- fixed an issue with color cache not being cleared and repopulated correctly causing rare issues on reload
- fixed fabric fluid fog color not having pos argument
- optimized expressions to just use a concurrent approach when used by block colors. This means that all non blocks colormaps that use expressions should be much faster now
- fixed cloud height expression
- fixed fluid modifiers not using concurrent colormaps
- optimized expressions to just use a concurrent approach when used by block colors. This means that all non blocks colormaps that use expressions should be much faster now
- optimized expressions to just use a concurrent approach when used by block colors. This means that all non blocks colormaps that use expressions should be much faster now
- fixed cloud height expression
- optimized expressions to just use a concurrent approach when used by block colors. This means that all non blocks colormaps that use expressions should be much faster now
woraround for another issue on fabric when pack was unloaded
fixed an issue on fabric
- added screen_time animated texture mode
- colormap with biome sample can no longer crash. If it were to fail getting a color it will simply output black and log an error. Relevant because of some very rare issue that can happen during a reload on fabric




