you can now overwite vanilla particles entirely with custom particle types added DISTANCE_SQUARED variable to particle expressions
changed some things related to fluid rendering on fabric to work with new versions.
backported more (minor) stuff
wildcards can be used in target arrays
fixed wildcard for biome mods
- added world border colors
- fixed CIM being overwritten by moels overrides such as the ones bow has. You can now change those as normal
- added simple texts to gui modifiers
- added world border colors
- fixed CIM being overwritten by moels overrides such as the ones bow has. You can now change those as normal
- fixed lightmaps not applying night vision
- fixed an issue with particle expressions
- particle initializers can now set hitbox size.
- added new target type that allows targeting more targets at once. Syntax is "*" for all entries or "some_mod_id:*" to just target all entries with a given mod ID
- backported some fixes
- fixed a crash on fabric due to custom particles




