Hotfix.
Version 0.7 – Data Update
In this version, a database was added for all SRPExtra entities and part of SRP. All SRPExtra entities were rewritten so that they now take their main parameters directly from the database. At the moment, the database provides the following:
- Parasite ID.
- Base attributes. (HP, damage, armor, …)
- Custom AI.
- Rule values for spawning.
- Loot spawn after death.
- Spawn entities from inside upon death.
- Head spawn on death.
- Next and previous parasite in the evolution chain.
Interactions between SRPExtra addons have also been improved, resulting in faster and more efficient registration and application.
- Drowned transformation has become a separate stat in the database that can be applied to any of its elements. (DSD)
- Sprouter appearance has become a separate stat. (DSD)
- Transformation into a mutant version has become a separate stat. (SRPMB)
Version 0.6.2
- Fixed an issue where the Primitive Parasite would not evolve into the Adapted form after reaching the required amount of points.
- Fixed information in the configuration.
- Experimentally added a registry (currently only for SRPExtra) of parasites. The data from it will be used for spawning, death loot spawning, inside entities, as well as a base for future projects.
Version 0.6.1 (0.6)
Added:
- Adapted Stalker – an adapted version of Pri Stalker.
- Wendigo – a crude parasite obtained after an Assimilated Enderman kills 15 entities. After 2 natural transformations, it begins to spawn naturally during evolution phases 4–6 with a weight of 1. Spreads the “Confused” effect. While in stealth mode, it is not aggressive toward the player.
- Effect: Confused (WIP) – a potion effect that makes the player see parasites as regular mobs, and regular mobs as parasites.
- Swimming Flesh – the aquatic variant of Moving Flesh, with its own merge list.
- Aqua Remain (WIP) – the aquatic variant of Remain, with 4 variations: sim, pri, ada, pure.
- Aqua Gore (WIP) – the aquatic variant of Gore, with 4 variations: sim, pri, ada, pure. In the future, they will be movable when hit or collided with.
- Feral Ocelot – a feral version of Assimilated Ocelot.
- Feral Adventurer (WIP) – a feral version of Assimilated Adventurer. Currently does not transform from Assimilated Adventurer, spawns naturally during evolution phases 6–10.
- Feral Witch (WIP, disabled by default) – a feral version of Assimilated Witch.
- New events:
- When transforming into Moving/Swimming Flesh.
- When Swimming Flesh transforms into a Pri parasite.
- When Remains and Gore spawn from SRPExtra parasites.
- When a player hits a parasite, all nearby hidden parasites transform.
- When a parasite hits a player, all nearby hidden parasites transform.
- Added a mob cap for aquatic parasites.
Changes:
- Updated the model for Assimilated Witch.
- Changed some item textures (hi_skeleton, hi_creeper).
- Renamed many resource files to match the SRP style.
- Adapted Tozoon – balance fix.
Fixes:
- Fixed Evoker Melt overload caused by endlessly adding new AI when reaching the threshold to start melt.
Version 0.5.1
- Minor fixes (EntityBody).
Version 0.5
- Added Adapted Tozoon
- Changed model and behavior of Primitive Stalker
Version 0.4.3
- Configurations updated
- Added compatibility with Scape and Run Parasites Addon: Cotesia Glomerata
- Now both SRP and SRPExtra spawn phases work simultaneously.
- The SRPExtra spawn phase has been updated. Custom structures have been disabled.
Version 0.4.2
Added:
- A constructor that allows limiting the spawn of specific parasites. For example, you can set certain dimensions, biomes, or biome types where they can naturally appear.
- Assimilated Ocelot added.
Changes:
- Improved readability of configuration files.
Version 0.4.1
- Changes have been made to the structure generator (it now offsets structures by default along the X and Z coordinates).
- Summoning item models have been changed.
Version 0.4 Added:
- Custom structure spawning and registration
- Assimilated Evoker, Assimilated Vindicator
- Added Melting for assimilated parasites Changes:
- Fixed animations for entities that can hold items
- SRPExtra Phase Spawn is now disabled by default, and all entities added through it are moved to SRP Phase Spawn
Version 0.31
Changes:
- Fixed a bug with the assimilated witch that caused server crashes.
- Simplified animation calculations for all entities.
Added:
- Sim Witch
- Sim Witch Head
- Hijacked Stray
- Remains Analyzer
- Remains Reviver
- Remains Canister
- Added a constructor to the SRPExtra phase's spawn list for spawning creatures near nodes or parasite colonies.
Changed:
- Adjustments made to the custom mob spawn system (mob count for specific locations not yet implemented)
- All SRPExtra parasites moved to EntityParasiteBase
Version 0.2 Added: Entities Hijacked Skeleton and Hijacked Skeleton Head. Updated: Entity spawn mechanics and Phase Spawn. Added: Chinese localization(zh_cn).
His eyes will never see the light again. Version 0.11
- Texture change for all entities
- Minor fixes for custom phase spawning



