Additions
Magmatic Caves
- Added the Magmatic Caves biome.
- It set my house on fire. Great!
- A new, scorching underground biome consisting of sprawling Magma, Basalt, and Lava pools.
- Lava-related features generate more frequently in this biome.
- Fossils generate much more frequently in this biome.
- Contains the new Geyser block
- Generates in hotter areas of the world.
- The Scorched will frequently spawn here.
Geysers
- Added the Geyser!
- Will occasionally erupt, pushing entities in the direction it's facing.
- The Eruption of a Geyser lasts between one and two seconds.
- Can also be powered with Redstone to erupt.
- Eruptions will last 30 ticks (one and a half seconds) if triggered by Redstone.
- If placed by a player, will not erupt naturally and will require Redstone activation.
- The Eruption will remain effective unless blocked.
- Eruptions that start in the air and move into a liquid, or that start in a liquid and move to the air or another liquid will be less effective past that point.
- Eruptions started from Lava will set colliding entities ablaze.
- Will cause a strong wind disturbance upon eruption.
- Added the
wilderwild:geyser_can_pass_throughtag to control what blocks an Eruption can safely pass through, regardless of block support shape.- Contains the
minecraft:trapdoorstag by default.
- Contains the
- Added the
wilderwild:geyser_cannot_pass_throughtag to control what blocks an Eruption can never pass through, regardless of block support shape.- Contains the
c:glass_blockstag by default.
- Contains the
- Added the
wilderwild:geyser_pushed_extratag to control entity types that are pushed a bit harder than usual by Eruptions.- Contains
minecraft:arrowandminecraft:spectral_arrowby default.
- Contains
- Requires a Stone Pickaxe or stronger to be obtained.
- Naturally generates in the Magmatic Caves, Basalt Deltas, and Nether Wastes biomes.
- Generation in the Nether can be toggled off with the
Geysers In Netherconfig option. - Can generate in more biomes with the use of the new
wilderwild:has_nether_geyserandwilderwild:has_nether_lava_geysertags.- Contains
minecraft:basalt_deltasandminecraft:nether_wastesrespectively by default. - Note that these tags will only cause the Nether variations of the feature to place in the specified biomes, not the Magmatic Caves variations.
- Contains
- Generation in the Nether can be toggled off with the
- Can be crafted with 4 Magma blocks, 4 Basalt blocks, and 1 Lava Bucket.
Scorched
- Added the Scorched!
- A new Spider variant that is fire-resistant and can walk on Lava.
- Is more resistant to fall damage than regular Spiders.
- Will avoid Water, and cannot swim in it.
- Added a new
Spawn Scorchedconfig option to control whether Scorched can spawn naturally. - Will drop String and occasionally a Scorched Eye upon death.
- The Scorched Eye can be crafted into a Fermented Scorched Eye, much like regular Spider Eyes.
- Can be used to brew a Potion of Scorching.
- The Scorched Eye can be crafted into a Fermented Scorched Eye, much like regular Spider Eyes.
- Will gain the Scorching effect while in Lava.
Scorching
- A new mob effect that has a 25% chance to ignite the attacker each time the mob is hit.
- Is brewed with a Fermented Scorched Eye and an Awkward Potion.
Frozen Caves
- Added the Frozen Caves biome!
- Ice wasn't built in a day! Or was it?
- Consists of many icy and snowy blocks and a soft water color.
- Generates primarily under snowy mountainous biomes.
- Note that this does not impact Deep Dark generation whatsoever, as Frozen Caves will only generate above the Deep Dark.
- Strays will spawn here naturally.
- They can, however, be disabled by removing
wilderwild:frozen_cavesfrom thewilderwild:strays_can_spawn_undergroundtag.
- They can, however, be disabled by removing
Snowlogging
- One-block tall plants, Bushes, Fences, Fence Gates, Walls, Shelf Fungi, Vines, and Sugar Cane can now be Snowlogged.
- Added the
Allow Snowloggingconfig option to dictate whether Snowlogging is enabled.- Requires the game to be restarted upon changing.
- Added the
Snowlog Blockadesto dictate whether Fences, Fence Gates, and Walls can be Snowlogged.- Requires the game to be restarted upon changing.
- This option is off by default to prevent excessive loading times.
- Added the
Natural Snowloggingconfig option to dictate whether Snowlogging can occur during worldgen and while it's snowing.
- Added the
Fallen large Trees
- Added Fallen Large Jungle Trees.
- Added the
wilderwild:has_fallen_large_jungleto control what biomes these will generate in. - Added the
wilderwild:has_common_fallen_large_jungleto control what biomes these will commonly generate in.
- Added the
- Added Fallen Large Spruce Trees.
- Added the
wilderwild:has_fallen_large_spruceto control what biomes these will generate in. - Added the
wilderwild:has_common_fallen_large_spruceto control what biomes these will commonly generate in. - Added the
wilderwild:has_clean_fallen_large_spruceto control what biomes these will generate in, without decoration. - Added the
wilderwild:has_common_clean_fallen_large_spruceto control what biomes these will commonly generate in, without decoration
- Added the
- Added Fallen Dark Oak Trees.
- Added the
wilderwild:has_fallen_dark_oakto control what biomes these will generate in. - Added the
wilderwild:has_common_fallen_dark_oakto control what biomes these will commonly generate in.
- Added the
Breezes, Wind Charges, and Wind
- Breezes and Wind Charges now interact with the Wind System.
- They will now affect particles, Tumbleweed, and Fireflies.
- Breezes are immune to Ancient Horn Vibrations.
- Tumbleweed will pass through Breezes.
- This is controlled by the
wilderwild:tumbleweed_passes_throughtag.
- This is controlled by the
- Added a new
Windcategory in theAmbience & Misctab. - Wind particles will now occasionally spawn throughout the world.
- Particles caused by natural Wind can be disabled with the new
Wind Particlesconfig option in theAmbience & Misc.tab.- Added the
Wind Particle Frequencyto control how frequently these will spawn.- Added the
Wind Particle Spawn Attemptsto control how many times per tick a Wind particle will attempt to spawn.
- Added the
- Added the
- Particles caused by Wind Disturbances like Breezes and Wind Charges can be disabled with the new
Wind Disturbance Particlesconfig option in theAmbience & Misc.tab.- Added the
Wind Disturbance Particle Frequencyto control how frequently these will spawn. - Added the
Wind Disturbance Particle Spawn Attemptsto control how many times per tick a Wind Disturbance particle will attempt to spawn.
- Added the
- Particles caused by natural Wind can be disabled with the new
Sounds and Ambience
- Gave Magma a new set of sounds.
- Can be disabled with the
Magma Soundsconfig.
- Can be disabled with the
- Fire now emits extra particles if on top of Magma.
- Added the new
Extra Magma Particlesconfig option to control this.
- Added the new
- The Warm River, Warm Beach, and Snowy Old Growth Pine Taiga will no longer have custom water colors without using the
Water Colorsconfig. - LudoCrypt's "Serene Sonder" and "Horizon Afoot" now plays in all Forest and Birch Forest biomes.
- Renamed the
Miscconfig tab toAmbience & Misc. - Moved the
Water Colorscategory from theWorldgentab to theAmbience & Misctab. - Added
Deep Dark Fogto theBiome Ambiencecategory in theAmbience & Misctab. - Added
Frozen Caves Ambienceto theBiome Ambiencecategory. - Added
Frozen Caves Fogto theBiome Ambiencecategory. - Added
Jellyfish Caves Ambienceto theBiome Ambiencecategory. - Added
Jellyfish Caves Fogto theBiome Ambiencecategory. - Added
Magmatic Caves Ambienceto theBiome Ambiencecategory. - Added
Magmatic Caves Fogto theBiome Ambiencecategory. - Added
Magmatic Caves Particlesto theBiome Ambiencecategory. - Added
Badlands Foliage Colorto the newVegetation Colorscategory in theAmbience & Misctab. - Tweaked how wind interacts with Pollen and Seed particles to be more obvious.
- Pollen and Seed particles are now visible while on the ground.
Retextures
- Retextured all Baobab Nut textures thanks to Zhen!
- Retextured all Glory of the Snow textures thanks to Zhen!
- Retextured all Milkweed block textures thanks to Zhen!
Bug Fixes, Changes, & Other Additions
-
Updated the mod protocol version to 5.
-
Removed the Coated Sculk item model.
-
Snow will now continue to generate under snowy mountain biomes, somewhat mimicking older Bedrock Edition Beta versions.
- Added the
Snow Under Mountainsconfig option to control this. - More biomes can be added to this surface rule by adding them to the
wilderwild:below_surface_snowtag.
- Added the
-
Fixed Dungeon placement in Jellyfish Caves.
-
Added support for Fabric API's new conventional tags.
-
The
wilderwild:small_sponge_grows_ontag now includes thewilderwild:mesogleatag instead of only the two Pearlescent Mesoglea types. -
Restricted the placement of multiple features, so they will no longer generate in unwanted places, like on top of structures.
- Added the
wilderwild:fallen_tree_placeabletag to control where Fallen Trees can generate.
- Added the
-
Refactored multiple paths in the
worldpackage. -
Fixed some Snapped Large Spruce Trees not generating as intended, instead being skinny.
-
Added some Spruce Tree features to biomes they were missing from.
-
Properly added Wilder Wild's biomes to Fabric's conventional tags after having some tags missing or improperly used for a long time.
-
Nearly all custom generation can now be enabled/disabled in-game after changing the config and rejoining a world, instead of needing to restart the game.
-
Added Wilder Wild's content to Serene Season's tags. (#361)
-
Vanilla music will once again play in Forest biomes. (#365)
-
Removed particle textures from the Blocks atlas.
-
Removed an unused Ancient Horn particle texture.
-
All particle options used by Wilder Wild have been fixed for use in commands and once again accept Vec3.
-
Bushes can now be sheared with Dispensers.
-
Bushes now grow at the same rate as saplings.
-
Glory of the Snow now only drops one item upon being sheared.
-
Milkweed now grows a bit slower.
-
Using Bone Meal on Milkweed will now cause it to grow first, then drop additional flowers like other tall flowers afterwards.
- Before, Milkweed would use the tall flower functionality on its top half, and grow on the bottom half.
-
Changed Seed particle spawning from Milkweed, now spawning from the entire plant as opposed to strictly the half that was interacted with.
-
Prickly Pears can now be sheared with Dispensers.
-
Prickly Pears now grow much slower.
-
Shelf Fungus can now be sheared with Dispensers.
-
Small Sponges can now be sheared with Dispensers.
-
Tumbleweed and Tumbleweed Stems can now be sheared with Dispensers.
-
Tumbleweed Stems now grow a bit slower.
-
Generated Termite Mounds will once again activate without requiring a blokc update.
-
Hanging Tendrils will now drop all their stored XP upon breaking as opposed to only one, to be more fair to players.
-
Fixed Hanging Tendrils crashing with C2ME installed. (#358)
-
The
New Cactus Placementconfig is now set to off by default instead of on. -
Added a new
Spawn Firefliesconfig option to control whether Fireflies can spawn naturally.- The minimum value for
Firefly Spawn Caphas been changed to 1 asSpawn Firefliesmakes 0 redundant.
- The minimum value for
-
Added a new
Spawn Jellyfishconfig option to control whether Jellyfish can spawn naturally.- The minimum value for
Jellyfish Spawn Caphas been changed to 1 asSpawn Jellyfishmakes 0 redundant.
- The minimum value for
-
Added a new
Jellyfish Hidingconfig option to control whether naturally-spawned Jellyfish can vanish inside of Mesoglea/Nematocyst. -
Added a new
Spawn Tumbleweedconfig option to control whether Tumbleweed can spawn naturally.- The minimum value for
Tumbleweed Spawn Caphas been changed to 1 asSpawn Tumbleweedmakes 0 redundant.
- The minimum value for
-
Added a new
Spawn Crabsconfig option to control whether Crabs can spawn naturally.- The minimum value for
Crab Spawn Caphas been changed to 1 asSpawn Crabsmakes 0 redundant.
- The minimum value for
-
Added a new
Resource Pack Enabled By Defaultconfig option to make the Main Menu resource pack not be enabled upon the mod's first use.- This should only be used in tandem with modpacks or other projects that aim to replace the main menu. Otherwise, you can manually disable it in the Resource Packs menu.
-
Removed the
Cobweb Soundsconfig option as Mojang has added their own. (1.20.5+) -
Added
block_palm_frondsto the Mixins config. -
Slightly altered the config background screens, now starting at Dirt and ending with Chiseled Mud Bricks instead of starting with Mud and ending with the Stripped Cypress Log.
-
Added Embeddium compatability.
-
Refactored the
BubbleDirection,FlowerColor,andSlabWillStairSculkBehaviorclasses to theblock.implpackage. -
More internal cleanup per usual.
-
Removed the Merp Slime easter egg.
Splash Texts
- Removed "Made from maple!"
- Removed "May or may not contain minuscule amounts of Merp"
- Removed "A slime named "Merp""
- Removed "sweat bread heaheaheh"
- Added "Goodbye to troubled days!"
- Added "Avoids manipulation!"
- Added "IT BURNS!!!11!!1!"
- Added "Scorched Legs!"
- Added "Spiders in the lava!"
- Added "Lava pool floaties!"
- Added "Hiding under the Geyser!"
- Added "Jet streams!"
- Added "Redstone-controlled eruptions!"
- Added "Fire in the hole!"
- Added "Ice in the caves!"
- Added "FrozenBiome"
- Added "Snow on the mountains!"
- Added "Water on the hill!"
- Added "Air on the ground!"
- Added "Windier Wind!"
- Added "Breezes of pollen!"
- Added "The Texture Update!"
- Added "Closes at 8pm!"
- Added "Stationary Edition!"
- Added "Use the config!"
- Added "i need a jacket its cold"
- Added "turn your ac up"
- Added "Also try Configurable Everything!"
- Added "Powered with tags!"
- Changed protocol version to 4.
- Reorganized
en_us.langand removed many unused strings. - Tweaked the grammar of some config strings.
- Changed the internal names of some config options.
- Converted recipes and advancements to be automatically generated.
- Added recipes for crafting Stripped Wood/Hyphae from Hollowed Logs/Stems.
- Added many missing recipe unlocks.
- All Glory of the Snow variants now only yield one dye instead of two.
- The Null Block recipe now yield two Null Blocks instead of one.
- 1.20.4+: Renamed
wilderwild:potted_grasstowilderwild:potted_short_grass. - 1.20.1-1.20.4: Fixed a crash when interacting with Shelf Fungus.
- Optimized many textures for a smaller file size.
- Removed Quilt from supported mod loaders on Modrinth.
- Fixed Warden related crash on 1.20.1-1.20.4
- Fixed Shelf Fungi crashing the game upon being interacted with on 1.20.2 and 1.20.1.
- Removed the sound events for the previously removed discs.
- Ostrich attacks can now damage and break Armor Stands.
- Fixed the death message from an Ostrich's attack not displaying properly.
- Fixed shears not snipping Glory of the Snow blocks
- Cleaned up
SonicBoomMixin - Updated zh_CN (Simplified Chinese) translation (Thanks to ioococ)
Additions
-
Added the Ostrich!
- Ostriches are a feathery new mob with a passion for fighting.
- Is tamed the same way as Horses, but takes a bit longer due to their feistier nature.
- Instead of charging a jump while being ridden it will attack with its beak, the strength depending on how high the meter was charged.
- If its beak hits a softer block while trying to attack, it may get stuck temporarily.
- Added the
wilderwild:ostrich_beak_buryabletag to control which blocks these are, currently containing the tagsminecraft:mineable/shovel,minecraft:mineable/hoe,andminecraft:wool.
- Added the
- Added a new
Ostrich Peck Attackconfig option to control whether or not players can use the Ostrich's attack while riding one.
- If its beak hits a softer block while trying to attack, it may get stuck temporarily.
- Can be bred with Bushes.
- Will lay an egg upon breeding.
- Does not require Silk Touch to be obtained.
- Requires a solid surface below in order to hatch.
- Will lay an egg upon breeding.
- Naturally spawns in the Savanna, Savanna Plateau, and Windswept Savanna biomes.
- Added the
wilderwild:has_ostrichbiome tag to control which biomes they will spawn in. - Added the
Spawn Ostrichesconfig option to control whether or not Ostriches will spawn naturally.
- Added the
- If attacked and not tamed, it will chase after its attacker and peck them to death.
- If they are tamed, this behavior will only apply to non-player mobs.
- Will call other Ostriches for backup, like Wolves and Crabs.
- While provoked, cannot be ridden or fed unless it's already tamed.
- If tamed, can be fed or ridden while provoked to calm down.
-
Added the Dying Forest!
- New Fall-based grounds for all Fall enjoyers!
- Contains Dying Trees, Dead Trees, Semi-Dead Trees, Fallen Trees, and few Living Trees.
- The Grass and Foliage color is similar to that of Forests, but warmer and more mute.
- All regular Forest Flowers grow here, though Seeding Dandelions generate more frequently.
- Large Mushrooms generate just as they do in Forests here.
- Bushes and Dead Bushes generate frequently throughout this biome.
- Pumpkins will generate frequently here in comparison to other biomes.
- Coarse Dirt Mounds, Coarse Dirt Paths, and Podzol Paths decorate the floor of this biome.
-
Added the Snowy Dying Forest!
- A mixture of death and snow. Perfect.
- Contains only Dead Trees, Semi-Dead Trees, and Fallen Trees.
- The only Flower found here is the Seeding Dandelion.
- Dead Bushes generate frequently throughout this biome.
- Coarse Dirt Mounds will occasionally generate in this biome.
-
Added the Dying Mixed Forest!
- I couldn't think of anything for this one.
- Contains Dying Trees, Dead Trees, Semi-Dead Trees, Fallen Trees, few Living Trees, and regular Spruce Trees.
- All regular Mixed Forest Flowers grow here, though Seeding Dandelions generate more frequently.
- Bushes and Dead Bushes generate frequently throughout this biome.
- Pumpkins will generate frequently here in comparison to other biomes.
- Coarse Dirt Mounds, Coarse Dirt Paths, and Podzol Paths decorate the floor of this biome.
-
Added the Snowy Dying Mixed Forest!
- Be patient with it, it has very mixed feelings about dying to frostbite.
- Contains only Dead Trees, Semi-Dead Trees, Fallen Trees, and regular Spruce Trees.
- The only Flower found here is the Seeding Dandelion.
- Dead Bushes generate frequently throughout this biome.
- Coarse Dirt Mounds will occasionally generate in this biome.
Bug Fixes & Changes
- Updated the protocol version to 3.
- Removed the Coated Sculk item model.
- Added a new main menu panorama.
- Added codecs to as many blocks as possible.
- This has resulted in some blocks receiving reorganized and/or new constructor parameters.
- Removed the
FloweringLilyPadBlockclass as it was redundant.- Please note that this will not impact the block itself in any way.
- Added many public static fields to blocks for better code readability and editability.
- Significantly improved the
OsseousSculkBlockclass and merged both growing methods into one. - Sculk Charges will now move to newly placed blocks in Osseous Sculk pillars upon growth.
- Osseous Sculk no longer strictly requires a Hoe in order to drop, and now only looks for the Silk Touch enchantment.
- This doesn't mean they'll only move in one direction, they'll just be snapped to that position initially as the block is set and can still move downwards afterward.
- Echo Glass will now drop itself upon cracking if not hit by a Sonic Boom.
- Stripped Logs can now once again be hollowed with an Axe.
- Made the subtitle for hollowing a Log more consistent with the subtitle for stripping a Log.
- Baobab Nuts and Palm Fronds are now compostable.
- Changed the minimum and maximum amount of Milkweed Pods obtainable by shearing Milkweed to 1 and 3 respectively, previously being 2 and 5.
- The Milkweed Pod to String recipe now requires 9 Milkweed Pods instead of just 1.
- The Cattail to String recipe now only yields 1 String as opposed to 3.
- This recipe now requires 4 Cattails instead of just 1.
- Tweaked how Pollen chooses where to spawn particles, now being able to spawn particles above itself.
- Fixed the placement of the seed particle created when a Seeding Dandelion random ticks.
- Added the Bush, Tumbleweed, Tumbleweed Stem, Milkweed, Datura, Cattail, Flowering Lily Pad, Algae, Shelf Fungus, Small Sponge, Prickly Pear Cactus, and Nematocyst blocks to the
minecraft:sword_efficienttag. - Potted Small Dripleaves now use their loot table (renamed
wilderwild:blocks/potted_small.dripleaftowilderwild:blocks/potted_small_dripleaf.) - Optimized how the Tumbleweed Stem's selects its outline/collision shape.
- Reworked the
LiquidBlockRendererMixinfor making the underside of Water smooth to now be extremely reliable and much safer.- This also fixes an issue where other liquids like Lava could incorrectly be assigned different textures on occasion.
- Removed the
Goat Horn SymphonyandBackdiscs as they didn't feel like necessary additions, nor did they fit Vanilla.- These will be datafixed into Lena Raine's
Othersideand Samuel Åberg's5respectively.
- These will be datafixed into Lena Raine's
- Renamed the
Ancient Horn ProjectiletoAncient Horn Vibration. - Ancient Horn Vibrations will now spawn particles upon dissipating.
- Ancient Horn Vibrations will no longer play the dissipation sound upon hitting an entity.
- Fixed Floating Sculk Bubbles spawned from an Ancient Horn Vibration always being the same size each tick.
- Changed the default size growth of the Ancient Horn Vibration from 0 to 0.01 per tick.
- This is adjustable in the
Ancient Horn Size Multiplierconfig, which used to be 0 by default. - You will likely need to manually edit this value if you've played with Wilder Wild before, as the config will likely have 0 saved from a previous version.
- This is adjustable in the
- Made the visual scaling of Ancient Horn Vibrations much smoother.
- Fixed the visual scaling of Ancient Horn Vibrations to match their bounding boxes.
- Made Ancient Horn Fragments slightly rarer in Ancient City loot tables.
- Defined the Random Sequence for every one of Wilder Wild's loot tables.
- Added the Palm Hanging Sign to the
wilderwild:hanging_signsitem tag. - Added the Palm Crown to the
wilderwild:palm_logsitem tag. - Thrown Coconuts will no longer play multiple sounds at once upon hitting entities and/or breaking.
- Optimized the file size of many Block and Item models.
- Firework Rockets are now impacted by wind.
- Added a
Firework Rocket Wind Intensityconfig option to theMisctab to control the percentage of how intense wind will act upon them. - Added
entity_firework_rocketto the Mixins config to optionally force-disable this.
- Added a
- Reimplemented the custom Warden dying sound after it was accidentally removed during a bugfix.
- The Warden's regular death sound will now play on top of its underwater dying sound once again.
- Wardens are no longer considered alive during the custom death animation.
- The Warden will no longer play heartbeat sounds while it is dying.
- Prevented the Warden from moving while it is digging or emerging.
- Changed the Warden's secret death sound from stereo to mono.
- Refactored mobs'
canSpawnmethods to reflect Vanilla's, following the templatecheckXSpawnRules. - Crabs are now impacted by both the
ImpalingandBane of Arthropodsenchantments in 24w03a+. - Fixed Crabs not properly latching onto walls if they're about to fall, but an entity is below them in 1.20.1.
- Baby Jellyfish now always give Poison I with a duration of 4 seconds, while Adult Jellyfish now always give Poison I with a duration of 10 seconds.
- This used to be a random range of time in previous versions.
- The Jellyfish sting sound no longer plays at random pitches to be more consistent with Pufferfish.
- Bubbles will spawn behind Jellyfish less frequently.
- The Baby Jellyfish's movement speed is now determined with an attribute modifier instead of repeatedly setting the base attribute, making this attribute properly modifiable.
- Jellyfish are no longer considered scary to Pufferfish.
- Jellyfish stings no longer crash servers. (#329)
- Changed the title of the advancement for capturing a Firefly from
Bottle of LightningtoLightning in a Bottle. - Fixed the
Restrict Instrument Soundsconfig lang reading asRestrict Instrument Sound. - Significantly improved Wilder Wild's biome parameter modifications and cut down
OverworldBiomeBuilderMixinin size in the process. - Moved all biome parameters, feature/spawn building, and most worldgen injects to individual biome classes.
- This means
WilderSharedWorldgenwill only contain parameters for modified Vanilla biome placement from now on.
- This means
- Expanded the depth at which Jellyfish Caves can generate.
- Pumpkins now generate much more frequently in Old Growth Dark Forests.
- Changed the
Cherry Grove Placementconfig to be disabled by default as it wasn't as immersive as anticipated. - Fixed the
Stony Shore Placementconfig lang reading asCStony Shore Placement. - Added the Arid Forest, Arid Savanna, and Oasis biomes to the
minecraft:snow_golem_meltstag. - Added the Snowy Dying Forest, Snowy Dying Mixed Forest, and Snowy Old Growth Pine Taiga biomes to the
minecraft:spawns_snow_foxestag. - Added the Snowy Dying Forest, Snowy Dying Mixed Forest, and Snowy Old Growth Pine Taiga biomes to the
minecraft:spawns_white_rabbittag. - Added even more splashes, bringing the total of custom splashes to 271!
- Removed all custom packets related to particles in favor of the regular Vanilla particle packet:
WilderSeedParticlePacketWilderControlledSeedParticlePacket- This change has resulted in the
SeedParticleOptionsclass receiving two new invocation methods and new constructor parameters.
- This change has resulted in the
WilderTermiteParticlePacketWilderFloatingSculkBubbleParticlePacket
- All custom
EntityDataSerializershave been removed and replaced with regular String serializers in order to prevent possible issues. (#333) - Significantly cleaned up and reduced the amount of duplicated code in the
SimpleCopperPipesIntegrationclass. - Much more refactoring, reorganization, cleanup and many small fixes!
- Fixed some tags replacing Vanilla's entries
- Fixed a possible compatibility issue regarding Baobab Nut block states






