Performance improvements, Spikes fix
- Rewrote some async path finding issues
- Ported to latest azlib
Bump libraries, Some fixes with move controls
Hotfix for latest azurelib
- Added geckolib support
- Fixed IK
Crash fix
- Removed test data,
- Rewrote path renderer
- Rewrote shake handler
- Rewrote how debugging works for different mods, you can now register your mod and only debug your entities on the pathfinding (for now)
- Rewrote how heap data is stored
- Added an option to freeze the animal until the animation module is done
- Added the travelers logo
- Bump azure to 3.0.30
- Moved to the proper beta format
- Config for the screenshake
- Logo
Crash fix when entities spawn in world
Crash fix when entities spawn in world
- Fixed Fabric Support
- Fixed Screenshake
- Fixed some minor issues with the animation controller
- Added server animating aswel
- Moved AzureLib to latest



