leaf Litters.
- Added unique sounds for the Maple wood set.
- Added unique sounds for Pale Oak Leaves.
- This will be disabled if the config options for either Pale Oak wood or Leaves sounds are disabled.
- Added unique sounds for the Pale Oak wood set.
- Added a config option to toggle these sounds.
- Added unique sounds for Auburn and Pale Moss.
- Added a config option to toggle these new sounds.
- Leaves blocks now use Azalea Leaves' sounds instead of Cherry Leaves' sounds.
- Added unique sounds for coniferous Leaves blocks.
- Updated all Hollowed Log/Stem sounds to be more pleasing to the ears.
- Added unique sounds for Short/Tall Grass, Fern, Bush, and Clover blocks, now sounding much cleaner and less disturbing.
- The Frozen and Dry variants of these blocks will use tweaked versions of these sounds to fit their appearance better.
- Added a config option to toggle these new sounds.
- Added unique sounds for placing and breaking Barnacles.
- Added unique sounds for placing and breaking Sea Anemone.
- Added unique sounds for placing and breaking Tube Worms.
- Added unique sounds for Copper Chests being opened and Closed underwater in 25w32a+.
- Updated the place and break sounds of Geysers to be distinct from Gabbro.
- Updated Gabbro Bricks sounds to be more distinct from regular Gabbro blocks.
- Updated Coarse Dirt sounds to be more distinct from regular Dirt.
- Updated Fragile Ice and Frosted Ice sounds to be more distinct from other Ice blocks.
- Updated Ice, Packed Ice, and Blue Ice sounds to be more distinct from Fragile Ice and Frosted Ice.
- Added unique sounds for entering, exiting, swimming, and splashing in Mesoglea.
- Added a unique ambient loop while a player is inside of Mesoglea.
- Tweaked the sounds and volume of Mesoglea Bubbles popping.
- Added unique sounds for Jellyfish hiding in Mesoglea/Nematocyst.
- Sponge Buds now use the Wet Sponge sound type when waterlogged.
- Fixed Mushroom Stems not using Wilder Wild's mushroom block sound type.
- Fixed Jack O Lanterns not using Wilder Wild's melon sound type.
- Pumpkin and Melon stems now use crop sounds opposed to wood sounds.
- Fixed Pink Petals incorrectly being assigned a different block SoundType.
- Wilder Wild's Sandstone sounds block tag now uses Fabric's conventional Sandstone block tag.
- Moved Leaf Litters from the
minecraft:inside_step_sound_blocksblock tag to theminecraft:combination_step_sound_blocksblock tag in 1.21.5+. - Scorched Sand blocks and Tumbleweed now play Desert ambience.
- Desert ambience now plays in the Oasis biome in 1.21.5.
- Added a
block_ambiencefield to Wilder Wild's mixin config. - These changes are not present in 1.21.6+ as the biome requirement no longer exists.
- Added a
- Fixed Echo Glass place sounds being stereo instead of mono.
- Fixed underwater Chest closing sounds being stereo instead of mono.
- Decreased the amount of bass present in some of the Jellyfish's sounds.
- The ambient loops for the Deep Dark, Dripstone Caves, and Lush Caves biomes are no longer preloaded.
- Removed duplicate leaves sounds.
- Removed duplicate flower sounds.
- Removed sounds for the Palm Crown, as the block has long-since been removed.
- Removed a few unused sounds.
Blocks
- Added Leaf Litter blocks for every leaf type in 1.21.5+.
- Leaf particles now spawn while walking on Leaf Litters and Leaves blocks in 1.21.5+.
- Added config options to toggle these individually, with normal Leaves blocks having this disabled by default.
- This applies to Breezes, which will spawn a steady stream of Leaves flowing upwards.
- Leaf particles now spawn from explosions near and when manually breaking Leaf Litters and Leaves blocks in 1.21.5+.
- Added config options to toggle these individually, all being disabled by default.
- Vastly extended the usability of Wilder Wild's Falling Leaf particles for modders in 1.21.5+:
- Any block can now be given Falling Leaves.
- Added the
LeafMovementTypeenum, used to specify different ways the Falling Leaf should move.
- Added Froglight Goop blocks!
- Froglight Goop generates below Froglight blocks that are below Water.
- Added a new config option to toggle this behavior.
- Froglight Goop emits a light level of 5, and can be climbed on.
- Froglight Goop cannot be used to craft new Froglights, you will still need to use your Frogs for them!
- Froglight Goop generates below Froglight blocks that are below Water.
- Added Gabbro blocks to Sculk-related tags they were missing from.
- Nether Wart, Nether Wart Blocks, and Warped Wart Blocks now kill Termites upon contact.
- Added a few missing Crimson and Warped blocks to the
wilderwild:kills_termiteblock tag. - Fixed a few Pale Oak blocks missing from tags.
- Removed the cracked variants of Scorched Sand blocks, simplifying them in both implementation and design to be more consistent with Vanilla.
- Geysers no longer attempt to push Arrows/Tridents that are stuck inside blocks.
- Item entities no longer jitter while being pushed by a Geyser.
- Geysers no longer attempt to push Withers, Ender Dragons, Vexes, Eyes of Ender, and Apparitions (
Trailier Tales). - Removed duplicate Stonecutting recipes for Mud Bricks. (#502)
- Penguin and Ostrich eggs now take much longer to hatch. (#501)
Textures & Models
- Retextured all Jellyfish to be more distinct from one another, and to fit into Minecraft's art style more.
- Jellyfish now have additional "oral arms."
- Fixed an incorrect calculation that caused the Jellyfish's tentacles to not lag behind the "cap" properly, but instead get pushed in the opposite direction.
- Retextured the Jellyfish Bucket.
- Retextured the Jellyfish Spawn Egg in 1.21.5+.
- Updated the textures of most Nematocyst and Mesoglea blocks to reflect the respective new Jellyfish textures.
- The Nematocyst model no longer has shading.
- Fixed a slight offset on one part of the Nematocyst's model.
- Redesigned the Crab to be more in-line with Mojang's proposed design.
- The old textures and model can still be used by disabling the internal
Mojang CrabsResource Pack.
- The old textures and model can still be used by disabling the internal
- Retextured the Marigold.
- Retextured the Marigold Moobloom.
- Retextured Lantanas.
- Changed the Clovers' textures to be brighter, making them more visible on Grass Blocks.
- Retextured the Sea Anemone's item texture to feel more like a Sea Anemone.
- Updated the Plankton block's textures and animation.
- Updated the Cattail's textures.
- Cattails can now sway like other underwater vegetation.
- Swaying will occur when waterlogged, though the top half will have a weaker sway if it isn't also waterlogged.
- Completely retextured Milkweed, now looking more akin to their real-world tropical counterpart.
- Updated the textures for all Hibiscus flowers.
- Fixed a tiling error with the Stripped Maple Log.
- Retextured the Cypress Log.
- Geysers now use an emissive top face in 1.21.4+.
- Retextured the Penguin Spawn Egg in 1.21.5+.
- Retextured the Ostrich Spawn Egg in 1.21.5+.
- Replaced the data/resource pack icon with a new one by Voxelotl!
Music
- Removed the internal .zip resource pack containing Wilder Wild's music.
- This has been reverted to the original implementation, including the config option and resource pack to disable Wilder Wild's music playing in the title screen and while under water.
- C418's music has once again been removed.
- A separate .zip resource pack is now downloaded in the background upon boot.
- The downloaded .zip can be found in the
/frozenlib/downloaded_resourcepacksfolder within Minecraft's run directory. - A toast will be displayed instructing the player to reload the game's resources once the pack has been downloaded.
- Resource pack downloading can be disabled via FrozenLib's config.
- This change was made to minimize the amount of file space Wilder Wild takes up, cutting it down by roughly two-thirds of its size.
- This makes Wilder Wild more friendly to download for users with slower internet connections as its music will only be downloaded once, while also removing unnecessary file space on servers.
- The downloaded .zip can be found in the
- Added the track
Frozen Blocksby Zhen!- This track plays in the Mesoglea Caves, Frozen Caves, Frozen Ocean, Deep Frozen Ocean, Snowy Taiga, Snowy Plains, Snowy Beaches, Ice Spikes, Frozen River, and Snowy Old Growth Pine Taiga biomes.
Anemoneby pictochats_ no longer plays in the Frozen Ocean and Deep Frozen Ocean biomes, remaining in all other ocean biomes and being most commonly heard in the Lukewarm Ocean, Deep Lukewarm Ocean, and Warm Ocean biomes.
- Added the track
Pressureby Zhen!- This track plays in the Magmatic Caves, Desert, Oasis, Badlands, Eroded Badlands, and Wooded Badlands biomes.
- Added two config options to toggle Wilder Wild's music in the Desert and Badlands biomes.
- Added missing translation strings for Wilder Wild's music in 1.21.6+.
World Generation
- Renamed the
wilderwild:feature/has_field_flowersbiome tag towilderwild:feature/has_flower_field_flowers.- The
wilderwild:feature/has_flower_forest_flowersbiome tag has been added, differentiating Flower Field and Flower Forest flower generation.
- The
- Updated flower generation in Flower Fields and Flower Forests, being more visually pleasing.
- Flower generation in Flower Forests is now more even and sparse than that of Flower Fields.
- Toned down flower generation in Tundras.
- Leaf Litters of every leaf type now generate.
- Azalea and Cherry Leaf Litters do not generate naturally, but can still be obtained by smelting their leaves block.
- This change was made to establish stronger consistency between Vanilla and Wilder Wild.
- Added config options to toggle the generation of every Leaf Litter type.
- This does not apply to Maple Leaf Litters.
- Leaf Litter patch features no longer get placed over blocks such as Sand or Gravel.
- This change was made to improve the aesthetic of Beta Beaches.
- Significantly cleaned up feature datagen in 1.21.5+.
Entities
- Moobloom variants are now selected based upon the flower features in the biome.
- As a result of this, all biome tags relating to Moobloom variants have been removed.
- Mooblooms will now prefer to walk towards flowers of the same type as themselves.
- Fixed an issue where feeding a Moobloom to regrow its flowers would not make the play swing their arm in 1.21.2+.
- Butterflies will now prefer moving towards flowers slightly more.
- Updated mob variant selection on 1.21.6+ to be consistent with Vanilla.
- This change does not apply to Mooblooms.
- Fireflies can now hide in frozen vegetation blocks.
- Fireflies can now hide in Bushes in 1.21.5+.
- Reworked Firefly spawning in 1.21.5+, making it less likely for Fireflies to all pool up in one place.
- Added a config option in 1.21.5+ to dictate whether Fireflies can spawn wherever a Firefly Bush is.
- If disabled, Fireflies can only spawn in Swamp-like biomes.
- Fixed Penguins not counting towards the
Flightless Flightadvancement. - Tumbleweed now implement the
InventoryCarrierinterface on 1.21.9+.
Items
- Copper Horns have been removed in 1.21.9+!
- Copper Horns are now a feature in the
The Copperier Agemod. - Copper Horns will be datafixed to use the
thecopperieragenamespace, meaning they will work fine as long as a world is loaded withThe Copperier Ageinstalled.
- Copper Horns are now a feature in the
- The Milkweed pod now has a cooldown of two seconds.
- Added unique sounds for blowing a Milkweed Pod.
- Using a Milkweed Pod now properly awards the statistic for item usage.
- Ender Pearls no longer play two teleportation sounds upon landing.
- Removed yet another internal reference to the Ancient Horn. Begone. Your time has long passed.
Misc.
- Increased Wilder Wild's protocol version to 15.
- Updated embedded FrozenLib.
- Fixed a broken zip file.
- Reimplemented
FlakeandExcuseby C418, maintaining obfuscation using FrozenLib's new resource pack API to use obfuscated resource packs in mods! - All of Wilder Wild's music is now a part of the obfuscated internal resource pack.
- Fixed a misspelled sound file.
- Added a title screen version of
Espialbypictochats_! - Added the song
Anemonebypictochats_! - Added the
wilderwild:music_pool/has_ocean_musicandwilderwild:music_pool/has_warm_ocean_musicbiome tags.- The music that plays in Ocean biomes contains the
minecraft:music.gamepool like it did before, now withAnemoneandEpsialbypictochats_having a chance to play as well. Anemonebypictochats_plays most commonly in warmer Ocean biomes.Espialbypictochatsplays most commonly in all other Ocean biomes.- Added a config option to toggle Wilder Wild's Ocean music.
- The music that plays in Ocean biomes contains the
- Removed the songs
ExcuseandFlakebyC418as obfuscated ogg files no longer work in Minecraft. - Jellyfish and Butterflies have had their spawning logic vastly simplified, now using Vanilla's Spawn Charge/Cost system.
- As a result of this change, the following changes have been made:
- The
wilderwild:entity/spawn/jellyfishbiome tag now dictates all biomes Jellyfish can spawn in. - The
wilderwild:entity/spawn/jellyfish_special_spawnbiome tag has been replaced with thewilderwild:entity/spawn/jellyfish_common_spawnbiome tag.- This tag now dictates which biomes (of the ones they can spawn in) Jellyfish can spawn more frequently and closer together in.
- The
wilderwild:entity/spawn/butterflybiome tag now dictates all biomes Butterflies can spawn in. - The
wilderwild:entity/spawn/common_butterflybiome tag has been replaced with thewilderwild:entity/spawn/butterfly_common_spawnbiome tag.- This tag now dictates which biomes (of the ones they can spawn in) Butterflies can spawn more frequently and closer together in.
- The
- As a result of this change, the following changes have been made:
- Renamed the
wilderwild:feature/red_creeping_moss_feature_placeableblock tag towilderwild:feature/auburn_creeping_moss_feature_placeable. - Auburn Creeping Moss generated in Auburn Moss patches can now generate on the sides of blocks.
- Fixed the Bush not datafixing into the Shrub in 1.21.5+ due to an incorrect DataVersion.
- Fixed Maple Leaf Litters not generating as intended.
- Fixed the Leaf Litter model being raised too high above the ground on versions prior to 1.21.5.
- Fixed Doors not using the proper item class.
- Fixed Tall Flowers not using the proper item class.
- Misc. internal cleanup.
- Updated the Vietnamese translation on 1.21.6+, thanks to
godkyo98! (#496)






