- Fixed grenade spawning
- Grenade functionality.
- Strength actually effects blood.
Made the mod client only :3
- More realistic splatter
- Client only
- If your making a mod with custom weapons look below
Class:
public weaponBlood(Item item, double strength, double directiveness, int minBlood, int maxBlood, Vec3d area) {
this.item = item;
this.strength = strength;
this.directiveness = directiveness;
this.minBlood = minBlood;
this.maxBlood = maxBlood;
this.area = area;
}
Example:
wathe_blood.Weapons.addWeapon(WatheItems.REVOLVER, 0.3, 1, 5, 7, new Vec3d(0.5, 0.5, 0.5));
- Added ability to toggle blood.
- Added tmm 1.2.6 support



