Fixes
- Fixed tank and battery rendering in backpack gui to not be broken when backpack only has 1 line of slots
Fixes
- Fixed crash in alchemy upgrade due to incorrect method name used in reflection
Features
- Updated Chinese translation (Thanks ZHAY10086)
Features
- Added Alchemy and Advanced Alchemy upgrades
- automatically drink potions, eat food with effects or drink milk buckets
- multiple conditions can be defined for when these trigger - always active, when underwater, when sprinting, when affected by negative effects, ...
- advanced upgrades has options to match/ignore, duration/amplifier of potions as well as for multiple effect potions/foods option to trigger as soon as single effect is missing or waiting for when all effects have run out
- when running from a placed block these upgrades trigger potions for player and other entities in 3 block range and advanced one has option to set if it triggers for both player and entities, players only or entities only
Fixes
- Fixed battery and tank upgrades to not break position of slots shown in gui when they are shift clicked into an upgrade slot
Fixes
- Fixed dupe bug in JEI compat for crafting upgrade
Fixes
- Fixed simulated inserts into sophisticated inventories to properly consider memorized items and filtered items even if the slot is empty
Fixes
- Fixed storages to stop showing upgrade related particles when packed (e.g. jukebox notes). Also fixed packed storages to automatically start running tickable upgrades once placed down (and thus upacked)
Fixes
- Fixed xp pump to work properly with experience levels above 2500 when player uses Omega Stack Upgrade that allows that many levels to be stored in a tank
Fixes
- Fixed JEI exclusion areas so that favorite items don't sometimes overlap upgrade switches
Features
- Added support for special slots to be added by Sophisticated mods



