Compatibility
Minecraft: Java Edition
1.21.5–1.21.7
Platforms
Creators
Details
Licensed MIT
Published 2 weeks ago
Updated 2 weeks ago
給使用者│To Users
如果你所遊玩的資料包需要使用該資料包作為前置,那麼只需將此資料包也加進資料包資料夾即可。│If the data pack you are playing requires this data pack as a prerequisite, just add this data pack to the data pack folder.
給資料包製作者│To Data Pack Creator
以下是該資料包新增的所有函數的功能介紹│The following is a description of all the new functions added to this data pack.
- 使執行者射出一個實體,該實體會朝執行者所看的方向發射出去。如果該實體為投射物,則該實體的
Owner資料會被設為執行者的UUID。│Causes the executor to shoot an entity, which will be launched in the direction the executor is looking. If the entity is a projectile, the entity'sOwnerdata will be set to the executor'sUUID./function projectile_motion:projectile {entity_type:"<entity_type>",nbt:"<nbt>",speed:"<speed>"}- <entity_type> 要召喚的實體的類型,不一定要是投射物。│The type of entity to summon, not necessarily a projectile.
- <nbt> 實體召喚出來時初始的nbt,如果使用實體默認的nbt則輸入
{}。該值中的所有"必須改成\\\"。│The initial NBT of the entity when it is summoned. To use the entity's default NBT, enter{}. All"in this value must be changed to\\\". - <speed> 實體發射出去時的初始速度,單位為
m / tick。│The initial velocity of the entity when it is launched, in m/tick.
- 將執行者朝著其看向的方向發射出去│Launches the executor in the direction it is looking.
/function projectile_motion:launch {speed:"<speed>"}- <speed> 實體發射出去時的初始速度,單位為m/tick。│The initial velocity of the entity when it is launched, in m/tick.



