Changelog for Scrap Tech Workshop
All notable changes to this project will be documented in this file.
Note
This change log includes the summarized changes. For the full changelog, please go to the GitHub History instead.
v.16.0
- Fixed recharging station issues with different facing directions.
- Added reclaimed copper wire and refined copper wire items.
- Added floating scrap collector block.
- Added filter items for the floating scrap collector block.
- Added additional holo log for floating scrap collector and changed holo log order.
- Simplified Forge item registration.
- Fixed smaller issues and typos.
v.15.0
- Fixed issue with fishing in Fabric catching to many scrap items.
- Added Mekanism support to be able to use Mekanism energy storage items to power blocks.
- Added recharging station for batteries and energy storage items.
- Added composter support for scrap items.
v.14.0
- Replaced hard-coded break block list to a tag based system for better mod compatibility.
- Added additional blocks like dirt, sand, ... to the breakable blocks tag.
- Added anti-cheating for block breaking.
- Added proper energy system with mA, A and V units.
- Improved processing and performance.
v.13.0
- Larger refactor and rework of the mod structure and code base for better maintainability.
- Fixed scrap box model and texture issues.
- Added stackable scrap item boxes with optimized models.
- Added scrap to scrap box and scrap box to scrap recipes.
- Added scrap and scrap box furnace smelting recipes.
v.12.0
- Fixed #1 by adding legacy Forge mod loader support for 47.2.x.
- Fixed missing render types for Fabric.
- Added debug manager for less verbose logging on production systems.
- Added experimental scrap item boxes.
- Improved block, block item and item registry.
- Improved robot spawn conditions and balancing.
- Improved mod logo for better visibility.
- Improved wiki and documentation.
v0.11.0
- Fixed multi-tool edge case issues.
- Reworked base robot entity, model and textures.
- Added mutli-tool creative item for better testing.
- Added different scrap collection station textures depending on the status.
- Added different robots for different use-cases.
- Added natural spawn for robots in the world.
- Improved robot pathing, movement and animations.
- Overworked textures for better visual appearance.
v0.10.0
- Added experimental base robot entity and model.
- Added experimental collector stations.
- Added fast charge upgrade item.
- Added client-side only entity rendering and pathing for better performance.
- Improved multi-tool mode switching and handling.
- Improved existing menu handling and code structure.
- General performance improvements and optimizations.
v0.9.0
- Fixed multi-tool mode switching issues.
- Fixed multi-tool mode missing secondary action.
- Fixed multi-tool holo texture for pickaxe and hoe modes.
- Fixed magnet fishing rod recipe issue.
- Added multi-tool secondary action rotation for blocks.
- Added EnergyCellConsumer interface for better energy handling.
- Added basic scrap collector station (unfished).
- Added experimental creative speed upgrade.
v0.8.0
- Fixed holo log end effects and timing issues.
- Added holo log scavenging_briefing_03 with voice over.
- Added holo pad colors for easier identification.
- Optimized holo logs voice over sound files.
v0.7.0
- Fixed advancement issues and automatic granting of advancements.
- Added new advancements for better gameplay experience and guidance.
- Added scrap fishing rod for more general scavenging.
- Added scrap magnet fishing rod for more technology scavenging.
- Added vanilla fishing rod support for scrap fishing.
- Added additional configuration options for scrap fishing.
v0.6.0
- Fixed holo pad design and improved size.
- Fixed holo log timing issues and uncached parsing of holo log files.
- Fixed edge case were holo cube is not given to players in singleplayer mode.
- Added basic advancement system.
- Added holo log recipe display in the holo pads menu.
- Added holo log scavenging_briefing_01 with voice over.
- Added holo log scavenging_briefing_02 with voice over.
- Refactored holopad and holo log code for better support and handling.
v0.5.0
- Refactored holo log player for better timing and handling.
- Fixed register issue with holocube block entity.
- Fixed multi-tool menu not opening in Fabric.
- Added holo pad model, texture and menu.
- Improved holocube texture, model and handling.
- General code improvements, clean-up and refactoring.
v0.4.0
- Fixed serveral hololog and holocube related issues.
- Added hololog voice over support and sound files.
- Added hololog entity for better visuals.
- Improved holocube texture and model.
- Improved holocube handling.
- Removed hololog pause state to avoid issues with voice over timings.
v0.3.0
- Added hololog support and hololog player.
- Added basic holocube model and texture.
- Added holocube support.
v0.2.0
- Fixed multi-tool autoselection for targeted block.
- Added better energy management.
- Added multi-tool tool modes.
- Added better visually for the multitool display and hologram.
- Improved general assets and optimized sizes.
- Improved code structure and refactored code.
v0.1.0
- First concept release of Scrap Tech Workshop mods for Fabric and Forge.
Changelog for Scrap Tech Workshop
All notable changes to this project will be documented in this file.
Note
This change log includes the summarized changes. For the full changelog, please go to the GitHub History instead.
v.15.0
- Fixed issue with fishing in Fabric catching to many scrap items.
- Added Mekanism support to be able to use Mekanism energy storage items to power blocks.
- Added recharging station for batteries and energy storage items.
- Added composter support for scrap items.
v.14.0
- Replaced hard-coded break block list to a tag based system for better mod compatibility.
- Added additional blocks like dirt, sand, ... to the breakable blocks tag.
- Added anti-cheating for block breaking.
- Added proper energy system with mA, A and V units.
- Improved processing and performance.
v.13.0
- Larger refactor and rework of the mod structure and code base for better maintainability.
- Fixed scrap box model and texture issues.
- Added stackable scrap item boxes with optimized models.
- Added scrap to scrap box and scrap box to scrap recipes.
- Added scrap and scrap box furnace smelting recipes.
v.12.0
- Fixed #1 by adding legacy Forge mod loader support for 47.2.x.
- Fixed missing render types for Fabric.
- Added debug manager for less verbose logging on production systems.
- Added experimental scrap item boxes.
- Improved block, block item and item registry.
- Improved robot spawn conditions and balancing.
- Improved mod logo for better visibility.
- Improved wiki and documentation.
v0.11.0
- Fixed multi-tool edge case issues.
- Reworked base robot entity, model and textures.
- Added mutli-tool creative item for better testing.
- Added different scrap collection station textures depending on the status.
- Added different robots for different use-cases.
- Added natural spawn for robots in the world.
- Improved robot pathing, movement and animations.
- Overworked textures for better visual appearance.
v0.10.0
- Added experimental base robot entity and model.
- Added experimental collector stations.
- Added fast charge upgrade item.
- Added client-side only entity rendering and pathing for better performance.
- Improved multi-tool mode switching and handling.
- Improved existing menu handling and code structure.
- General performance improvements and optimizations.
v0.9.0
- Fixed multi-tool mode switching issues.
- Fixed multi-tool mode missing secondary action.
- Fixed multi-tool holo texture for pickaxe and hoe modes.
- Fixed magnet fishing rod recipe issue.
- Added multi-tool secondary action rotation for blocks.
- Added EnergyCellConsumer interface for better energy handling.
- Added basic scrap collector station (unfished).
- Added experimental creative speed upgrade.
v0.8.0
- Fixed holo log end effects and timing issues.
- Added holo log scavenging_briefing_03 with voice over.
- Added holo pad colors for easier identification.
- Optimized holo logs voice over sound files.
v0.7.0
- Fixed advancement issues and automatic granting of advancements.
- Added new advancements for better gameplay experience and guidance.
- Added scrap fishing rod for more general scavenging.
- Added scrap magnet fishing rod for more technology scavenging.
- Added vanilla fishing rod support for scrap fishing.
- Added additional configuration options for scrap fishing.
v0.6.0
- Fixed holo pad design and improved size.
- Fixed holo log timing issues and uncached parsing of holo log files.
- Fixed edge case were holo cube is not given to players in singleplayer mode.
- Added basic advancement system.
- Added holo log recipe display in the holo pads menu.
- Added holo log scavenging_briefing_01 with voice over.
- Added holo log scavenging_briefing_02 with voice over.
- Refactored holopad and holo log code for better support and handling.
v0.5.0
- Refactored holo log player for better timing and handling.
- Fixed register issue with holocube block entity.
- Fixed multi-tool menu not opening in Fabric.
- Added holo pad model, texture and menu.
- Improved holocube texture, model and handling.
- General code improvements, clean-up and refactoring.
v0.4.0
- Fixed serveral hololog and holocube related issues.
- Added hololog voice over support and sound files.
- Added hololog entity for better visuals.
- Improved holocube texture and model.
- Improved holocube handling.
- Removed hololog pause state to avoid issues with voice over timings.
v0.3.0
- Added hololog support and hololog player.
- Added basic holocube model and texture.
- Added holocube support.
v0.2.0
- Fixed multi-tool autoselection for targeted block.
- Added better energy management.
- Added multi-tool tool modes.
- Added better visually for the multitool display and hologram.
- Improved general assets and optimized sizes.
- Improved code structure and refactored code.
v0.1.0
- First concept release of Scrap Tech Workshop mods for Fabric and Forge.
Changelog for Scrap Tech Workshop
All notable changes to this project will be documented in this file.
Note
This change log includes the summarized changes. For the full changelog, please go to the GitHub History instead.
v.14.0
- Replaced hard-coded break block list to a tag based system for better mod compatibility.
- Added additional blocks like dirt, sand, ... to the breakable blocks tag.
- Added anti-cheating for block breaking.
- Added proper energy system with mA, A and V units.
- Improved processing and performance.
v.13.0
- Larger refactor and rework of the mod structure and code base for better maintainability.
- Fixed scrap box model and texture issues.
- Added stackable scrap item boxes with optimized models.
- Added scrap to scrap box and scrap box to scrap recipes.
- Added scrap and scrap box furnace smelting recipes.
v.12.0
- Fixed #1 by adding legacy Forge mod loader support for 47.2.x.
- Fixed missing render types for Fabric.
- Added debug manager for less verbose logging on production systems.
- Added experimental scrap item boxes.
- Improved block, block item and item registry.
- Improved robot spawn conditions and balancing.
- Improved mod logo for better visibility.
- Improved wiki and documentation.
v0.11.0
- Fixed multi-tool edge case issues.
- Reworked base robot entity, model and textures.
- Added mutli-tool creative item for better testing.
- Added different scrap collection station textures depending on the status.
- Added different robots for different use-cases.
- Added natural spawn for robots in the world.
- Improved robot pathing, movement and animations.
- Overworked textures for better visual appearance.
v0.10.0
- Added experimental base robot entity and model.
- Added experimental collector stations.
- Added fast charge upgrade item.
- Added client-side only entity rendering and pathing for better performance.
- Improved multi-tool mode switching and handling.
- Improved existing menu handling and code structure.
- General performance improvements and optimizations.
v0.9.0
- Fixed multi-tool mode switching issues.
- Fixed multi-tool mode missing secondary action.
- Fixed multi-tool holo texture for pickaxe and hoe modes.
- Fixed magnet fishing rod recipe issue.
- Added multi-tool secondary action rotation for blocks.
- Added EnergyCellConsumer interface for better energy handling.
- Added basic scrap collector station (unfished).
- Added experimental creative speed upgrade.
v0.8.0
- Fixed holo log end effects and timing issues.
- Added holo log scavenging_briefing_03 with voice over.
- Added holo pad colors for easier identification.
- Optimized holo logs voice over sound files.
v0.7.0
- Fixed advancement issues and automatic granting of advancements.
- Added new advancements for better gameplay experience and guidance.
- Added scrap fishing rod for more general scavenging.
- Added scrap magnet fishing rod for more technology scavenging.
- Added vanilla fishing rod support for scrap fishing.
- Added additional configuration options for scrap fishing.
v0.6.0
- Fixed holo pad design and improved size.
- Fixed holo log timing issues and uncached parsing of holo log files.
- Fixed edge case were holo cube is not given to players in singleplayer mode.
- Added basic advancement system.
- Added holo log recipe display in the holo pads menu.
- Added holo log scavenging_briefing_01 with voice over.
- Added holo log scavenging_briefing_02 with voice over.
- Refactored holopad and holo log code for better support and handling.
v0.5.0
- Refactored holo log player for better timing and handling.
- Fixed register issue with holocube block entity.
- Fixed multi-tool menu not opening in Fabric.
- Added holo pad model, texture and menu.
- Improved holocube texture, model and handling.
- General code improvements, clean-up and refactoring.
v0.4.0
- Fixed serveral hololog and holocube related issues.
- Added hololog voice over support and sound files.
- Added hololog entity for better visuals.
- Improved holocube texture and model.
- Improved holocube handling.
- Removed hololog pause state to avoid issues with voice over timings.
v0.3.0
- Added hololog support and hololog player.
- Added basic holocube model and texture.
- Added holocube support.
v0.2.0
- Fixed multi-tool autoselection for targeted block.
- Added better energy management.
- Added multi-tool tool modes.
- Added better visually for the multitool display and hologram.
- Improved general assets and optimized sizes.
- Improved code structure and refactored code.
v0.1.0
- First concept release of Scrap Tech Workshop mods for Fabric and Forge.
Changelog for Scrap Tech Workshop
All notable changes to this project will be documented in this file.
Note
This change log includes the summarized changes. For the full changelog, please go to the GitHub History instead.
v.13.0
- Larger refactor and rework of the mod structure and code base for better maintainability.
- Fixed scrap box model and texture issues.
- Added stackable scrap item boxes with optimized models.
- Added scrap to scrap box and scrap box to scrap recipes.
- Added scrap and scrap box furnace smelting recipes.
v.12.0
- Fixed #1 by adding legacy Forge mod loader support for 47.2.x.
- Fixed missing render types for Fabric.
- Added debug manager for less verbose logging on production systems.
- Added experimental scrap item boxes.
- Improved block, block item and item registry.
- Improved robot spawn conditions and balancing.
- Improved mod logo for better visibility.
- Improved wiki and documentation.
v0.11.0
- Fixed multi-tool edge case issues.
- Reworked base robot entity, model and textures.
- Added mutli-tool creative item for better testing.
- Added different scrap collection station textures depending on the status.
- Added different robots for different use-cases.
- Added natural spawn for robots in the world.
- Improved robot pathing, movement and animations.
- Overworked textures for better visual appearance.
v0.10.0
- Added experimental base robot entity and model.
- Added experimental collector stations.
- Added fast charge upgrade item.
- Added client-side only entity rendering and pathing for better performance.
- Improved multi-tool mode switching and handling.
- Improved existing menu handling and code structure.
- General performance improvements and optimizations.
v0.9.0
- Fixed multi-tool mode switching issues.
- Fixed multi-tool mode missing secondary action.
- Fixed multi-tool holo texture for pickaxe and hoe modes.
- Fixed magnet fishing rod recipe issue.
- Added multi-tool secondary action rotation for blocks.
- Added EnergyCellConsumer interface for better energy handling.
- Added basic scrap collector station (unfished).
- Added experimental creative speed upgrade.
v0.8.0
- Fixed holo log end effects and timing issues.
- Added holo log scavenging_briefing_03 with voice over.
- Added holo pad colors for easier identification.
- Optimized holo logs voice over sound files.
v0.7.0
- Fixed advancement issues and automatic granting of advancements.
- Added new advancements for better gameplay experience and guidance.
- Added scrap fishing rod for more general scavenging.
- Added scrap magnet fishing rod for more technology scavenging.
- Added vanilla fishing rod support for scrap fishing.
- Added additional configuration options for scrap fishing.
v0.6.0
- Fixed holo pad design and improved size.
- Fixed holo log timing issues and uncached parsing of holo log files.
- Fixed edge case were holo cube is not given to players in singleplayer mode.
- Added basic advancement system.
- Added holo log recipe display in the holo pads menu.
- Added holo log scavenging_briefing_01 with voice over.
- Added holo log scavenging_briefing_02 with voice over.
- Refactored holopad and holo log code for better support and handling.
v0.5.0
- Refactored holo log player for better timing and handling.
- Fixed register issue with holocube block entity.
- Fixed multi-tool menu not opening in Fabric.
- Added holo pad model, texture and menu.
- Improved holocube texture, model and handling.
- General code improvements, clean-up and refactoring.
v0.4.0
- Fixed serveral hololog and holocube related issues.
- Added hololog voice over support and sound files.
- Added hololog entity for better visuals.
- Improved holocube texture and model.
- Improved holocube handling.
- Removed hololog pause state to avoid issues with voice over timings.
v0.3.0
- Added hololog support and hololog player.
- Added basic holocube model and texture.
- Added holocube support.
v0.2.0
- Fixed multi-tool autoselection for targeted block.
- Added better energy management.
- Added multi-tool tool modes.
- Added better visually for the multitool display and hologram.
- Improved general assets and optimized sizes.
- Improved code structure and refactored code.
v0.1.0
- First concept release of Scrap Tech Workshop mods for Fabric and Forge.
Changelog for Scrap Tech Workshop
All notable changes to this project will be documented in this file.
Note
This change log includes the summarized changes. For the full changelog, please go to the GitHub History instead.
v.12.0
- Fixed #1 by adding legacy Forge mod loader support for 47.2.x.
- Fixed missing render types for Fabric.
- Added debug manager for less verbose logging on production systems.
- Added experimental scrap item boxes.
- Improved block, block item and item registry.
- Improved robot spawn conditions and balancing.
- Improved mod logo for better visibility.
- Improved wiki and documentation.
v0.11.0
- Fixed multi-tool edge case issues.
- Reworked base robot entity, model and textures.
- Added mutli-tool creative item for better testing.
- Added different scrap collection station textures depending on the status.
- Added different robots for different use-cases.
- Added natural spawn for robots in the world.
- Improved robot pathing, movement and animations.
- Overworked textures for better visual appearance.
v0.10.0
- Added experimental base robot entity and model.
- Added experimental collector stations.
- Added fast charge upgrade item.
- Added client-side only entity rendering and pathing for better performance.
- Improved multi-tool mode switching and handling.
- Improved existing menu handling and code structure.
- General performance improvements and optimizations.
v0.9.0
- Fixed multi-tool mode switching issues.
- Fixed multi-tool mode missing secondary action.
- Fixed multi-tool holo texture for pickaxe and hoe modes.
- Fixed magnet fishing rod recipe issue.
- Added multi-tool secondary action rotation for blocks.
- Added EnergyCellConsumer interface for better energy handling.
- Added basic scrap collector station (unfished).
- Added experimental creative speed upgrade.
v0.8.0
- Fixed holo log end effects and timing issues.
- Added holo log scavenging_briefing_03 with voice over.
- Added holo pad colors for easier identification.
- Optimized holo logs voice over sound files.
v0.7.0
- Fixed advancement issues and automatic granting of advancements.
- Added new advancements for better gameplay experience and guidance.
- Added scrap fishing rod for more general scavenging.
- Added scrap magnet fishing rod for more technology scavenging.
- Added vanilla fishing rod support for scrap fishing.
- Added additional configuration options for scrap fishing.
v0.6.0
- Fixed holo pad design and improved size.
- Fixed holo log timing issues and uncached parsing of holo log files.
- Fixed edge case were holo cube is not given to players in singleplayer mode.
- Added basic advancement system.
- Added holo log recipe display in the holo pads menu.
- Added holo log scavenging_briefing_01 with voice over.
- Added holo log scavenging_briefing_02 with voice over.
- Refactored holopad and holo log code for better support and handling.
v0.5.0
- Refactored holo log player for better timing and handling.
- Fixed register issue with holocube block entity.
- Fixed multi-tool menu not opening in Fabric.
- Added holo pad model, texture and menu.
- Improved holocube texture, model and handling.
- General code improvements, clean-up and refactoring.
v0.4.0
- Fixed serveral hololog and holocube related issues.
- Added hololog voice over support and sound files.
- Added hololog entity for better visuals.
- Improved holocube texture and model.
- Improved holocube handling.
- Removed hololog pause state to avoid issues with voice over timings.
v0.3.0
- Added hololog support and hololog player.
- Added basic holocube model and texture.
- Added holocube support.
v0.2.0
- Fixed multi-tool autoselection for targeted block.
- Added better energy management.
- Added multi-tool tool modes.
- Added better visually for the multitool display and hologram.
- Improved general assets and optimized sizes.
- Improved code structure and refactored code.
v0.1.0
- First concept release of Scrap Tech Workshop mods for Fabric and Forge.
Changelog for Scrap Tech Workshop
All notable changes to this project will be documented in this file.
Note
This change log includes the summarized changes. For the full changelog, please go to the GitHub History instead.
v0.11.0
- Fixed multi-tool edge case issues.
- Reworked base robot entity, model and textures.
- Added mutli-tool creative item for better testing.
- Added different scrap collection station textures depending on the status.
- Added different robots for different use-cases.
- Added natural spawn for robots in the world.
- Improved robot pathing, movement and animations.
- Overworked textures for better visual appearance.
v0.10.0
- Added experimental base robot entity and model.
- Added experimental collector stations.
- Added fast charge upgrade item.
- Added client-side only entity rendering and pathing for better performance.
- Improved multi-tool mode switching and handling.
- Improved existing menu handling and code structure.
- General performance improvements and optimizations.
v0.9.0
- Fixed multi-tool mode switching issues.
- Fixed multi-tool mode missing secondary action.
- Fixed multi-tool holo texture for pickaxe and hoe modes.
- Fixed magnet fishing rod recipe issue.
- Added multi-tool secondary action rotation for blocks.
- Added EnergyCellConsumer interface for better energy handling.
- Added basic scrap collector station (unfished).
- Added experimental creative speed upgrade.
v0.8.0
- Fixed holo log end effects and timing issues.
- Added holo log scavenging_briefing_03 with voice over.
- Added holo pad colors for easier identification.
- Optimized holo logs voice over sound files.
v0.7.0
- Fixed advancement issues and automatic granting of advancements.
- Added new advancements for better gameplay experience and guidance.
- Added scrap fishing rod for more general scavenging.
- Added scrap magnet fishing rod for more technology scavenging.
- Added vanilla fishing rod support for scrap fishing.
- Added additional configuration options for scrap fishing.
v0.6.0
- Fixed holo pad design and improved size.
- Fixed holo log timing issues and uncached parsing of holo log files.
- Fixed edge case were holo cube is not given to players in singleplayer mode.
- Added basic advancement system.
- Added holo log recipe display in the holo pads menu.
- Added holo log scavenging_briefing_01 with voice over.
- Added holo log scavenging_briefing_02 with voice over.
- Refactored holopad and holo log code for better support and handling.
v0.5.0
- Refactored holo log player for better timing and handling.
- Fixed register issue with holocube block entity.
- Fixed multi-tool menu not opening in Fabric.
- Added holo pad model, texture and menu.
- Improved holocube texture, model and handling.
- General code improvements, clean-up and refactoring.
v0.4.0
- Fixed serveral hololog and holocube related issues.
- Added hololog voice over support and sound files.
- Added hololog entity for better visuals.
- Improved holocube texture and model.
- Improved holocube handling.
- Removed hololog pause state to avoid issues with voice over timings.
v0.3.0
- Added hololog support and hololog player.
- Added basic holocube model and texture.
- Added holocube support.
v0.2.0
- Fixed multi-tool autoselection for targeted block.
- Added better energy management.
- Added multi-tool tool modes.
- Added better visually for the multitool display and hologram.
- Improved general assets and optimized sizes.
- Improved code structure and refactored code.
v0.1.0
- First concept release of Scrap Tech Workshop mods for Fabric and Forge.
Changelog for Scrap Tech Workshop
All notable changes to this project will be documented in this file.
Note
This change log includes the summarized changes. For the full changelog, please go to the GitHub History instead.
v0.10.0
- Added experimental base robot entity and model.
- Added experimental collector stations.
- Added fast charge upgrade item.
- Added client-side only entity rendering and pathing for better performance.
- Improved multi-tool mode switching and handling.
- Improved existing menu handling and code structure.
- General performance improvements and optimizations.
v0.9.0
- Fixed multi-tool mode switching issues.
- Fixed multi-tool mode missing secondary action.
- Fixed multi-tool holo texture for pickaxe and hoe modes.
- Fixed magnet fishing rod recipe issue.
- Added multi-tool secondary action rotation for blocks.
- Added EnergyCellConsumer interface for better energy handling.
- Added basic scrap collector station (unfished).
- Added experimental creative speed upgrade.
v0.8.0
- Fixed holo log end effects and timing issues.
- Added holo log scavenging_briefing_03 with voice over.
- Added holo pad colors for easier identification.
- Optimized holo logs voice over sound files.
v0.7.0
- Fixed advancement issues and automatic granting of advancements.
- Added new advancements for better gameplay experience and guidance.
- Added scrap fishing rod for more general scavenging.
- Added scrap magnet fishing rod for more technology scavenging.
- Added vanilla fishing rod support for scrap fishing.
- Added additional configuration options for scrap fishing.
v0.6.0
- Fixed holo pad design and improved size.
- Fixed holo log timing issues and uncached parsing of holo log files.
- Fixed edge case were holo cube is not given to players in singleplayer mode.
- Added basic advancement system.
- Added holo log recipe display in the holo pads menu.
- Added holo log scavenging_briefing_01 with voice over.
- Added holo log scavenging_briefing_02 with voice over.
- Refactored holopad and holo log code for better support and handling.
v0.5.0
- Refactored holo log player for better timing and handling.
- Fixed register issue with holocube block entity.
- Fixed multi-tool menu not opening in Fabric.
- Added holo pad model, texture and menu.
- Improved holocube texture, model and handling.
- General code improvements, clean-up and refactoring.
v0.4.0
- Fixed serveral hololog and holocube related issues.
- Added hololog voice over support and sound files.
- Added hololog entity for better visuals.
- Improved holocube texture and model.
- Improved holocube handling.
- Removed hololog pause state to avoid issues with voice over timings.
v0.3.0
- Added hololog support and hololog player.
- Added basic holocube model and texture.
- Added holocube support.
v0.2.0
- Fixed multi-tool autoselection for targeted block.
- Added better energy management.
- Added multi-tool tool modes.
- Added better visually for the multitool display and hologram.
- Improved general assets and optimized sizes.
- Improved code structure and refactored code.
v0.1.0
- First concept release of Scrap Tech Workshop mods for Fabric and Forge.
Changelog for Scrap Tech Workshop
All notable changes to this project will be documented in this file.
Note
This change log includes the summarized changes. For the full changelog, please go to the GitHub History instead.
v0.9.0
- Fixed multi-tool mode switching issues.
- Fixed multi-tool mode missing secondary action.
- Fixed multi-tool holo texture for pickaxe and hoe modes.
- Fixed magnet fishing rod recipe issue.
- Added multi-tool secondary action rotation for blocks.
- Added EnergyCellConsumer interface for better energy handling.
- Added basic scrap collector station (unfished).
- Added experimental creative speed upgrade.
v0.8.0
- Fixed holo log end effects and timing issues.
- Added holo log scavenging_briefing_03 with voice over.
- Added holo pad colors for easier identification.
- Optimized holo logs voice over sound files.
v0.7.0
- Fixed advancement issues and automatic granting of advancements.
- Added new advancements for better gameplay experience and guidance.
- Added scrap fishing rod for more general scavenging.
- Added scrap magnet fishing rod for more technology scavenging.
- Added vanilla fishing rod support for scrap fishing.
- Added additional configuration options for scrap fishing.
v0.6.0
- Fixed holo pad design and improved size.
- Fixed holo log timing issues and uncached parsing of holo log files.
- Fixed edge case were holo cube is not given to players in singleplayer mode.
- Added basic advancement system.
- Added holo log recipe display in the holo pads menu.
- Added holo log scavenging_briefing_01 with voice over.
- Added holo log scavenging_briefing_02 with voice over.
- Refactored holopad and holo log code for better support and handling.
v0.5.0
- Refactored holo log player for better timing and handling.
- Fixed register issue with holocube block entity.
- Fixed multi-tool menu not opening in Fabric.
- Added holo pad model, texture and menu.
- Improved holocube texture, model and handling.
- General code improvements, clean-up and refactoring.
v0.4.0
- Fixed serveral hololog and holocube related issues.
- Added hololog voice over support and sound files.
- Added hololog entity for better visuals.
- Improved holocube texture and model.
- Improved holocube handling.
- Removed hololog pause state to avoid issues with voice over timings.
v0.3.0
- Added hololog support and hololog player.
- Added basic holocube model and texture.
- Added holocube support.
v0.2.0
- Fixed multi-tool autoselection for targeted block.
- Added better energy management.
- Added multi-tool tool modes.
- Added better visually for the multitool display and hologram.
- Improved general assets and optimized sizes.
- Improved code structure and refactored code.
v0.1.0
- First concept release of Scrap Tech Workshop mods for Fabric and Forge.
Changelog for Scrap Tech Workshop
All notable changes to this project will be documented in this file.
Note
This change log includes the summarized changes. For the full changelog, please go to the GitHub History instead.
v0.8.0
- Fixed holo log end effects and timing issues.
- Added holo log scavenging_briefing_03 with voice over.
- Added holo pad colors for easier identification.
- Optimized holo logs voice over sound files.
v0.7.0
- Fixed advancement issues and automatic granting of advancements.
- Added new advancements for better gameplay experience and guidance.
- Added scrap fishing rod for more general scavenging.
- Added scrap magnet fishing rod for more technology scavenging.
- Added vanilla fishing rod support for scrap fishing.
- Added additional configuration options for scrap fishing.
v0.6.0
- Fixed holo pad design and improved size.
- Fixed holo log timing issues and uncached parsing of holo log files.
- Fixed edge case were holo cube is not given to players in singleplayer mode.
- Added basic advancement system.
- Added holo log recipe display in the holo pads menu.
- Added holo log scavenging_briefing_01 with voice over.
- Added holo log scavenging_briefing_02 with voice over.
- Refactored holopad and holo log code for better support and handling.
v0.5.0
- Refactored holo log player for better timing and handling.
- Fixed register issue with holocube block entity.
- Fixed multi-tool menu not opening in Fabric.
- Added holo pad model, texture and menu.
- Improved holocube texture, model and handling.
- General code improvements, clean-up and refactoring.
v0.4.0
- Fixed serveral hololog and holocube related issues.
- Added hololog voice over support and sound files.
- Added hololog entity for better visuals.
- Improved holocube texture and model.
- Improved holocube handling.
- Removed hololog pause state to avoid issues with voice over timings.
v0.3.0
- Added hololog support and hololog player.
- Added basic holocube model and texture.
- Added holocube support.
v0.2.0
- Fixed multi-tool autoselection for targeted block.
- Added better energy management.
- Added multi-tool tool modes.
- Added better visually for the multitool display and hologram.
- Improved general assets and optimized sizes.
- Improved code structure and refactored code.
v0.1.0
- First concept release of Scrap Tech Workshop mods for Fabric and Forge.