- Updated to 1.19.3
Changelog
- Updated with the contributions of @ruvaldak who authored #13
- Adds a config to adjust fog appearance and fog height #3
- Adds a smoother transition between different fog types
- Adds a config to enable or disable difficulty scaling of the fog density
- Fixes #11 (fog density is same as vanilla by default and previous behaviour can by turned on by enabling fancy fog)
- Updated to 1.19
- Updated to 1.18.2 (fixes #9 #10)
- Fixed height calculation not accounting for super deep worlds
- Updated to 1.18
- Java 17 is now required
- Updated to 1.17-rc1
- The particle effect now changes when you're near or below bedrock
- Tweaked the receding and encroaching effect of fog to make it a little smoother/blend better with the terrain inside caves
- Night Vision positions will allow the player to see better in the dark (eke void fog is shifted further away so you can see more around you)
- Misc changes to big boi mode.


