Fix /warpstn and /warpdepot not working on 1.19.4.
This bugfix is only required for Minecraft 1.19.4, other version are not affected.
- Added
/mtr generatePath <Depot Name>, which refreshes the path of a depot (Same as/mtrpath refresh, but is the preferred way to attempt retaining compatibility with MTR 4) - Added
/mtr clearTrains <Depot Name>, which clears all the train from the specified depot. - A list of effects applied to the train (e.g. Halt Dwell) now shows up in the
/traincommand in the "Effect applied:" entry - Now also supports 1.17.1 and 1.18.2, alongside 1.19.2 - 1.19.4
Config
forceKillMTRPathThreadhas been removed as TransitManager will no longer attempt to force kill path generation thread automatically. However the/mtrpath abortcommands will now always forcibly kill the path generation thread.shearPSDOpLevelis added, which allows server owner to define the op level required to use the shear on the MTR Platform Screen Doors.
Commands
/whattrainhas been removed, please use/trainfrom now on. (They do the same thing)/whatplatformis changed to/platform/train collision disable/enableis changed to/train toggleCollision- Time unit will now auto adapt (e.g. 72s -> 1m 12s) when using TransitManager commands.
/mtrpath statusnow also returns the time elapsed since the path generation was started./warpstnand/warpdepotwill now find the nearest non-suffoctable area available instead of getting you stuck in the middle of the terrain- Add
/train halt dwellwhich pauses the dwell timer entirely (So train never departs) (Re-run to disable) - Add
/train halt speedwhich literally stops the train (Re-run to disable) /train jumpnow always works even when the train is stopped in a platform or there's a train in-front, this is previously not the case/train jumpnow works more reliably
For more detail, please check the updated README.md or the mod description.
-
TransitManager now supports 1.19.2 - 1.19.4
-
All command that manipulates the nearest train has been moved to the
/trainsubcommand, changes as follows: -
/deployTrain->/train deploy
-
/trainCollision->/train collision
-
/manualModehas been removed as it does not work on multiplayer servers. -
Added
/warpdepot, this works the same way as/warpstnexcept it warps you to a depot. -
Added
/train board, this allows you to get onboard the nearest train even without a driver key (And on trains that are auto) -
Added
/train clear, this clears the siding of the nearest train. -
Added
/train ejectAllPassengers, this ejects all passengers from the nearest train -
Added
/train jump, this allows you to teleport the nearest train to to the track infront/behind/next platform/siding -
Added
/train skipDwell, this skips the dwell time of the nearest train. -
Added
/trainas an alias of/whattrain -
/whattrainnow also display the train destinated station/platform and remaining dwell time (If train is stopped) -
In
/whattrain, siding and depot has been combined into 1 field, you may also now click on the field to teleport to the siding. -
In the "Train running via this route" in /whatplatform, it now also indicates if a route is hidden.
For more detail, you should check the updated README or mod description.
Initial release



