- fixed a crash with alex's caves when opening inventory in creative mod (thanks @error_pdf, @KoshGamer, @Shony030)
- slightly moved bottom gui slots to avoid obstruction with the offhand slot (thanks @B00fn)
- raised max food duration from 300 to 600 (suggestion from @SonoranViking)
- added a config option to enable saturation and food-related effects (suggestion from @clinkee_bee)
- removed unused tags entries (1.21.1)
- overall tooltips improvements
- updated mod version
- the limitation to 1 extra health bar given by food slots is now properly applied
- added the not_food item tag to exclude items from the food system (contains ominous bottles by default) (suggestion from @ionbattery)
- food reset is now solely managed via the spoiled_food item tag (formerly hard-coded for rotten flesh)
- added compatibility with supplementaries and create
- improved integration for tinkers construct (1.20.1)
- cleaned up some legacy files (1.21.1)
- updated mod version
- broadened valid config values for starting health (2-20) (suggestion from @Kuzco and @midasmischief)
- fixed an issue where max_health reset on death (thanks @ItsJustPeis)
- fixed a small incompatibility with supplementaries that prevented unlocking an achievement related to soap (thanks @PizzaLover123) (solved a couple of patches ago, just forgot to add it to the changelog - adding it here now)
- updated mod version
- major rework to how health boosts are handled, now using custom modifiers instead of changing the base attribute, improving compatibility with other mods that use health modifiers (suggestion from @AshLuna)
- added a config option to make sleeping consume food duration (suggestion from @pewblaze)
- added client-side config for changing hud position (should fix the overlapping issues raised by @Sheamiarr and @YournewworldLeader)
- optimized integration for non-bolean config values
- overall improvements to overlay performance
- slightly lowered hud background opacity
- updated mod version
- fixed a bug where already consumed foods could still be eaten when used from the offhand or after a quick hand swap (thanks @ionbattery)
- added a config option to disable the damage/tilt sound when a food slot runs out of time (thanks @f0kx)
- updated mod version
- added spoiled_food tag for modpack creators to add their own entries of edibles that reset last eaten foods (thanks @Nihilus)
- fixed a bug affecting modded mobs that feed themselves in a similar way to players (thanks @Nihilus)
- updated mod version
- (hopefully) fixed a crash when searching food items in creative mode (thanks @Kuzco)
- updated mod version
- hunger bar is now handled via mixin (1.21.1)
- fixed a crash that occurred when modded food items lacked a food value (thanks @pillohTV)
- added new mod logo
- updated mod version
- fixed a crash on server due to a client sync issue (thanks @MiteBeMana)
- updated mod version
- fixed respawn screen bug (thanks @PizzaLover123)
- updated mod version



