Tensura Dungeon v1.0.1.0
Floors 11–20 Added to the Dungeon
Floors 11 through 20 have been added, featuring a forest theme, larger hallways, and bigger rooms.
On these floors, you’ll encounter Greater Spirits, Otherworlders, and stronger, larger mobs than before.
New Additions
Weapons
- Diablos Claws added to Kurobee’s Shop – has the ability to deflect any projectile.
Which projectiles cannot be reflected is configurable. - Pistol added to Kaijin’s Shop – bullets become available after using the Low-Tier Magisteel Schematic.
- Red Spear and Gobta’s Kodachi added to chest loot and drop tables.
Items
- Spatial Pouch, Spatial Bag, and Spatial Backpack added – allow you to store Majin tames inside these items.
- Automatic Recording Crystal added – saves the player’s location upon death.
Enemies
- Slime Doll Fusion added.
- Stellar Chest Mimic added.
- Grave Lizard added.
- King Crawler added.
Gameplay & Systems
Mob Spawning Overhaul
- Completely reworked mob spawning system.
- Mobs now spawn within a 50-block radius of players every 5 seconds.
- Added spawn limits within player radius.
- Mobs on floors without players now despawn automatically.
Respawnable mobs are not affected by this system.
Fixes and Improvements
- Fixed a multitude of bugs.
- Boss Rush Door adjusted and added to the lobby.
- Kurobee now has access to his skill Godly Craftsman.
Prices and whether or not he has this skill are configurable. - Added config for Kurobee’s Shop pricing.
Systems
- Shrine Challenges now pause mob spawns while an active challenge is in progress.
Progression & Balance
- Enemy EP now increases per floor:
- Floor 2 starts at 1.10×.
- Each additional floor increases by +0.05× (e.g., F3 = 1.15×, F4 = 1.20×, etc.).
Credits
Special thank you to our dev Alex / TotallyDem on GitHub for making a majority of the changes and contributing many of the ideas for improvements as well.
⚠️ Important Notes
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Delete your Tensura Dungeon config folder and reset the dungeon before playing this update.
Message me if you need help doing this. -
Load Time Warning:
Unless you’re running a very powerful server or have a monster computer and are playing single-player, expect the dungeon to take a while to load and possibly time you out when it is generating for the first time.
This issue will only occur during the initial dungeon generation and will be addressed in v1.21.
If the dungeon doesn’t load completely the first time, reset it and re-enter the door.
If this happens more than once, message me directly for help.
Tensura: Dungeon v1.0.0.9 – Fixes & Additions
Fixes & Systems
• Boss chests now disappear faster.
• New Rule Violation message added when boss cap is reached.
Additions & Changes
• Added gamerule BossEPOneTimeDrop.
• Added gamerule disableshrines.
• Added configuration shrinecooldownplaythrough, allowing players to activate shrines for no rewards while still on cooldown.
• Added new shrine challenges:
- Kill Minh Slimes (Stellar only)
- Pick the Correct Chest
- Player Waves
• Many improvements made to shrine challenges.
• Increased door sizes on Floor 95.
- Other minor adjustments
Tensura: Dungeon v1.0.0.7 – Fixes & Additions
Fixes & Systems • Fixed Stellar challenge rewards showing two chest models when only one should appear. • Fixed shrine activation on servers incorrectly showing "This shrine is already active" when it was not. • Changed shrine timer to waves for protection objectives. (Removed the confusing countdown; now purely wave-based.) • Fixed tames and clones granting players first boss kill rewards. • Fixed receiving the rule violation confirmed message in the Overworld. • Chests should now despawn consistently after 5 minutes. (Report if there are any chests that still aren’t despawning.)
Additions & Changes
• All shrines now properly give 1 chest upon completion.
• Shrine progression rewards are what grant multiple chests.
• Added/adjusted progression bonus for completing multiple shrine challenges:
- 1 Challenge Completed: +5% Coin Bonus
- 2 Challenges Completed: +10% Coin Bonus, +5% Elite Mob Spawn Rate
- 3 Challenges Completed: +15% Coin Bonus, +10% Elite Mob Spawn Rate
- 5 Challenges Completed: 1 Guaranteed Uncommon Loot Roll, +15% Elite Mob Spawn Rate
- 6+ Challenges Completed: +10% Coin Bonus, +25% Elite Mob Spawn Rate, +0.20% Loot Explosion Chance (shrine-spawned mobs)
- 10+ Challenges Completed: +10% Coin Bonus, 2 Chests at Once, +50% Elite Mob Spawn Rate, +0.50% Loot Explosion Chance
- 20+ Challenges Completed: +10% Coin Bonus, 3 Chests at Once, +95% Elite Mob Spawn Rate, +1% Loot Explosion Chance
• Added a command to let you see your shrine challenge progress as well as dungeon cooldown:
/dungeonStats player <playername>
• Shrines will now display the remaining cooldown time before they can be used again.
- Other minor adjustments
Tensura: Dungeon v1.0.0.6 – Fixes & Additions
Fixes & Systems • Moved all timing systems from TPS to Unix to resolve a multitude of issues. (Should hopefully fix chests not refreshing loot in the time the config is set for, as well as other TPS-related issues.) • Fixed Minos Trident not evolving from Unique → Legend/God. • Fixed bosses being passive to, or unable to hit, entities other than players.
Additions & Changes • Increased Gorikimaru range by +2. • Made Guild Lady & Koby trades instance-based and increased trade amounts. • Adjusted Guild Lady trades: - High Crystal – 10 Bronze - Med Crystal – 5 Bronze - Low Crystal – 3 Bronze • Removed guaranteed Gold Coin drops from bosses (except first kill). • Shrink is now banned from the dungeon.
Other minor adjustments
Changelog — v1.0.0.5
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Guild Lady Trade Limit
- Trade limit for guild lady set to 300.
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Dryad Rule Violation
- If you kill a boss over the cap determined by the config, you are warned first.
- If ignored, you will instantly die.
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Multiple Boss Spawns
- Fixed.
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New Config
- Maximum minutes a player can spend in the dungeon.
- 0 = infinite (default)
- 1–6 minutes allowed (max 6)
- Maximum minutes a player can spend in the dungeon.
Tensura: Dungeon v1.0.0.4 – Fixes & Additions
Fixes & Systems
Bosses now respawn. (Note: they may over-spawn — a hotfix is planned.)
Recording Crystals now work from the Overworld and will not be consumed if teleporting to a cleared location.
Removed Adamantite Magic Jamming.
Removed challenges from Floor 95.
Removed dungeon entry blocks from Floor 95.
Removed some shop items from the Dryad.
Removed Horned Rabbit from spawning in treasure rooms.
Other small fixes and adjustments.
Additions & Changes
Added configuration to enable per-player instance-based loot (functions similarly to Lootr).
Added configuration to customize loot content inside dungeon chests.
Added Mjöllmile to Floor 95 as a new NPC.
Tensura: Dungeon v1.0.0.3
✅ Players who go through the barrier without paying the entry fee will now be teleported back to the lobby.
✅ Shrines have been fixed and are now functioning properly.
✅ Fixed infinite death looping entities and improved entity handling to prevent cramming in one spot (more testing may be required).
✅ Fixed a crash related to boss respawning.
✅ Resolved issue with dummies and other NPCs being marked as elite.
✅ Fixed Boss Rush door not teleporting players.
✅ Fixed issue where players could walk through doors.
✅ Fixed doors opening into the void.