New Features:
- Brand-new graphical structure selection GUI
- Overhauled cache system using SQLite
- Revamped tree interception system, now compatible with the Dynamic Trees mod
- Added MST road network planning algorithm
- Added road cache preheating
- Reworked roadside structure generation system—now fully data-pack-driven with added loot system
- Added cross-sea buoy system
- Added more configuration options
- Added building structure protection against damage
Bug Fixes:
- Fixed abnormal road surface protrusion when road width exceeds 5 blocks
Fix the issue of road damage to buildings, add roadside houses,Optimize performance,Tree generation blocking feature added to support RTF/BWG trees,Initial cabin can be turned off
Optimize performance, compatible with Tectonic-V2 version/Epic terrain/Terralith
Added: 1. New roadside decoration system 2. Road smoothing interpolation fill 3. Initial cabin noise fill and excavation 4. Configurable compute thread pool 5. Configurable road indentation 6. New tree generation blocking system 7. Road Bezier curve optimization. Fixed: 1. Fixed the issue where there was a chance of crossing water without a bridge.
Multi-threaded initial loading, fluid simulation pathfinding algorithm
- Optimize structure search to reduce the probability of encountering false structures.
- Optimize the preset system, add a preset editor.
- Optimize map loading speed, implement hierarchical rendering.
- Add a tips system.
Added bridges, tunnel systems, and more configurations



