I am not gonna even talk about this.
Fixed various bugs with first person animations.
- Port to 1.21.11
- Some refactor...
Fixed crash when using certain modifiers. (Thanks to PROHitman for reporting the bug.)
IMPORTANT!!
Remove the following line from your build.gradle if you're on NeoForge:
additionalRuntimeClasspath "org.javassist:javassist:3.30.2-GA"
Changes
Added a method for getting bones from the controller called getBone. (This allows you to enable/disable bone axes mid-animation)
Blender animations now support particles keyframes.
You can now disable an axis on Bedrock format animations by setting the first keyframe to "pal.disabled". (Look at disable_tests.json for an example.)
Bug Fixes & Small Changes
Fixed an issue where you can't use Mocha (our Molang engine) classes without causing a crash.
Miscellaneous very minor performance improvements.
Better logging when an animation is not found.
Updated molang compiler.
Fixed an issue with the mod's events and registries causing a crash on NeoForge.
IMPORTANT!!
Remove the following line from your build.gradle if you're on NeoForge:
additionalRuntimeClasspath "org.javassist:javassist:3.30.2-GA"
Changes
Added a method for getting bones from the controller called getBone. (This allows you to enable/disable bone axes mid-animation)
Blender animations now support particles keyframes.
You can now disable an axis on Bedrock format animations by setting the first keyframe to "pal.disabled". (Look at disable_tests.json for an example.)
Bug Fixes & Small Changes
Fixed an issue where you can't use Mocha (our Molang engine) classes without causing a crash.
Fixed a cape bug.
Miscellaneous very minor performance improvements.
Better logging when an animation is not found.
Updated molang compiler.
Fixed an issue with the mod's events and registries causing a crash on NeoForge.



