jfl had to nerf my own mod
- Negative effects slowness and mining fatigue have been nerfed and now start at half part health and max out at level 4
- SplitAll damage distribution will now properly use armor
- Added padding for headshots so it doesnt kill in 2 shots with full netherite
- Negative effects are only ticked in survival
- Fixed ANOTHER infinite deathlock
- Fixed part healing
- idk
wtf
- Switched to new context attachments
- theoretically better healing and damage detection
- fill in the blank! we love this game! (Max health is ignored when setting health from nbt, fixes sync?)
- fixed
infinity damage - fixed NPE in certain edge cases
- better fatality handling
The Big One
- MedKit will slow the player down on use
- Healing is now handled from the
setHealthmethod, meaning better mod compatibility - Health threshold for weakness was lowered from 50% to 25% meaning now you wont have permanent weakness 2 after taking more than 3 hits!
- When head health is less than 30%, taking damage will give blindness momentarily
- Medicinal Herb now uses
#c:seedstag for better compat - Armor protection is calculated only for the specified part that is damaged (Durability too) (But base attribute strength is included by default)
torsoFataladded to config
Picking up speed!
- Added 4 items:
- Medicinal Herb (Crafted from flowers and used for Morphine and Bandages)
- Morphine (Grants an additional level of Sedation after each use)
- Bandage (Small Heals)
- Medkit (Big heals)
- New Effects
- Sedated (Lowers the level of debuffs from damage)
- Overdosed (After getting sedated too much, Bad beduffs for 5 minutes)
- New config options to go with these items
- If you head if below half health, taking damage will give you blindness for short time
- Added
bodyWeightmechanic to allow for customization of body part health. Access in the MAIN config
- Initial Release



