Iris/Oculus For Simple Clouds
Official Beta Release: with Distant Horizons now supported I can safely say that this mod is in beta. There may still be some bugs, but the core functionality is there. Next update will focus on compatibility with immersive engineering and fixing the cloud shadow map issue with the shader.
Added
Fixed
- Flickering issue using Distant Horizons.
Changed / Removed
Iris/Oculus For Simple Clouds
Added
- DH COMPAT 🎉🎉🎉
Fixed
Changed / Removed
PS: FLICKERING CLOUDS WHEN USING SHADERS: continuous flashing can be a trigger for people with photosensitive epilepsy. If you are sensitive to flashing visuals, I recommend avoiding this version for now.
Iris/Oculus Atmosphere
Added
- Terralith and Nature’s Spirits biome support, enabling the forecast, humidity, and sunlight models to recognise these worldgen packs out of the box.
Fixed
- Improved weather stability logic to avoid rapid cloud cycling or “rave” behavior between biomes.
- Corrected humidity-to-rain intensity mapping to produce smoother transitions.
- Cloud region spawning no longer stalls behind stuck async workers, preventing empty skies on fresh worlds.
Changed / Removed
- Forecast updates now occur asynchronously, ensuring seamless regional transitions and no TPS impact during major weather changes.
- Forecast curves were rebalanced to keep daytime highs/lows anchored to realistic seasonal envelopes before wind, humidity, and storm modifiers are applied.
Initial Release



