[1.1.1] - 12/11/2025
Fixed
Textures
- Fixed item texture bug
[1.1.0 Winds and Wetlands Update] - 12/9/2025
Changed
Textures
- Updated reeds texture
[1.1.0-alpha.5] - UNRELEASED
Added
Data
- Added "burns_tents" damage tag
- Added "ignites_tents" damage tag
Changed
- Changed tent entity rendering code
- Updated tent sleep timing method to sync with the vanilla game properly
Fixed
- Fixed bug where custom splashes were colored white
- Fixed bug where repeatedly stopping and starting tent sleep would skip to daytime
Deprecated
- Removed unused "is_windy" biome tag translation
[1.1.0-alpha.4] - 12/3/2025
Developer Notes & Technical Stuff
I plan to phase out using SemVer for various reasons. Semantic Versioning is for public APIs (which this is not), and I would like for my mod to follow a system like Mojang's, so that its versioning is familiar. This will take effect in 2026. A new system will be announced on my Twitter or Reddit page, so keep an eye out.
I also want to say that a lot of code has been getting cleaned up to be more efficient and compatible with other mods, so a lot of the content has slowed down.
Added
Visuals
- Added dragon fireball explode screen shake effect
Changed
Blocks
- Reeds now generate more often
Textures
- Changed reeds texture to no longer be tinted by the average biome vegetation color
- New tooltip frame and background design
- New experience bar texture
- New ping textures
Menus
- Changed the Title Screen layout
- Accessibility and language buttons are now in the bottom left, replacing the game version (which can be checked via the Debug Menu)
- Changed the World Selection Screen button layout
- World selection list items now take up most of the screen
- World icons are now 16:9 (455px x 256px) thumbnails
- They also update every time the game saves, similar to Bedrock Edition
Mechanics
- Changed Netherite Tools and Armor to have "Uncommon" rarity level
- This is because Netherite Upgrade Templates are Uncommon
- Changed Lingering Potions to have "Uncommon" rarity level
- This is because Dragon's Breath is Uncommon
- Changed Tipped Arrows to have "Uncommon" rarity level
- This is because Lingering Potions are now Uncommon
- Changed Ominous Trial Keys to have "Uncommon" rarity level
- This is because Ominous Bottles are Uncommon
- Changed Wither Rose to have "Rare" rarity level
- This is because Wither Skeleton Skulls are Rare
[1.1.0-alpha.3] - 11/23/2025
Added
Blocks
- Added Reeds
- Reeds are a common plant that can be found in shallow swamp biome waters
Tags
- Added "triggers_ambient_wind_block_sounds" block tag
- Added "tents" item tag
Changed
Audio
- Lowered the volume of Wanderlust, Windswept Peaks, Cliffs and Canyons, Cellar, Finnbacka, Top, and Halland
- Slightly lowered the weight of Soggy Swamp playing in swamp biomes
- Altered how often cold wind ambient noises play
Events
- Raid difficulty logic has changed
- "Raid difficulty" is a new value that is calculated as follows:
Raid Omen Level + Difficulty Level ID (0-3) + Raid Wave = Raid Difficulty- For example, if you trigger a Level III Raid on Easy Mode, your Raid Difficulty on the second wave is
3 + 0 + 2 = 5
- For example, if you trigger a Level III Raid on Easy Mode, your Raid Difficulty on the second wave is
- Raid difficulty must reach level 10 before pillagers are able to spawn with Flame enchanted crossbows
- i.e. Normal Difficulty with a raid omen of at least V, on wave 3 or higher OR Hard Difficulty with a raid omen of at least 4, on wave 3 or higher
- Raid difficulty must reach level 7 for raid captains to spawn with Resistance II
- Captains may still spawn in with Resistance I if the raid difficulty is at least level 4
- "Raid difficulty" is a new value that is calculated as follows:
Data
options.doCameraShakehas been renamed tooptions.screen_shake- Camera Shake has been renamed "Screen Shake" to match Minecraft Dungeons
options.doCameraShake.tooltiphas been renamed tooptions.camera_shake.tooltip- Its value has been changed to "Toggles the screen shake effect." to match Minecraft Dungeons
Tags
- Removed "tents" block tag
[1.1.0-alpha.2] - 11/1/2025
Added
Blocks
- Added Block of Charcoal
- Works the same as a coal block
- Added Iron Grate
- Can be crafted or cut from iron blocks
- Is waterloggable
- Added Chiseled Polished Dripstone
- Added Chiseled Stone
- Added Polished Dripstone
- Added stair, slab, and wall variants
- Added Stone Pillar
- Added Stone Tiles
- Added stair, slab, and wall variants
- Added snow brick wall and snow brick family stonecutting recipes
Sounds
- Added sound for lighting a campfire with sticks
- Added new music
- Secrets in the Forest by Crispin Hands (Menu, Meadow, and Flower Forest)
- Cacti Canyon by Johan Johnson (Badlands)
- Creeper Pit by Peter Hont (Jungle)
- Desert Temple by Johan Johnson (Desert)
- Fizz by Johan Johnson (Dripstone Caves, Badlands, Eroded Badlands, Desert)
- Halland by Johan Johnson (Menu, Cherry Grove, Flower Forest, Old Growth, Meadow, Lush Caves)
- Haven by Johan Johnson (Deep Dark, Dripstone Caves)
- Intertile by Peter Hont (Dripstone Caves)
- Pumpkin Pastures by Johan Johnson (Badlands)
- Skogsstuga by Peter Hont (Desert and Badlands)
- Soggier Cave by Johan Johnson (Badlands)
- Soggy Swamp by Johan Johnson (Swamp, Jungle, Sparse Jungle)
- Squid Coast by Johan Johnson (Jagged Peaks, Stony Peaks, Dripstone Caves)
Splash Text
- Added "Pretty tents!"
- Added "R.I.P. trout.png"
- A developer inside joke, as it was decided to not add trouts to the mod
- Added "L-l-l-lava!"
- Added "Music by Peter Hont!"
- Added "Music by Crispin Hands!"
- Added "Music by Johan Johnson!"
- Added "Welcome back Dinnerbone!"
- Referencing the Mojang developer Dinnerbone's return to development, following a mental health leave
- Added "Windy!"
Changed
Items
- Tents can now be used as furnace fuel
- Can cook up to 3 items per tent
Textures
- Changed all tent entity textures
- Changed all tent item textures
- Changed default filled map texture
Sounds
- Howling winds are slightly less common
- Cliffs and Canyons by Crispin Hands now plays in the menu
- Wanderlust by Peter Hont now plays in the menu
- Adjusted biome specific track weights so that they play more often
Gamerules
- Changed "doArrowArson" to "arrow_arson"
[1.1.0-alpha.1] - 10/26/2025
Added
Blocks
- Added Snow Brick block family
- Snow Bricks
- Crafted from 4 snow blocks
- Best mined with a pickaxe
- Snow Brick Stairs
- Crafted from 6 snow bricks block
- Snow Brick Slab
- Crafted from 3 snow bricks block
- Snow Bricks
Gamerules
- Added doArrowArson
- Can prevent flaming arrows from setting fires
Tags
- Added new tags
- Added "Tents" item tag
- Added "Snow Bricks" item tag
- Added "Snow Bricks" block tag
- Added "Skull" block tag
- Added skull blocks to "Mineable with axe" tag
Accessibility
- Added new accessibility setting option for turning off the camera shake effect
Changed
Sounds
- Changed bush ambient wind noise to play less often
- Ice can now trigger ambient wind noises
- Increased volume of ambient bush and cold wind noises
- Changed "Wind blows" to "Wind howls"
- Changed "Wind blows gently" to "Wind blows"
- Added unique sounds for Snow Brick type blocks
- Added new music
- The Green Expanse by Crispin Hands (Game and Menus)
- Top by Peter Hont (Snowy Slopes and Frozen Peaks)
- Cliffs and Canyons by Crispin Hands (Meadows and Game)
- Wanderlust by Peter Hont (Game)
- Cellar by John Johnson (Deep Dark)
- Windswept Peaks by Peter Hont (Frozen Peaks and Snowy Slopes)
- Finnbacka by Peter Hont (Stony Peaks)
Textures
- Changed orange, yellow, brown, lime, cyan, light blue, and magenta tent entity colors
Fixed
- Fixed fishing so that now fishing for fish ACTUALLY doesn't work in the end
[1.0.0 Simply Survival Update] - 10/17/25
Added
Sounds
- Added bush wind ambiance
- Added cold wind ambiance to more cold biomes
Removed
- The music track "Alone with the Sky" no longer plays in forest-type biomes
[1.0.0-alpha.4] - 10/17/25
Added
Sounds
- Added 3 new songs
- Droopy Likes Your Face by C418 (Plays in Creative Mode)
- Droopy Likes Ricochet by C418 (Plays in Creative Mode)
- Dalarna by Peter Hont (Plays in Forest-type biomes)
- Alone with the Sky by Crispin Hands (Plays in Forest-type and grove biomes)
- Added cold wind ambience
- Plays in very cold or mountainous biomes
- Excludes the End Dimension
- Plays in very cold or mountainous biomes
- Added new Ravager roar and bite sounds
[1.0.0-alpha.3] - 10/15/25
Added
Food
- Added Pottage
- Crafted from a wheat sheaf, carrot, brown mushroom, and bowl
- Restores 6 hunger points and 7.2 saturation points
Mechanics
- Unlit Campfire
- Named "Campfire". The original "Campfire" has been renamed to "Lit Campfire"
- Can be crafted from sticks and logs
- Can be lit traditionally or with sticks (with a 70% chance to fail)
- Fishing is now biome dependent! There's now strategy involved
- If the fish can't be found swimming around in the water, you probably can't fish for it!
- e.g. You won't find salmon in mangrove swamps, only tropical fish, so that's what you'll get from fishing
- Salmon can be found anywhere above ground, but chances are increased in rivers and some ocean biomes
- Cod love cold and/or deep waters
- Tropical fish and pufferfish love warm waters
- Squid can be found in rivers and oceans
- You can not fish in The End dimension anymore
- If the fish can't be found swimming around in the water, you probably can't fish for it!
Changed
- Doubled "Warden emerge" camera shake distance
[1.0.0-alpha.2] - 10/11/2025
Fixed
- Fixed ordering of tent item variants in the creative inventory
- Fixed apple pies not crafting with blue and brown eggs
[1.0.0-alpha.1] - 10/11/2025
Added
Mechanics
-
Zombie hoard leaders now have increased health
- This fixes a long-running bug
- The zombie leader's health scales based on local difficulty (i.e. they get stronger the more you play), ranging from 10 Hearts (20HP) to 50 Hearts (100HP)
-
Raids have been tweaked
- Pillagers may now shoot flaming arrows
- This is only on Normal difficulty with Level V raids or Hard difficulty with Level IV or V raids
- The likelihood of pillagers being able to shoot flaming arrows scales with the game difficulty
- Though for all difficulties there's a 50% chance the enchantment pillagers spawn with, is flame
- Raiders now get a boost of resistance once they become a captain
- This scales with difficulty and raid level
- Pillagers may now shoot flaming arrows
-
Flaming arrows can now ignite flammable materials
- This is to make raids more dangerous and dynamic :)
- Flaming arrows shot onto the east and west side of flat surfaces don't cause fire
- "Lore" reason: Wind only blows north to south
- Meta reason: There's a bug in Mojang's code preventing proper block detection
- This can help balance out flaming arrows a little
- Works with mobGriefing
-
Tent
- Can be slept in at nighttime
- Does not reset your spawn point
- Has 16 color variants
Food
-
Apple Pie
- Can be crafted with an apple, sugar, and egg
- Restores 8 hunger points
- Restores 4.8 saturation points
- There's a chance to find it in plains villager houses
- Heroes of the Village have a chance to be thrown one by farmer villagers
-
Calamari
- Drops from squid, glow squid, or, more rarely, polar bears
- Can be fished for
- Restores 3 hunger points
- Restores 0.6 saturation points
- Can be fed to cats and wolves
- There's a chance to find it in fisher cottages
- Heroes of the Village have a chance to be thrown one by fisherman villagers
-
Cooked Calamari
- Drops from burning squid, glow squid, or, more rarely, polar bears
- Can be cooked from calamari
- Restores 5 hunger points
- Restores 6 saturation points
- Can be fed to wolves
- There's a chance to find it in fisher cottages
- Heroes of the Village have a chance to be thrown one by fisherman villagers
Visuals
-
Added camera shake events
- Loud events can now shake the camera
- This applies to: Ravager roars, Ender Dragon roars and growls, the Warden roar, emergence, and sonic shriek, end gateway creation, lightning strikes, and explosions
-
Leader zombies, drowned, and husks have a unique texture to help differentiate them from the normal versions



