- Prevent a crash when rendering Material Blocks without them being in the world
- In particular, this fixes a crash with the mod "Hold My Items", although due to limitations of that mod, Material blocks will have their default appearance (similar to Apprentice's Salt) in first person when using it
- Fixed various issues preventing the mod from loading on dedicated servers
- Fix issue with custom crafting that broke 2x2 crafting with Polymorph installed
Welcome to version 10! This is a major update, so while past worlds should work without issue, I recommend making a backup.
- Added the custom Material system
- Materials can be created by the player dynamically and are saved in the world
- Materials can also be defined using KubeJS
- Added the Discovery Desk
- Added the /reactive materials command tree
- Added Adept Salts
- Added Creation Salts
- Added throwable Reaction Flasks
- Added Gold Thread
- Added Inert Crystals
- Added Omen and related reactions
- Added Phantom Quilt
- Improved the Rending Plinth
- Using a Bottle of Warp on the Gateway will create a new Linked Bottle of Warp to your current location
- Added new activation animation
- Added Nodule Growth and Cryogenesis Reactions
- Reworked visuals for the Living Staff of Power
- Reworked visuals for the Curse Assimilation and Astral reactions
- Adjusted some Journal entries and organization
- Fixed typos in the SGA invocation in the journal (thanks to heksile on CurseForge for finding them!)
- Update compatibility range for KubeJS to allow the mod to load with its versions
2101.7.2+- The new compatibility range extends to all
2101.7.xversions
- The new compatibility range extends to all
- Fix issues in the Cultivation and Inert Crystal Journal entries
- Fixed typos in the SGA invocation in the journal (thanks to heksile on CurseForge for finding them!)
Welcome to version 10.0.0! This is a major update, so while past worlds should work without issue, I recommend making a backup.
- Added the custom Material system
- Materials can be created by the player dynamically and are saved in the world
- Materials can also be defined using datapacks
- Added the Discovery Desk
- Added the
/reactive materialscommand tree - Added Adept Salts
- Added Creation Salts
- Added throwable Reaction Flasks
- Added Gold Thread
- Added Inert Crystals
- Added Phantom Quilt
- Improved the Rending Plinth
- Using a Bottle of Warp on the Gateway will create a new Linked Bottle of Warp to your current location
- Added new activation animation
- Added Nodule Growth and Cryogenesis Reactions
- Reworked visuals for the Living Staff of Power
- Reworked visuals for the Curse Assimilation and Astral reactions
- Adjusted some Journal entries and organization
- Required NeoForge version is now
21.1.181or above - Supported KubeJS version is now
2101.7.1or above
- Added compatibility recipes and tags for MagiChem, Malum, and Wizards Reborn
- Fixed Shulker Crucibles duplicating when self-destructing through various means
- Fixed repeated requests for KubeJS reaction aliases when KubeJS installed but there are no custom reactions
- Fix endlessly requesting KubeJS reaction aliases if there are no KubeJS reactions but KubeJS is installed
- Reestablished Create support for its version
6.0.0 - Fixed overly long cooldown on reaction journal page request system. This prevents a theoretical hang on world load
- Updated Create support for its version
6.0.0- This removes support for versions prior to
6.0.0
- This removes support for versions prior to
- Added support for Json Things to make custom Powers
- This is in addition to existing KubeJS support, and works alongside it
- Json Powers can be used in KubeJS reactions, as well as recipes
- Custom power bottles can also be defined using thingpacks
- (KubeJS) Fixed an issue that caused custom reactions to not render in multiplayer
- (KubeJS) Made it no longer necessary to test reaction criteria on the client side
- This raises the KubeJS Integration Version to
3.1
- This raises the KubeJS Integration Version to
- (Internal) Reactions now are only created on the server. There should be no outward change in behavior as a result of this
- Added support for Json Things to make custom Powers
- This is in addition to existing KubeJS support, and works alongside it
- Json Powers can be used in KubeJS reactions, as well as recipes
- Custom power bottles can also be defined using thingpacks
- (KubeJS) Fixed an issue that caused custom reactions to not render in multiplayer
- (KubeJS) Made it no longer necessary to test reaction criteria on the client side
- This raises the KubeJS Integration Version to
3.1
- This raises the KubeJS Integration Version to
- (Internal) Reactions now are only created on the server. There should be no outward change in behavior as a result of this
- (KubeJS) Removed the need to register reaction criteria at startup
- (KubeJS) This is a breaking change for those using custom reactions
- (KubeJS) A migration guide is provided here
- (KubeJS) The KubeJS Integration Version is now
3.0
- Removed excess translucent pixels from the Bottle of Light texture
- Updated the Simplified Chinese Translation (ChuijkYahus)
- Changed the default setting of the
showPowerSourcescient-side config option to "true"
- (KubeJS) Removed the need to register reaction criteria at startup
- (KubeJS) This is a breaking change for those using custom reactions
- (KubeJS) A migration guide is provided here
- (KubeJS) The KubeJS Integration Version is now
3.0
- Removed excess translucent pixels from the Bottle of Light texture
- Updated the Simplified Chinese Translation (ChuijkYahus)
- Added experimental compatibility between the Rending Plinth and Iris shaders
- To take advantage of this, one must add
reactive:gatewayto each shader'sblock.propertiesin the same category asminecraft:end_gateway - See https://github.com/hjake123/reactive/wiki/Iris-Shader-Compatibility for detailed instructions
- This feature only seems to work with some shaders
- There is an option to disable this interaction in the client config (which renders the gateway invisible with shaders)
- To take advantage of this, one must add
- Fixed the Power Result slot being drawn even when the config to show power outputs is turned off
- Added a translation for the Rending Plinth's Gateway
- Stopped overriding the Remote Getaway advancement



