Fixes
- Fixed storages to stop showing upgrade related particles when packed (e.g. jukebox notes). Also fixed packed storages to automatically start running tickable upgrades once placed down (and thus upacked)
Fixes
- Fixed xp pump to work properly with experience levels above 2500 when player uses Omega Stack Upgrade that allows that many levels to be stored in a tank
Fixes
- Fixed JEI exclusion areas so that favorite items don't sometimes overlap upgrade switches
Features
- Added support for special slots to be added by Sophisticated mods
Features
- Added compatibility with Trash Slot mod
- automatically enables trash slot in sophisticated screens
- properly sets up areas where trash slot can / cannot be moved
- sets up default position of trashslot below the last toolbar slot (or right next to in case it doesn't fit on larger storage guis)
Fixes
- Fixed controller bug that caused item loss with some combination of controller and storage placement, locking and item getting removed from the locked storage
Features
- Added compatibility with Trash Slot mod
- automatically enables trash slot in sophisticated screens
- properly sets up areas where trash slot can / cannot be moved
- sets up default position of trashslot below the last toolbar slot (or right next to in case it doesn't fit on larger storage guis)
Features
- Added a bit of logic that always recalculates number of upgrades taken by tank / battery upgrades when these are put in upgrade slots / taken out. This helps in cases where the number of slots taken by them becomes desynced for some reason like backpack data and backpack stack getting out of sync after restore from backup.
Features
- Updated Chinese translation (Thanks ZHAY10086)
Fixes
- Fixed feeding upgrade to not rely just on DataComponents.FOOD when determining if an item is a food because some items may not use this component and still have food properties
Fixes
- Fixed upgrade cache to not refresh unnecessarily



