Reeling Scythes 2.0.2-1.21.1
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Boomerang changes:
Made thrown scythes deal damage while returning
Changed the damage type to use "reeling_scythes:swept" instead of trident damage
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Added more skins:
Bone (was intended earlier but never made it in the final version)
Wooden (as a joke, i will not be adding the other materials to the weapons)
Rainbow (for pride month)
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Cleaned up assets folder to remove un-used models/textures
Reeling Scythes 2.0.1-1.21.1
- Updated to 1.21.1
- Minor rendering changes (scythes now render with glint when thrown)
- Minor reach balance changes
Reeling Scythes 2.0.2-1.21.5
-
Boomerang changes:
Made thrown scythes deal damage while returning
Changed the damage type to use "reeling_scythes:swept" instead of trident damage
-
Added more skins:
Bone (was intended earlier but never made it in the final version)
Wooden (as a joke, i will not be adding the other materials to the weapons)
Rainbow (for pride month)
-
Cleaned up assets folder to remove un-used models/textures
Reeling Scythes 2.0.1-1.21.5
- Updated to 1.21.5
- Minor rendering changes (scythes now render with glint when thrown)
- Minor reach balance changes
Reeling Scythes 2.0.1
- Made Boomerang Entity hitbox bigger
- Fixed Claws Possibly looking wierd on others
- Added Climb Enchantment for claws
Reeling Scythes 2.0 Release
- Fully re-textures and re-written
- New abilities
- New Boomerang Enchantment
- Check out the gallery for more info!
- Made the Scythe's negative knockback work with the knockback enchant
- Changed the textures of the Scythes
- Changed translation of "Maul axe" to "Halberd"
- added more Cit renames (needs Cit Resewn or optifine to work)
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added 2 new weapon types
claw: fast attack speed low damage
netherite heavy pickaxe: high damage slow attack speed
- made netherite tools cost diamonds to enchant with enchancement
- Added Netherite Maul Axe
- Added Diamond Maul Axe
- Added Netherite Scythe
- Added Diamond Scythe



