Note:Â Some changes require regenerated config files to take effect.
Fixes
- Fixed an issue where unsupported blocks (blocks that should not receive physics), such as air and liquids, were not being filtered from user-specified block definitions
- Fixed huge mushrooms from collapsing when naturally generated [config change]
- Fixed powder snow breaking immediately upon placement (assigned its own configuration file) [config change]
Changes
- Increased the mass of the default "Produce" block definition [config change]
Note:Â Some changes require regenerated config files to take effect.
Fixes
- Fixed an issue where unsupported blocks (blocks that should not receive physics), such as air and liquids, were not being filtered from user-specified block definitions
- Fixed huge mushrooms from collapsing when naturally generated [config change] Fixed powder snow breaking immediately upon placement (assigned its own configuration file) [config change]
Changes
- Increased the mass of the default "Produce" block definition [config change]
Note:Â Some changes require regenerated config files to take effect.
Fixes
- Fixed an issue where unsupported blocks (blocks that should not receive physics), such as air and liquids, were not being filtered from user-specified block definitions
- Fixed huge mushrooms from collapsing when naturally generated [config change]
Changes
- Increased the mass of the default "Produce" block definition [config change]
Fixes
- Fixed an issue which, when a default block definition was specified for a dimension, would apply default physics to blocks within definitions that were already blacklisted from that dimension via the
Definition.Physics.BlockDefinitionBlacklistconfiguration. - Fixed an issue which would limit beams protruding from pillars to be a maximum length of 8 blocks on the "realistic" engine, despite their support strength.
- Fixed an issue on the "simple" engine where blocks with a block definition, but no collision bounds, would cause the ground beneath them to fall if there was an air pocket.
- Fixed an issue where setting the "BeamStrength" value of a block definition to 1.0 would cause the blocks to float when not supported.
Enhancements
- Widened the scope for calculating additional cave strengthening.
Warning: Some configuration values will be reset upon loading this version for the first time.
Fixes
- Fixed the world definition "Physics.BlockDefinitionBlacklist" configuration being placed at the top-level rather than in the
Physicscategory [resets config value] - Fixed the world definition "Defaults.DefaultBlocksBlacklist" configuration being placed at the top-level rather than in the
Defaultscategory [resets config value] - Fixed an issue which, when a default block definition was specified for a dimension, would apply default physics to blocks within definitions that were already blacklisted from that dimension via the
Definition.Physics.BlockDefinitionBlacklistconfiguration - Fixed an issue which would limit beams protruding from pillars to be a maximum length of 8 blocks on the "realistic" engine, despite their support strength
- Fixed an issue on the "simple" engine where blocks with a block definition, but no collision bounds, would cause the ground beneath them to fall if there was an air pocket
- Fixed an issue where setting the "BeamStrength" value of a block definition to 1.0 would cause the blocks to float when not supported
Enhancements
- Widened the scope for calculating additional cave strengthening.
Fixes
- Fixed an issue which, when a default block definition was specified for a dimension, would apply default physics to blocks within definitions that were already blacklisted from that dimension via the
Definition.Physics.BlockDefinitionBlacklistconfiguration. - Fixed an issue which would limit beams protruding from pillars to be a maximum length of 8 blocks on the "realistic" engine, despite their support strength.
- Fixed an issue on the "simple" engine where blocks with a block definition, but no collision bounds, would cause the ground beneath them to fall if there was an air pocket.
- Fixed an issue where setting the "BeamStrength" value of a block definition to 1.0 would cause the blocks to float when not supported.
Enhancements
- Widened the scope for calculating additional cave strengthening.
Fixes
- Fixed the
ExtendedCollisionBoundssection of the block definition configuration not being in the correct category. This has been moved underDefinition.Physicsand has copied over any previous values from the old category. - Fixed an issue which prevented the
Definition.Defaults.DefaultBlocksBlacklistconfiguration from working. - Fixed an issue which, when a default block definition was specified for a dimension, would apply default physics to blocks within definitions that were already blacklisted from that dimension via the
Definition.Physics.BlockDefinitionBlacklistconfiguration. - Fixed an issue which would limit beams protruding from pillars to be a maximum length of 8 blocks on the "realistic" engine, despite their support strength.
- Fixed an issue on the "simple" engine where blocks with a block definition, but no collision bounds, would cause the ground beneath them to fall if there was an air pocket.
- Fixed an issue where setting the "BeamStrength" value of a block definition to 1.0 would cause the blocks to float when not supported.
Enhancements
- Widened the scope for calculating additional cave strengthening.
Note: Some changes require regenerated config files to take effect.
Fixes
- Fixed an error that could occur due to non-existent chunk data when performing chunk analysis
- Fixed an issue with extended block collision bounds not using relative directions for blocks that do not have any collision bounds
- Fixed blocks with a block definition, but no collision bounds, causing the ground beneath them to fall if there is an air pocket
- Blocks that land in liquids no longer "break" them
- Fixed the default physics for fence gates, so that they can now remain attached to blocks when opened [config change]
Improvements
- Further improvements to falling block relocation logic
- Amendments to filtering out blocks, such as flowers, bushes, and liquids, when applying default block definitions
Changes
- Changed the default "wood" block definition to specify logs via IDs instead of tags, as a temporary solution to Dynamic Trees compatibility issues [config change]
Note: Some changes require regenerated config files to take effect.
Fixes
- Fixed an error that could occur due to non-existent chunk data when performing chunk analysis
- Fixed an issue with extended block collision bounds not using relative directions for blocks that do not have any collision bounds
- Fixed blocks with a block definition, but no collision bounds, causing the ground beneath them to fall if there is an air pocket
- Blocks that land in liquids no longer "break" them
- Fixed the default physics for fence gates, so that they can now remain attached to blocks when opened [config change]
- Fixed out of place sections in configuration files (this will reset the affected properties to their default values)
Improvements
- Further improvements to falling block relocation logic
- Amendments to filtering out blocks, such as flowers, bushes, and liquids, when applying default block definitions
Changes
- Changed the default "wood" block definition to specify logs via IDs instead of tags, as a temporary solution to Dynamic Trees compatibility issues [config change]
Note: Some changes require regenerated config files to take effect.
Fixes
- Fixed an error that could occur due to non-existent chunk data when performing chunk analysis
- Fixed an issue with extended block collision bounds not using relative directions for blocks that do not have any collision bounds
- Fixed blocks with a block definition, but no collision bounds, causing the ground beneath them to fall if there is an air pocket
- Blocks that land in liquids no longer "break" them
- Fixed the default physics for fence gates, so that they can now remain attached to blocks when opened [config change]
Improvements
- Further improvements to falling block relocation logic
- Amendments to filtering out blocks, such as flowers, bushes, and liquids, when applying default block definitions
Changes
- Changed the default "wood" block definition to specify logs via IDs instead of tags, as a temporary solution to Dynamic Trees compatibility issues [config change]
Note: Some changes require regenerated config files to take effect.
Changelog [1.20.1-1.0.0-rc2]
Improvements
- Improved logic for falling block relocation
- Reduced forced chunk loading when calculating block physics
Fixes
- Fixed fence gates breaking when opened [config change]
- Introduced missing block definition for ladders, which could cause structures to float [config change]
- Introduced missing block definition for lanterns, which could cause structures to float [config change]
- Fixed an issue where blocks that were crushed by falling blocks wouldn't drop their resources
- Removed physics for wall signs to prevent them from immediately breaking upon placement
- Fixed hoppers from preventing themselves, and some other blocks, from being stacked on top [config change]
- Fixed a crash which would occur when setting a dimension's default block definition to one which did not contain any blocks by default
- Fixed an issue which caused the default block definition of a dimension to override the existing block definitions
- Fixed snow powder blocks from immediately breaking when updated [config change]
Changes
- Changed the default "leaves" block definition to specify blocks via IDs instead of tags, as a temporary solution to Dynamic Trees compatibility issues [config change]
- Changed wooden blocks to now be able to float on liquids by default [config change]
Note: Some changes require regenerated config files to take effect.
Changelog [1.19.2-1.0.0-rc2]
Improvements
- Improved logic for falling block relocation
- Reduced forced chunk loading when calculating block physics
Fixes
- Fixed fence gates breaking when opened [config change]
- Introduced missing block definition for ladders, which could cause structures to float [config change]
- Introduced missing block definition for lanterns, which could cause structures to float [config change]
- Fixed an issue where blocks that were crushed by falling blocks wouldn't drop their resources
- Removed physics for wall signs to prevent them from immediately breaking upon placement
- Fixed hoppers from preventing themselves, and some other blocks, from being stacked on top [config change]
- Fixed a crash which would occur when setting a dimension's default block definition to one which did not contain any blocks by default
- Fixed an issue which caused the default block definition of a dimension to override the existing block definitions
- Fixed snow powder blocks from immediately breaking when updated [config change]
Changes
- Changed the default "leaves" block definition to specify blocks via IDs instead of tags, as a temporary solution to Dynamic Trees compatibility issues [config change]
- Changed wooden blocks to now be able to float on liquids by default [config change]
Note: Some changes require regenerated config files to take effect.
Changelog [1.18.2-1.0.0-rc2]
Improvements
- Improved logic for falling block relocation
- Reduced forced chunk loading when calculating block physics
Fixes
- Fixed fence gates breaking when opened [config change]
- Introduced missing block definition for ladders, which could cause structures to float [config change]
- Introduced missing block definition for lanterns, which could cause structures to float [config change]
- Fixed an issue where blocks that were crushed by falling blocks wouldn't drop their resources
- Removed physics for wall signs to prevent them from immediately breaking upon placement
- Fixed hoppers from preventing themselves, and some other blocks, from being stacked on top [config change]
- Fixed a crash which would occur when setting a dimension's default block definition to one which did not contain any blocks by default
- Fixed an issue which caused the default block definition of a dimension to override the existing block definitions
- Fixed snow powder blocks from immediately breaking when updated [config change]
Changes
- Changed the default "leaves" block definition to specify blocks via IDs instead of tags, as a temporary solution to Dynamic Trees compatibility issues [config change]
- Changed wooden blocks to now be able to float on liquids by default [config change]
Note: Some changes require regenerated config files to take effect.
Changelog [1.16.5-2.0.0-rc2]
Improvements
- Improved logic for falling block relocation
- Reduced forced chunk loading when calculating block physics
Fixes
- Fixed fence gates breaking when opened [config change]
- Introduced missing block definition for ladders, which could cause structures to float [config change]
- Introduced missing block definition for lanterns, which could cause structures to float [config change]
- Fixed an issue where blocks that were crushed by falling blocks wouldn't drop their resources
- Removed physics for wall signs to prevent them from immediately breaking upon placement
- Fixed hoppers from preventing themselves, and some other blocks, from being stacked on top [config change]
- Fixed a crash which would occur when setting a dimension's default block definition to one which did not contain any blocks by default
- Fixed an issue which caused the default block definition of a dimension to override the existing block definitions
- Fixed snow powder blocks from immediately breaking when updated [config change]
- Fixed falling blocks that fell into water not being set as waterlogged
Changes
- Changed the default "leaves" block definition to specify blocks via IDs instead of tags, as a temporary solution to Dynamic Trees compatibility issues [config change]
- Changed wooden blocks to now be able to float on liquids by default [config change]
Note: Some changes require regenerated config files to take effect.
Changelog [1.12.2-3.0.0-rc2]
Improvements
- Improved logic for falling block relocation
- Reduced forced chunk loading when calculating block physics
Fixes
- Fixed fence gates breaking when opened [config change]
- Introduced missing block definition for ladders, which could cause structures to float [config change]
- Introduced missing block definition for lanterns, which could cause structures to float [config change]
- Fixed an issue where blocks that were crushed by falling blocks wouldn't drop their resources
- Removed physics for wall signs to prevent them from immediately breaking upon placement
- Fixed hoppers from preventing themselves, and some other blocks, from being stacked on top [config change]
- Fixed a crash which would occur when setting a dimension's default block definition to one which did not contain any blocks by default
- Fixed an issue which caused the default block definition of a dimension to override the existing block definitions
- Fixed snow powder blocks from immediately breaking when updated [config change]
- Fixed falling blocks not making sounds when sliding
Changes
- Changed the default "leaves" block definition to specify blocks via IDs instead of tags, as a temporary solution to Dynamic Trees compatibility issues [config change]
- Changed wooden blocks to now be able to float on liquids by default [config change]


