- Removed frenzy enchantment due to negative feedback on attack speed modifying enchantments.
- Fixed "examplemod" resource pack name.
- Switched gradle repositories from CurseMaven to Modrinth Maven
- Fixed incompatibility of sword special ability enchantments.
- Drift will now be conditionally apply swim speed attribute modifier when swimming whilst underwater.
- Modifiers now apply per slot. (So, Resilience and Sheltering actually works for every single armor piece)
- Fix elytra enchantments being applicable to all items
- Fix drift enchantment
- Added new enchantments (See README)
- Merge Tenacity and Retention
- Fix enchanting table adding levels instead of subtracting
- Small changes on kinetic, determination, stability and decay
- Added new retention enchantment
- More enchanted books are now available in loot chests
- Soulbound can now be enchanted on all primary items (Weapon, Tools, Armor, Elytra, Trident, Shield, Bow and Crossbow)
- Drift has been nerfed to a slower speed boost.
- Infinity now works properly on crossbows.
- Fixed critical bug where crossbows were enchantable with bow enchantments (e.g. Power) but wouldn't retain their functionality on the crossbow, making the enchantments basically useless.
- Internal consistency improvements related to mixins.
- Striking and Kinetic are now exclusive to Axe
- Add more enchantments to different lootpools
- Reduce Reaching range from +1 block per level to +0.5 block per level
- Adjust Pacing to +10% movement speed per level
- Fix several translations (both english and german)
- Bugfixes on several enchantments
- Internal improvements
- Remove enchantments which need further polishing in the future.
- Implement flattening of experience costs, using the same amount of experience independent of the level of the player.
- Some testing on custom tooltip functionality.
- Further balancing of existing enchantments
- Fixed all enchantments being incompatible with each other.
- Added new enchantments (see README)
- Improved infrastructure
- Added utils, extensions and more core functionality
- Added electrocution enchantment
- Added frostbite enchantment
- Added decay enchantment
- Added reaching enchantment
- Added frenzy enchantment
- Added gaining enchantment
- Added wisdom enchantment
- Added pacing enchantment
- Added stability enchantment
- Added determination enchantment


