Changelog
General
- Update to version 1.2.7.7
Fixes
- Fix emi not showing in settings screen
- Fix a dupe bug with the feeding upgrade in combination with world protection mods
- Fix dupe bug in crafting upgrade
- Fixed Blur+ incompatibility
Merged from upstream
Fixes
- When switching from a Storage to the Settings the mouse cursor was reset to the center of the screen
Changelog
General
- Update to version 1.2.9.8
Fixes
- Fix mouse resetting position, again
- Fix a bug caused by the Blur+ fix that prevented proper rendering of the transfer buttons and higher tier scroll inventories
- Fix an incompatibility with QuickBench, QuickBench prevented serverside result slot updates which are needed in sophisticated cores crafting upgrade
- Fix a bug with the hopper mixin causing hoppers to have a higher reach
Changelog
General
- Update to version 1.2.9.1
- Removed include of forge config api port, made it a required dependency and bumped to latest version
Fixes
- Fixed a bug with the XP pump upgrade messing up the stored levels
- Fixed upgrade slots rectangle calculation in StorageScreenBase to include switches
- Corrected output handling in EmiFillRecipePacket for click actions
- Fixed a bug with the XP pump upgrade messing up the stored levels
- Fix a bug with REI deleting items when using auto fill
- Jukebox upgrade was stopping when opening a storage container
- Fix a crash with fluids from Architectury API
- Fix a bug where Controller blocks would randomly stop inserting items
Merged from upstream
Features
- Added base implementation of JEI subtype interpreter
- Added "Keep Player at Level" option to Xp pump upgrade - as it says on the tin will try to keep the player at set level whether it means taking xp away and putting it in tank or giving player xp back from tank
- Added support for compacting items with nbt to Compacting Upgrades. Also related to that allowed to filter items by damage / nbt in these upgrades.
- Updated Chinese translation (Thanks ZHAY10086)
- Added support for making infinity upgrade potentially craftable and fully usable by survival players without admin privileges
- Added infinity upgrade
- Added support to compact items with nbt (components) to Compacting upgrade
- Changed tint color implementation a bit for broader support
- Added advanced jukebox upgrade
Fixes
- Fixed storage inventory slots to properly display empty slot background where it's defined
- Fixed compacting upgrade filter to only allow compactable items to be set in it
- Fixed memorized stack rendering in the slots taken by tank or battery to not overflow into player's inventory slots
- Fixed upgrade conflict check to allow multiple tank upgrades again and properly check for multiples of upgrades like stack upgrades
- One more fix to enabled items config so that it only is saved one time after world is loaded if there were items missing in it that needed defaults added
- Fixed enabled items config to not create duplicates and cause saving errors in log at times.
- Fixed storage tank and battery render info to be properly removed when related upgrade is removed from backpack
- Fixed advanced upgrade's stop button to properly reset playlist.
- Also tuned where jukebox in backpack plays its sound so that it's positioned always in front of player's face and thus doesn't change its volume as player moves around (especially looking up / down or jumping around)
Changelog
General
- Update to version 1.2.7.2
Fixes
- Fixed a bug with the XP pump upgrade messing up the stored levels
- Fixed upgrade slots rectangle calculation in StorageScreenBase to include switches
- Corrected output handling in EmiFillRecipeC2SPacket for click actions
- Fixed a bug with the XP pump upgrade messing up the stored levels
- Fix a bug with REI deleting items when using auto fill
- Fix a crash with fluids from Architectury API
- Fix a bug where Controller blocks would randomly stop inserting items
- Added min version requirement for AudioPlayer compatibility (>=1.20.1-1.10.2)
Merged from upstream
Features
- Added "Keep Player at Level" option to Xp pump upgrade - as it says on the tin will try to keep the player at set level whether it means taking xp away and putting it in tank or giving player xp back from tank
- Added support for compacting items with nbt to Compacting Upgrades. Also related to that allowed to filter items by damage / nbt in these upgrades.
- Updated Chinese translation (Thanks ZHAY10086)
- Added support for making infinity upgrade potentially craftable and fully usable by survival players without admin privileges
- Added infinity upgrade
- Added support to compact items with nbt (components) to Compacting upgrade
- Changed tint color implementation a bit for broader support
- Added advanced jukebox upgrade
Fixes
- Fixed storage inventory slots to properly display empty slot background where it's defined
- Fixed memorized stack rendering in the slots taken by tank or battery to not overflow into player's inventory slots
- Fixed upgrade conflict check to allow multiple tank upgrades again and properly check for multiples of upgrades like stack upgrades
- Fixed magnet upgrade to not cause crashes when used in storage minecarts
- Introduced bug in implementation of extractItem method of IItemHandler by not capping the extracted stack at maxStackSize as defined in the API definition. This is a roundabout way of fixing a dupe bug in Refined Storage they are not fixing. Hopefully this doesn't break something else, but other mods are not following this part of API definition and there don't seem to be reports regarding that so fingers crossed.
- Tuned where jukebox in backpack plays its sound so that it's positioned always in front of player's face and thus doesn't change its volume as player moves around (especially looking up / down or jumping around)