- Update to 1.21.10
Added:
- Sparse Pale Garden
- New forest biome
- Uses forest tree placement with the thinner custom pale oaks
- Lighter fog
- Added new custom pale oak variants with Creaking Hearts
- Added to Pale Garden
- Added an early return point for the FogRendererMixin
Changed:
- Remade Vampire Bats Model & Animations in GeckoLib
- Reworked Vampire Bats AI with SmartBrainLib
- Remade Pale Axolotl Model & Animations in GeckoLib
- Eyes are now emissive
- Added Sparse Pale Garden to the Scholar of The Pale advancement
Fixed:
- Falling Moss particles no longer occasionally spawn black
- Only Flower Pots with Eyeblossoms in them should glow now
- Fix Falling Moss particles spawning black
- Added Creaking Hearts to some of the custom trees
- Fixed Pale Axolotl gills in swim animation
- Update Pale Axolotl swim animation
- Still needs a little more polishing, the math isn't quite right
- Add Pale Axoltol idle animation
- Add WIP Pale Axolotl swim animiation
- Fix Z-Fighting on the Pale Axolotl's gills
- Minor positional adjustment to the bottom left gill
- Update PA walk animation
- Add a WIP Pale Axolotl walk animation
- Made the Pale Axolotl's eyes emissive
- Fixed a small error making all flower pots glow, not just ones with eyeblossoms in
- Added an early return point for the FogRendererMixin
- Vampire Bats are now less likely to wipe out the local ecosystem
- Moved its TargetOrRetaliate from the top of FirstApplicableBehaviour to OneRandomBehaviour and added a 1 - 2 minute cooldown
- Fix Z-Fighting on Vampire Bat ears
- Move Pale Axolotl model and textures to Geckolib
- Removed all Pale Axolotl animations in preparation for remaking with Geckolib
- Vampire Bats are animated again
- Rework Vampire Bat model, texture with Geckolib
- Animations are broken and spamming logs again (look its an alpha lol)
- Update to Evening Star Lib 1.0.2
- Vampire Bat's AI is now mostly re-written
- Only remaining issue I'm aware of is during combat movement, please report any unexpected behavior on GitHub/Discord
- Vampire Bats make sounds again
- Vampire Bats should no longer walk
- They are still flying along the ground
- Vampire Bats have pathing again
- Vampire Bats again ignore fall damage
- More Vampire Bat work
- Can ignore gravity again
- No flight AI atm
- Can ignore gravity again
Added:
- Added subtle fog to Sparse Pale Garden
- Springs (should) now spawn in Sparse Pale Gardens
Fixed:
- Added Sparse Pale Garden to the Scholar of The Pale advancement
- Vampire Bats spawn again
- They are still very broken lol
-
New Biome: Sparse Pale Garden
- Name subject to change
- "Normal forest" version of the Pale Garden
- does that make sense? no probably not
-
I'm in the process of re-making all the mobs and the Vampire Bat is currently broken (and spamming the logs), so, you've been warned lol
Re-Upload to fix "No color source environment found" error
2.0.2
- Switched luminance values for horror and regular mode
- Horror: 3
- Regular: 5
This change was made back in April in Pale World - Effects Only and I forgot to include it in the full mod whoops
I'm getting back to working on this after a few months I got tired of waiting for the libraries I wanted to update, I'll simply do what I can with what I have, hoping to get an Alpha for 2.1 up soonish (but I make no promises lol)




