RoadArchitect v1.6.0+1.21.2 [NeoForge]
on Oct 21, 2025RoadArchitect v1.6.0+1.21.2 [Fabric/Quilt]
on Oct 21, 2025RoadArchitect v1.6.0+1.21 [Fabric/Quilt]
on Oct 21, 2025RoadArchitect v1.6.0+1.21 [NeoForge]
on Oct 21, 2025RoadArchitect v1.6.0+1.21.1 [Fabric/Quilt]
on Oct 21, 2025RoadArchitect v1.6.0+1.21.1 [NeoForge]
on Oct 21, 2025v1.6.0 — performance improvements, biome styles, more flexible configuration
Highlights
- ⚡ Performance: significant speedup (up to ~2×) in structure scanning and pathfinding;
- 🌲 Route clearing: automatic removal of trees from the road corridor;
- 🎨 Biome styles: more default presets for vanilla biomes; broad coverage for
Biomes O' Plenty; - 🧰 Configuration:
- works across dimensions;
- road style customization;
- lamppost customization;
- road width customization;
- 🔧 Debugging: new
Debug & Diagnostics (Advanced)tab in the config; outputs debug messages and pipeline profiler results; - 🐞 Fixes: corrected translation keys for NeoForge.
Compatibility: no world reset required. Save format unchanged. Existing settings are preserved. Biomes O' Plenty support is optional and activates when the mod is present. The “Detailed debug logging” flag is off by default.



