Fix a bug of stove cooking. (Cached recipes were not reset after first output)
Fix some bugs
- Add skillet variants of TFC tool metals
- Cooking with skillets now consumes durability
- Projectiles can be deflected by left clicking with skillets now, though the timing is kinda difficult
- Adjust how rich soil boost sapling growth; it now reduces the "time left" value each time green particles appear. The amount is configurable.
- Bind TFC farmland block entity to rich soil farmland block so that you can grow crops on rich soil farmland now.
- Buff to rich soil farmland awaits future update.
1.4.1 Add config to skillet block slot number. Ranged from 1 to 32.
Add a new food trait: Skillet Cooked, which makes foods decay slightly slower than wood grilled ones.
Heating system tweak:
- Heat source blocks now doesn't need
#farmersdelight:heat_sourcesto be read as a heat source. - Temperature of Fire pit, charcoal forge and oven (Firmalife) can be read dynamically.
- #survivorsdelight:static_heat_low, #survivorsdelight:static_heat_moderate, #survivorsdelight:static_heat_high make a block emit 250, 500 and 1500 heat respectively to farmer's delight cooking blocks (cooking pot and skillet).
- #survivorsdelight:heat_to_block_blacklist prevents some blocks to be read by placed skillet block and cooking pot.
- TFC magma blocks have this tag built-in. So they can't provide heat to the blocks mentioned above.
- #survivorsdelight:heat_to_in_hand_blacklist prevents some blocks to be read by hand held skillet item.
- Crucible is now tagged as heat conductor, which makes you able to cook on a crucible on a charcoal forge.



