📝 Improvements
- Grouped the two Paper and two Paper Stack recipes using the
groupproperty to reduce clutter in recipe listings and advancements
📝 Improvements
- Changed pouch and crop sack breaking behavior:
— When broken while sneaking (shift), the block now drops full pouches/sacks instead of individual seeds/crops (one pouch per 4 units).
— Any leftover seeds/crops less than 4 units drop as individual items.
— Breaking without sneaking continues to drop all seeds/crops as individual items. - This change improves inventory management and consistency with stacking logic.
🛠️ Changed
- Increased capacity of pouches and sacks from 60 to 124 items.
- Pouches and sacks now drop 4 seeds/crops instead of the container itself.
- Updated tooltips to reflect the new capacity and drop behavior.
🛠️ Improvements
- Pouches now support visual fill levels, just like sacks.
- Fill level thresholds have been updated for both sacks and pouches:
- Empty — less than 4 seeds or crops.
- Full — more than 56 seeds or crops.
📝 Improvements
- Updated texture for Leather Pack.
✨ New
- Added three new crop sacks: Sack of Potato, Sack of Carrot, and Sack of Beetroot.
- These sacks behave similarly to seed pouches — they can be placed as blocks and used to store respective crops.
- Each crop sack shows different fill levels depending on how much crop is stored inside.
- Added full tooltip descriptions for all three new sacks.
- Added crafting recipes and advancements for each new crop sack.
🛠️ Improvements
- Adjusted sack hitboxes for more accurate collisions and visuals
- Sacks no longer transform Farmland into Dirt when placed on top
🐞 Fixed
- Blocked placement of sacks and pouches on non-solid surfaces
📝 Fixed
- Fixed visual artifacts on seed pouch models caused by transparent texture edges.



