Compatibility
Minecraft: Java Edition
1.21.5–1.21.7
Platforms
Creators
Details
Licensed MIT
Published 2 months ago
Updated 2 months ago
To Users│給使用者
If the data pack you are playing requires this data pack as a prerequisite, just add this data pack to the data pack folder.│如果你所遊玩的資料包需要使用該資料包作為前置,那麼只需將此資料包也加進資料包資料夾即可。
To Data Pack Creator│給資料包製作者
The following is a description of all the new functions added to this data pack.│以下是該資料包新增的所有函數的功能介紹
- Causes the executor to shoot an entity, which will be launched in the direction the executor is looking. If the entity is a projectile, the entity's
Ownerdata will be set to the executor'sUUID.│使執行者射出一個實體,該實體會朝執行者所看的方向發射出去。如果該實體為投射物,則該實體的Owner資料會被設為執行者的UUID。/function projectile_motion:projectile {entity_type:"<entity_type>",nbt:"<nbt>",speed:"<speed>"}- <entity_type> The type of entity to summon, not necessarily a projectile.│要召喚的實體的類型,不一定要是投射物。
- <nbt> The initial NBT of the entity when it is summoned. To use the entity's default NBT, enter
{}. All"in this value must be changed to\".│實體召喚出來時初始的nbt,如果使用實體默認的nbt則輸入{}。該值中的所有"必須改成\"。 - <speed> The initial velocity of the entity when it is launched, in m/tick.│實體發射出去時的初始速度,單位為
m / tick。
- Launches the executor in the direction it is looking.│將執行者朝著其看向的方向發射出去
/function projectile_motion:launch {speed:"<speed>"}- <speed> The initial velocity of the entity when it is launched, in m/tick.│實體發射出去時的初始速度,單位為m/tick。



