Rad Gyms 0.1.6-stable for Cobblemon 1.6.1
on Feb 15, 2025What's Changed
New
- Exit rope item: Allows you to run from gym
ru-rutranslation
Bugfixes
- Fixed trainer names in battle log
- Revamped instance cleaning mechanism
- Fixed creative checks for mod items
- Rarities for gym keys
Full Changelog: https://github.com/gitoido-mc/rad-gyms/compare/v0.1.5-stable...v0.1.6-stable
Rad Gyms 0.1.5-stable for Cobblemon 1.6.1
on Feb 13, 2025What's Changed
- fix: fainted condition check
Rad Gyms 0.1.4-stable for Cobblemon 1.6.1
on Feb 13, 2025What's Changed
- feat: Added attuned elemental keys
- feat: Added config file with ability to customize gym entrance use limit per player
- feat: i18n - added sv_SE localization
- chore: Major code cleanup
- fix: Networking issues hammered out finally
Full Changelog: https://github.com/gitoido-mc/rad-gyms/compare/v0.1.3-stable...v0.1.4-stable
Rad Gyms 0.1.3-stable for Cobblemon 1.6.1
on Feb 11, 2025What's Changed
- feat: Boot player from gym on team fainted
Rad Gyms 0.1.2-stable for Cobblemon 1.6.1
on Feb 11, 2025What's Changed
- fix: Gym level slider now sets internal level value correctly
- fix: Respect world border when deciding where to spawn player
- fix: Publish only on release
- feat: pt_BR localization by Jão in Cobblemon discord
- fix: Added additional checks to onGymBattleWon event handler
- fix: wrong parsing of count_per_level_threshold gym json property
- fix+chore: missing key recipe, datagen updates
- feat+fix+chore: manual teams, entrance nbt fixes
- feat: Gym rewards via loot tables
![Rad Gyms [Cobblemon]](https://cdn.modrinth.com/data/eF8kqlHd/b007874f499316a144be46c6f22b7a2cd7aa02ef.png)


