Compatibility
Minecraft: Java Edition
1.20.1
Platforms
Supported environments
Links
Creators
Details
Licensed GPL-3.0-only
Published 2 months ago
Updated 2 weeks ago
Reign of Nether – Boobcat Edition
Overview
Born from the original Reign of Nether codebase and personally maintained by an early contributor (Boobcat), this edition emphasizes stability, extensibility, and creative control:
- Maintains full gameplay of the classic Villagers vs Piglins vs Monsters factions.
- Seamlessly integrates with modpacks, datapacks, and custom biome/resource systems.
- Major systems rewritten for A* pathfinding (now supporting multithreaded performance), configurable resources, optimized fog, and mapmaker command tools.
- Includes a fully reworked orthographic camera system for smoother, more responsive RTS controls.
Core Enhancements
Category | Feature | Description |
---|---|---|
Resource & Mod Support | Configurable Resource Values | Easily define and customize base resource types, gather rates, costs, and mod-specific resources via JSON configs. |
 | Ore Regeneration on Reset | Trigger full Nether ore & resource respawn using /rts-reset —ideal for replayable maps and timed rounds. |
Performance & Visuals | Reworked Fog System | Optimized chunk-based occlusion and rendering logic reduce lag, support larger RTS scales, and ensure client/server consistency. |
 | Fog Anti-Cheat | Prevent unnatural sight (X-ray, tunneling, map hacks) by validating viewport visibility from both client and server sides. |
 | Orthographic Camera Rewrite | Complete overhaul for smoother zooming, panning, and edge-scrolling—built for RTS precision. |
Navigation & Pathfinding | A*-Based Unit Movement (Multithreaded) | Grid-aware A*-pathfinding with flow-field smoothing and multithreaded execution delivers smarter, faster, and more predictable army control. |
 | Bridge Reload Fix | Preserves temporary bridge links across reloads—units no longer fall through structures when the server restarts mid-match. |
Map & Scenario Tools | Mapmaker Commands | Create, modify, and control match flow with powerful commands (structures, ownership, resets, win/loss). Works in-game or via Command Blocks. |
🛠Mapmaker Commands (v1.2+)
Use powerful RTS Mapmaker commands to design custom maps, reset matches, manage structures, and define victory conditions.
Command Categories
General Controls
/rts-reset
&/rts-regenerateores
— Restore all resources, respawn ores, and reset match states./rts-placebridge <pos1> <pos2>
— Build a temporary bridge; now persists through reloads.
Unit Management
/rts-setunitowner byid <unitId> <newOwner>
/rts-setunitowner byarea <x1> <y1> <z1> <x2> <y2> <z2> [unitType]
/rts-setunitowner bytype <unitType> <newOwner>
Building & Structures
/rts-createbuilding <type> <x> <y> <z> <owner> [rotation]
/rts-destroybuilding bypos <x> <y> <z>
/rts-setbuildingowner byarea <x1> <y1> <z1> <x2> <y2> <z2> <newOwner> [buildingType]
Game Control
/rts-win <player>
— Force a player win condition./rts-lose <player>
— Force a player loss condition.
Usage Summary
# Reset the map and respawn ores
/rts-reset
# Place a durable bridge between two points
/rts-placebridge 0 65 0 10 65 10
# Create a monster stronghold with 180° rotation
/rts-createbuilding stronghold 150 64 150 MonstersAI 180
# Change all villager units in area to Player2
/rts-setunitowner byarea -10 60 -10 10 70 10 Player2 villager
# Declare Player1 as the winner
/rts-win Player1
Command Block Integration
-
All Mapmaker commands are allowed from command blocks (no OP check), enabling:
- Automated scripted scenarios (timed base spawns, unit conversion, win triggers)
- Dynamic triggers (e.g. redstone pressure plate spawns)
- Chained logic via conditional blocks or function tags
Limits & Safeguards
- Area commands capped at 1000×1000×1000 blocks.
- Owner/player validity checked (invalid names return error).
- World bounds enforcement (Y height limits, spawn radius).
- Resource resets must be triggered server-side or in singleplayer worlds.
Installation
- Install Forge or Fabric for Minecraft 1.20.x+
- Place
reignofnether-boobcat-<version>.jar
in yourmods/
folder. - Optional: Modify
config/reignofnether-boobcat.json
to customize resource values. - To guarantee bridge stability, ensure server saves on shutdown.
/rts-help
in-game lists all commands and syntax.
Known Issues & Roadmap
- Switching
/rts-fog
mid-match may permit brief desyncs; recommend enabling fog before match start. - Bridge API persists on world loads, but broken tread only resets if
/rts-reset
is called. - Pathfinding recomputes when terrain changes (e.g. pistons move); a fallback defaults to simpler navigation if blocked.
- UIs currently only support vanilla factions; custom factions require explicit config overrides.
- Upcoming: Custom faction builder UI, dynamic visuals for commands (e.g. bridge ghost preview).
Credits
- Original Reign of Nether authored by solegendary under GPL v3.
- Boobcat Edition maintained and expanded by Boobcat—core A* movement (now multithreaded), fog rewrite, orthographic camera overhaul, resource modding, and scenario commands.
- Thanks to the Reign of Nether Discord community for ongoing testing and map support.
Feature Summary
- Modular, JSON-driven resource system
- Ore regen and reset support
- Optimized fog with anti-cheat
- Persistent temporary bridges
- Smart A* pathfinding (multithreaded)
- Orthographic camera rewrite
- Robust mapmaker command suite
- Full compatibility with modes like Classic, Wave Survival, King of Beacon
Sponsored by BattleforgePC.com – A modern fork of Reign of Nether, enhanced with mod-friendly configs, optimized systems, and new builder tools for scenario creators.