Rods from God 1.0.6
- Solar Prism Headset no longer sets entities on fire
- Solar Prism Headset overheat damage now bypasses basically everything (so that (creative mode) players can't abuse it too much)
- Increased the damage output of the Solar Prism Headset
- Increased the search range of The Illager's Guide to Spellcasting etc. etc.
Rods from God 1.0.5
- Redid sounds for the Solar Prism Headset
- Fix indefinite looping of Corrupted Star Fragment's death explosions
Rods from God 1.0.4
- Added The Illager's Guide to Spellcasting : Volume 1 : Fangs
- Added the Solar Prism Headset
Rods from God 1.0.3
- Fixed/added tooltips for The One Watch
- Added the Gravity Increase status effect and its potions
- Added subtitles for Kinetic Explosions
Rods from God 1.0.2
- Added One Watch to Rule Them All
- I forgot what else I did
- Oh yeah, I added a custom recipe to add/remove the create fire Data Component to Aiming Devices
Rods from God 1.0.1
- fixed inverseExplosionDamageFactor dividing by 0 sometimes
- Added a Tungsten Rod Landing Marker to make it more obvious where a Tungsten Rod will land
- Added some Data Component Types for the Aiming Device to more easily control some of the nbt data of the summoned entity
- Actually implemented DeathExplosionComponent
- Added one Data Component Type that makes you invincible against most damage sources (it's supposed to be a bug, but it's a feature now, I guess). I'll fix this later (or not, we'll see).
- Added Splash Potions of Lightning, which can be brewed with any Splash Potion and a lightning rod. The new lightning potion will keep the effects of the splash potion it was brewed with.
- Added Super Bouncy Slime Block, a nerfed version of the bouncy castle option from 23w13a_or_b (only launches you ~100 blocks maximum). It is crafted with 4 slime blocks in a square pattern.



