LUMINOUS V1.5.3 Changelog
NEW FEATURES:
-Added a new configuration file to the "other" category, called "Disable_Treeent_Griefing." Setting it to False will allow the Tree Ent to destroying leaf blocks
BUG FIXES:
-Fixed all items in the creative menu being in the wrong / a random order
-Fixed an issue with the "pebbles_spawn" configuration variable; it should now work correctly
-Fixed a bug where decorative black ish bricks were unbreakable
-Fixed a bug where the Red Mummy would not change its attack pattern a second time
-Fixed a bug where the golden king hermit would not play its attack animation
-Fixed an issue where in certain cases the Wind phoenix's projectile would send the wind phoenix itself flying
-The Baobab Fence gate now has the axe as it's preferred tool for breaking
-Updated the AI of the Deer so it no longer stares at/follows other mobs
-Updated the AI of the Penguin so it no longer stares at/follows other mobs
-Fixed the Cherry Rose Butterfly spawn egg not appearing in the creative menu
-Fixed a few of the tables/shelves not being in the right order in the creative inventory
-Fixed the missing "gate" text from "White Oak Fence Gate"
-Fixed a bug where growing small palm trees had the chance to load in a tree at the wrong location, resulting in the palm sapling remaining, while a tree generates beside it
-Fixed a backend issue causing the Deer and Zebra model layers to try an apply to the mob every tick
-Fixed a bug where Black Ish Bricks were unbreakable
-Fixed a bug where Black Ish Bricks would drop regardless of the tool used
-Savanna Soil and Savanna Mud can now be broken correctly with a shovel
-Fixed an incorrectly sized texture for the decorative book
-Fixed the name off the Baby Wind Phoenix spawn egg not having the word "wind" in it
RETEXTURES / MODEL CHANGES:
-The Legendary Beast redesigns are here! Find all new textures, models, and animations for ALL of the beloved beasts, and their rare variants, as well as new trophy textures/models to match!
-Updated the texture of all music discs to match the new beast textures
-Updated the texture of the Phoenix and Wind Phoenix Egg to match the new textures
-Updated the texture of the sea viper egg to match the new texture
-Updated the texture of the Phoenix feather
-Updated the texture of the Shellmet
-Updated the texture of the Sea Viper Fang
-Updated the texture of the Mummy Wraps
-Updated the texture of the gator tooth
-Updated the texture of the bone rattle
LUMINOUS V1.5.2 Changelog
TECHNICAL CHANGES:
-Temporarily disabled the Auburn Forest biome due to a biome loading issue when the mod is used with terrablender, terralith, or citadel. Auburn trees will now spawn rarely in the base forest biome.
-Reduced the spawn weight of Auburn Zombies and Skeletons from 80 > 20 and moved their spawn location to forests
This is a temporary change. Those of you using V1.5 or V1.5.1 can update to this version with no issue, as the biome is not removed from the files. It will not spawn however, so it is temporarily inaccessible. This version works better in modpacks, while version V1.5.1 works better without terrablender, terralith, or citadel.
KNOWN/UNFIXED BUGS:
-Custom zombie and skeleton loot tables don't work with the looting enchantment
-Colored fire doesn't light TNT
-The AI of the toxic gator does not work as intended when in water
-Custom fish cannot be caught with a fishing rod
-Custom fish cannot be used to tame cats
-Baobab Saplings do not grow on their own
LUMINOUS V1.4.9 Changelog
NEW FEATURES:
-Added stripped wood and log variants for White Oak Wood -Added stripped wood and log variants for Auburn Wood -Added stripped wood and log variants for Wild Palm Wood -Added stripped wood and log variants for Baobab Wood
BUG FIXES:
-The sunken should no longer have a loud extinguishing noise when it is raining
RETEXTURES / MODEL CHANGES:
-Adjusted the Texture of the sunken accordingly to match it's change to a ranged mob
TECHNICAL CHANGES:
-A new version is available! NeoForge 1.21.1 is out now! -The sunken skeleton is now a ranged mob, and acts just like other skeletons in the game
KNOWN/UNFIXED BUGS:
-Custom zombie and skeleton loot tables don't work with the looting enchantment -Colored fire doesn't light TNT -The AI of the toxic gator does not work as intended when in water -Custom fish cannot be caught with a fishing rod -Custom fish cannot be used to tame cats -Baobab Saplings do not grow on their own currently.
LUMINOUS V1.4.82 Changelog
IMPORTANT NOTICE: -IF UPDATING FROM BEFORE 1.4.8 PLEASE RESET YOUR CONFIG FILE! PREVIOUS WORLDS WILL CRASH UNTIL THIS IS FIXED!! Go to %appdata%/minecraft/config and DELETE the LUMINOUS.toml config file! This will reset the configs due to me changing the syntax!
NEW FEATURES:
-added a condition when legendary beasts spawn, making it so that is LUMINOUS:Beasts is loaded, the original legendary beasts will not spawn and cause too many to appear
-added a new configuration variable "decorative_mushroom_spawns", which determines if the bigger decorative mushrooms will spawn or not
BUG FIXES:
-Fixed a bug where rain could pass through all custom stair blocks
-Fixed a bug where rain could pass through all custom slab blocks
-Fixed a bug where the sunken and swamp skeleton would make a very loud extinguishing noise when it rained
-Fixed a bug where the fawns ear was disconnected from it's head when looking around
-Fixed a bug where attempting to capture a ringlet butterfly would result in losing up to an entire stack of jars
RETEXTURES / MODEL CHANGES:
-Fixed a missing portion of the sea viper's glowing texture
-Fixed missing pixels on the decorative golden sword texture
TECHNICAL CHANGES:
-All Ish Bricks can now be crafted using a stone cutter
-The disc dropped by the mummy needed to have it's ID changed for compatibility reasons, what was "Luminousworld:modulo" is now "Luminousworld:medievalsands" This means that anyone who has this disc will lose it. I am sorry for this inconvenience.
-"pebbles" are now an item rather than a plant, fixing the lack of a hand swing animation when placing them on the ground
-lowered the Vile Gator's image in the Bestiary book
-the totem of beasts now works via a forge tag: "Forge:legendarybeast", so that my other compatible mods will work with the beast totem!
-killing any legendary beast will now reward the player with 50 xp
-pebbles will now always place with the same model to avoid a visual bug. To re-orient them, a hammer is required
KNOWN/UNFIXED BUGS:
-Custom zombie and skeleton loot tables don't work with the looting enchantment
-Colored fire doesn't light TNT
-The AI of the toxic gator does not work as intended when in water
-Custom fish cannot be caught with a fishing rod
-Custom fish cannot be used to tame cats
-Baobab Saplings do not grow on their own currently.
LUMINOUS V1.4.81 Changelog
IMPORTANT NOTICE: -IF UPDATING FROM BEFORE 1.4.81 PLEASE RESET YOUR CONFIG FILE! PREVIOUS WORLDS WILL CRASH UNTIL THIS IS FIXED!! Go to %appdata%/minecraft/config and DELETE the LUMINOUS.toml config file! This will reset the configs due to me changing the syntax!
BUG FIXES:
-Fixed an issue where some Legendary Beasts would spawn twice (I fixed this in a previous update - but for some reason my fix reverted)
-Fixed a bug where some zombie/skeleton variants would spawn in light levels 7 or lower instead of 0
-Fixed a bug where Tall birch trees would break blocks when bone meal is used
-Fixed a bug where Auburn trees break blocks when bone meal is used
-Fixed a bug where White oak trees break blocks when bone meal is used
-Fixed a bug where Palm trees break blocks when bone meal is used
TECHNICAL CHANGES:
-Reshaped palm trees to allow for leaves to not decay when a tree is grown -Palm leaves will now decay properly like other leaves
KNOWN/UNFIXED BUGS:
-Custom zombie and skeleton loot tables don't work with the looting enchantment
-Colored fire doesn't light TNT
-The AI of the toxic gator does not work as intended when in water
-Ish bricks are not craftable in the stone cutter
-Custom fish cannot be caught with a fishing rod
-Custom fish cannot be used to tame cats
-Baobab Saplings do not grow on their own currently.
LUMINOUS V1.4.8 Changelog
IMPORTANT NOTICE: -IF UPDATING FROM BEFORE 1.4.8, PLEASE RESET YOUR CONFIG FILE! PREVIOUS WORLDS WILL CRASH UNTIL THIS IS FIXED!! Go to %appdata%/minecraft/config and DELETE the LUMINOUS.toml config file! This will reset the configs due to me changing the syntax!
NEW FEATURES:
-None this time!
BUG FIXES:
-Fixed a bug where savanna grass wasn't generating -Fixed a bug where savanna soil would not generate beyond certain heights -Fixed a bug where the Bestiary's GUI and JEI would overlap -Fixed a bug where breaking elephant grass would drop it
RETEXTURES / MODEL CHANGES:
-None this time, stay tuned!
TECHNICAL CHANGES:
-Removed the Gilded Tree Ent from the creative tab and disabled it's natural spawns (Thanks again for 100k!) -Removed the Gilded Tree Ent Trophy from the creative tab -Removed Legendary Scrap from the creative tab -The savanna bush drops when broken correctly now
KNOWN/UNFIXED BUGS: -Custom zombie and skeleton loot tables don't work with the looting enchantment -Colored fire doesn't light TNT -The AI of the toxic gator does not work as intended when in water -Ish bricks are not craftable in the stone cutter -Custom fish cannot be caught with a fishing rod -Custom fish cannot be used to tame cats -Baobab Saplings do not grow on their own currently. -Custom Saplings will break blocks when grown
LUMINOUS V1.4.8 Changelog
IMPORTANT NOTICE: -IF UPDATING FROM BEFORE 1.4.8, PLEASE RESET YOUR CONFIG FILE! PREVIOUS WORLDS WILL CRASH UNTIL THIS IS FIXED!! Go to %appdata%/minecraft/config and DELETE the LUMINOUS.toml config file! This will reset the configs due to me changing the syntax!
NEW FEATURES:
-None this time!
BUG FIXES:
-Fixed a bug where savanna grass wasn't generating -Fixed a bug where savanna soil would not generate beyond certain heights -Fixed a bug where the Bestiary's GUI and JEI would overlap -Fixed a bug where breaking elephant grass would drop it
RETEXTURES / MODEL CHANGES:
-None this time, stay tuned!
TECHNICAL CHANGES:
-Removed the Gilded Tree Ent from the creative tab and disabled it's natural spawns (Thanks again for 100k!) -Removed the Gilded Tree Ent Trophy from the creative tab -Removed Legendary Scrap from the creative tab -The savanna bush drops when broken correctly now
KNOWN/UNFIXED BUGS: -Custom zombie and skeleton loot tables don't work with the looting enchantment -Colored fire doesn't light TNT -The AI of the toxic gator does not work as intended when in water -Ish bricks are not craftable in the stone cutter -Custom fish cannot be caught with a fishing rod -Custom fish cannot be used to tame cats -Baobab Saplings do not grow on their own currently. -Custom Saplings will break blocks when grown
LUMINOUS V1.4.73 Changelog
NEW FEATURES:
-Added a new config file, "creature_spawn", affecting if squirrels, deer, crabs, and zebras will spawn
BUG FIXES:
-Fixed a bug where certain Legendary Beasts would spawn in groups of 2
-Fixed a bug where certain monsters could spawn in light levels above 7
-Fixed a bug where the unded_miner_spawn config would cause the game to crash
RETEXTURES / MODEL CHANGES:
-None this time, stay tuned!
TECHNICAL CHANGES:
-Improved the AI/pathfinding of the King Hermit, Mummy, Sea Viper, and Bone Stalker
-The "variant_spawn" and "bug_spawn" configs have been made "logic" types, meaning true/false are the only correct values
KNOWN/UNFIXED BUGS: -Custom zombie and skeleton loot tables don't work with the looting enchantment
-Colored fire doesn't light TNT
-The AI of the toxic gator does not work as intended when in water
-Ish bricks are not craftable in the stone cutter
-Custom fish cannot be caught with a fishing rod
-Custom fish cannot be used to tame cats
-Baobab Saplings do not grow on their own currently
-Custom Saplings will break blocks when grown
LUMINOUS V1.4.72 Changelog
NEW FEATURES:
-Using the real world date and time, The Gilded Ent will now stop spawning on November 9th, regardless of if you keep this version
BUG FIXES:
-Fixed an issue where the Gilded Ent would spawn inside houses
RETEXTURES / MODEL CHANGES:
-None this time, stay tuned!
TECHNICAL CHANGES:
-Lowered the Spawn weight of the Gilded Ent from 7 > 4
KNOWN/UNFIXED BUGS: -Custom zombie and skeleton loot tables don't work with the looting enchantment
-Colored fire doesn't light TNT
-The AI of the toxic gator does not work as intended when in water
-Ish bricks are not craftable in the stone cutter
-Custom fish cannot be caught with a fishing rod
-Custom fish cannot be used to tame cats
-Baobab Saplings do not grow on their own currently
-Custom Saplings will break blocks when grown
LUMINOUS V1.4.7 Changelog
NEW FEATURES:
-Updated the Bestiary - making it cleaner, larger, and with 3D renders!
-The Frigid Skeleton and Zombie, Swamp Skeleton and Zombie, and Miner Skeleton and zombie can now spawn in custom cave, swamp, or cold biomes respectively (if Alex's caves is loaded - it should disable miner zombie and skeletons from spawning in custom cave biomes to avoid incompatibility)
BUG FIXES:
-Fixed an issue which caused the Gilded Ent to spawn much more frequently than intended in modded biomes. It will now ONLY spawn in default Minecraft overworld biomes to avoid any hassle. To make up for this, I will keep the Gilded Ent in the game 5 extra days. The Gilded Ent will now be removed NOVEMBER 9TH instead of NOVEMBER 4TH
-Fixed an issue where all slab recipes provided 3 instead of 6 slabs
-Fixed an issue where a lot of blocks would not show color / show the incorrect color on a map
RETEXTURES / MODEL CHANGES:
-None this time, Stay tuned!
TECHNICAL CHANGES:
-Increased the volume when using the hammer to make it sound "heavier"
-Improved the Tree Ent and Gilded Ent's ability to follow/attack the player
-Improved the Yeti's ability to follow/attack the player
-Reworked the way the Gilded Ent drops loot - he now drops loot 6 times at distinct health points instead of a chance every hit
-Gilded Ent health increased 125 > 150
-Fixed 3 selling errors in the mods description
-Fixed a spelling error in the text chat recommending players to download Luminous Tag
-Bass, Trout, and Sunny all drop cooked versions of themselves when killed with fire aspect now
-Bass, Trout, and Sunny now transition between flopping/not flopping correctly
KNOWN/UNFIXED BUGS: -Custom zombie and skeleton loot tables don't work with the looting enchantment
-Colored fire doesn't light TNT
-The AI of the toxic gator does not work as intended when in water
-Ish bricks are not usable in the stone cutter
-Custom fish cannot be caught with a fishing rod
-Custom fish cannot be used to tame cats
-Baobab Saplings do not grow on their own currently.
-Custom Saplings will break blocks when grown