Changelog
- Added dedicated menu & record keys (neither has a key bound to them by default)
- Improved in-progress build rendering
- Added rendering for builds while recording
- Changed 'cancel build' option description to be clearer
- Removed Fabric API event dependency.
- Displays highlights for blocks that are out of range and/or obstructed separately from others
- Added color selection!
- Fixed a bug that resulted in builds being deleted whenever their tail was modified
Changelog
- Fixed inverted build sort orders not actually going backwards.
- Fixed crash on startup when run with Ambidexterity (you should try that btw)
- Reordered build sort orders
- Added top to bottom and bottom to top sorts
- Builds can now exceed your range limit while placing. They will still require you to be in range at the time of each block's placement, however.
Changelog
- Internal performance improvements
- Added block order sort options
- Added basic framework for setting a custom filetype extension
- Improved build caching system
- Added a way to remove builds from the cycle list without removing them from the folder
- Build files can no longer be removed from the folder externally while game is running
- Fixed potential for a null pointer exception in MultiPlayerGameMode when interacting with other mods
- Fixed rapid cycling when holding the cycle button
- Now, it should only cycle once. I plan to make a mod to fix this for other mods.
- Changed the default build system
- Added visible build cache
- Fixed builds becoming cached when removing their tail
Patch 1
- Fixed sort order setting not reading from config file
Changelog
- Internal performance improvements
- Added block order sort options
- Added basic framework for setting a custom filetype extension
- Improved build caching system
- Added a way to remove builds from the cycle list without removing them from the folder
- Build files can no longer be removed from the folder externally while game is running
- Fixed potential for a null pointer exception in MultiPlayerGameMode when interacting with other mods
- Fixed rapid cycling when holding the cycle button
- Now, it should only cycle once. I plan to make a mod to fix this for other mods.
- Changed the default build system
- Added visible build cache
- Fixed builds becoming cached when removing their tail
Changelog
- Spin options are now renamed on the menu screen.
- They're now 'spin' and 'snap,' with tooltips describing the meaning of both.
- Tail display setting now actually loads from config.
- Quick access now works as intended.
- Added option to exclude builds accessible via quick access from cycling.
- This option cannot be on if all of your builds are accessible via quick access.
- If it somehow IS on, there's a failsafe for that too.
- This option cannot be on if all of your builds are accessible via quick access.
- Destroying a block placed while recording a build now removes that block from the build.
- Now you can fix your mistakes!
- Deleting or adding build files mid-session now reflects those changes immediately
- Added default build system with multiple failsafes.
- Deleting a build file in any manner is now recoverable until end of session (game session, not world session) by re-adding the name to the list in the Build Management tab, unless the build name is overwritten.
- Config error checker is more robust.



