Fixed a major crash that arrows triggered in the last version Updated chinese translation Added visages for part 4 jotaro and part 6 jotaro, Right clicking visages now opens the power inventory to make it easier to understand how to use them, Fixed unreported rendering issues with the ova enya and herobrine disguises for justice skins, Fixed obscure fog item packet problem, Justice fog items exist on the ground for 5 seconds longer to compensate for the way the menu changed to encourage throwing them on the ground, Justice's fog clones now go off cooldown slightly faster, and last in the world slightly longer, Updated RU translation (thank you)
- Fixed Unreported bug where Zombie corpses holding an item didn't drop it when bagged, thus deleting the item entirely
- Fixed Unreported bug where changing the movement path of corpses with right click no longer canceled their attack target
- Fixed Unreported bug where Creeper and Skeleton corpses scaled to world difficulty with their attacks
- Fixed Unreported bug where zombie corpses couldn't inflict bleed with scissors anymore
- Fixed bug where zombie corpses could not fully use stop signs making them overpowered to equip
- Default config for rage cupid range for survivor is now slightly higher
- Some translation updates
- Stand Punches now have particle effects to sell the impact
- Stand missing punches no longer use explosion particles, there are new particles that are less obstructive
- You can now change the position of the stand ability HUD in the client config
- You can now blacklist stand user mobs in the advanced config
- Fixed Oversight where you could equip a glass visage and then drink a minecraft invisibility potion to hide your armor, only achtung hides armor when invisible: visages now render your armor now when you are visible
- Locacaca related things are now compostible
- Walking Heart no longer interacts with mobs with its right click input in attack mode
- When Ancient Meteors touch mounds they emit particles, this makes them even more noticeable and cooler
- Improved meteor gen so it will be in water less
- Snow piles no longer accumulate on ancient meteors
- Impact Mounds can be mined with shovel
- Impact Mounds slightly slow you when walked on
- Fixed ancient bug where if you are being carried in stopped time, your camera appears to jitter
- Fixtry bug where dying mid barrage clash can leave you clashing
- Soft and Wet adjustments (nerfs, buffs, improvements)
- Fixed unreported bug where S&W shooting mode does not hide the bubble as you eat
- Fixed unreported bug where s&w's bubble cluster ability was completely broken, half of the bubbles shot into the ground and they did not spread around you anymore
- Fixed obscure bug using TW and SP's mob grab then walking into a portal before the mob breaks free leading to wrong warping -Piglins now get their eyesight stolen with sight bubble
- meteor generation is now much nicer and stands out more to help common issue for those who cannot see very well (still has more improvements to be done)
- added impact mounds which are like special dirt half slabs by meteors (also will get more touchups in the future)
- ignore the wip stone mask it doesn't do much of anything yet
- Added balancing config for throw attack cooldown time
- Adjusted a couple of cooldowns to prevent oppressive moves (reload config for it to take effect)
- :rat:
- Fixed bug where on different gravity directions, shields blocked on incorrect angles
- Fixed bug where if you turn an item frame invisible, it doesnt turn back until the game closes
- Fixed minor inconsistency of pillager banner being visible when they are made invisible
- Added a block blacklist to sp and tw grab and throw abilities in the advanced config, this should help pack devs avoid issues relating to the move and obscure mod conflicts, and balance modpacks better if you want to prevent ore grabbing. Ancient debris and crying obs are blacklisted by default.
- The World's assault move now becomes more powerful if it is charged up for longer (not gradual, but rather it has checkpoints, so if you swerve it around you for some seconds you can earn a little more damage
- Star Platinum and The World now go on attack cooldown after throwing, so toxic grab/left click spamming against new players who cannot counterplay is less of a problem
- Added a block blacklist to sp and tw grab and throw abilities in the advanced config, this should help pack devs avoid issues relating to the move and obscure mod conflicts
- Prevented grabbing ores to skip progression, this prevention was always intended but a bit of an oversight that it wasn't fixed earlier, should help balance modpacks more
- The World's assault move now becomes more powerful if it is charged up for longer (not gradual, but rather it has checkpoints, so if you swerve it around you for some seconds you can earn a little more damage
- Star Platinum and The World now go on attack cooldown after throwing, so toxic grab/left click spamming against new players who cannot counterplay is less of a problem
- Walking Heart using mobs are now in the natural stand user mob pool, and they now have the ability to resist knockback in addition to their 3 block step height
- Increased priority of gravity code, possibly increasing mod compatibility with wall walking
- There is now a walking heart block blacklist in the advanced config file to prevent it from walking on certain blocks, barriers are disabled by default now (this paves the way for other block blacklists in the future)
- Walking Heart now resists fluid pushing with heels extended
- Assault now is between the change and where it used to be in shield disable time
- Reverted the world assault knockback change due to it having the inverse effect intended
- Magicians Red is tweaked to lower the focus on damage over time and in exchange put the focus back on reduced cooldowns like before, may have to reload config for this to kick in fully
- :rat:
- Fixed cinderella crash on some servers
- Fixtry compatibility with two performance mods (optifine and c2me)
- Fixed critical pvp bug where holding an axe let Walking Heart users disable shields with their spikes
- Fixed being able to switch gravity directions on path blocks' microscopic y level gaps
- Achtung baby damagingorhurt config is now split, and by default it only reveals you when damaging now, not when hurt
- Finished Walking Heart, it is now obtainable in survival! :partying_face:
- Walk on walls and ceilings, launch heel spike attacks and manipulate knockback in either direction, avoid knockback, nullify ice slipperiness on demand, and get crits on the ground
- It is now a main stand instead of a secondary stand and is balanced as such
- Fixed bugs surrounding it and improved game feel, added cooler visuals
- You can now disable individual stands in the config in case you have mod issues with them or just want to turn them off in general
- Soft and Wet's power overall increased again (punches and explosive bubbles), the blindness bubbles last slightly longer on players as well
- Added new sub-ability to Star Platinum, Star Blitz, activated by left clicking while impale is charging. It does low damage but comes out instantly, and can disable shields.
- Magician's Red now has slightly longer cooldowns for hurricane like before (may have to reset config to kick in) due to the shifting viability of the flame update, the attack string also does a little less damage against players
- The world's assault puts down shields for less time (40 ticks -> 30 ticks)
- Fixed some problems with a couple of stand skins on certain angles
- Fixed unreported bug that made achtung baby users not turn visible after attacking players (while it worked on any other mob in the game)
- Fixed unreported bug where matches didn't work against players who were doused in gasoline with a direct hit
- /roundaboutreplenish now sets your saturation up as well to golden carrot level
- Fixed scissors inflicting bleed when you use a projectile attack and hold them
- Updated translations (thank you)
- Fixed Ankh not dissapearing issue



