- Fixed Nirvana Integration recipes not having correct conditions
- Fixed unclear console message
- Fixed loot modifier names
- Made Tortoises unable to swim
- Fix Goose spawn conditions
- Added missing goose spawn placements
- Fixed crash to do with warding effigies
- Added many new translations
- Allowed our water surface plants to be placed on ice
- Fixed ocean salmon variant being applied to cods instead
- Fixed frozen shore crashing due to incorrect spawn type
- Added missing lang for the goose
- Added list of supported mods in EveryCompat to increase efficiency
- Added our blocks and items to the appropriate Serene Seasons tags
- Added Snow! Real Magic! compatibility (our snowlogging will be overriden by theirs and our plants now get snowlogged properly)
Tortoises:
- A new animal living in underground burrows, hates whatever disturbs its peace, and prefers avoiding conflict by hiding in its shell
- When bred with Beetroot, will look for a dark spot without skylight, and lay its eggs there. These eggs will take a while to hatch, so take good care of them!
- When a baby tortoise grows up, it will shed part of its Sturdy Scute, which can be used to craft a Tortoise Shell. This new chestplate will slow you down, make you immune to knockback, and act like a shield on your back. Don't like its look? Try putting it in a Styling Table from Vanity!
Geese:
- The goose, bully of the wetlands, is here. This highly confrontational and rude bird is... not great company.
- It will threaten any player nearby, especially if they're holding their favorite food: pumpkin seeds
- When hit, will do its best to make you pay for it. If it finds its strength lacking, it will run away.
- Loves playing around in water!
- When killed, will drop a lot of feathers. Not that we're encouraging that, of course. But you know, accidents happen...
New and Revamped Biomes:
- The prairie is a new, warm plainslike biome - with large amounts of horses, cows, and varied foliage. Often found between Plains and Savannas, is quite a homely place for a homestead or a ranch.
- The Lavender Fields are a new variant of Meadows. More densely wooded, and fully covered by beautiful Lavender Bushes. Ideal for relaxing walks in the hills.
- The Old Growth Birch Forest is now golden, and full of bees. Check it out yourself, it really is golden.
- The Forest's colors have been recalibrated, to look much more appealing and less unnaturally vibrant
General Surface Tweaks:
- The world will now contain Crags, large rocks sticking out of the terrain. They tend to clump near eachother, and will add back some of that beloved alpha-era looking terrain.
- Gravel Shores will now line most bodies of water in temperate and colder biomes.
- Mud shores will now line most swampy bodies of water.
- Mushroom Fields now have a Silt shoreline.
River and Beach Biomes:
- Frozen Shores are a frozen variant of Stony Shores
- Tropical Beaches will line the Jungles, ideal for building a Bamboo Hut and enjoying a vacation
- Mud Beaches will separate Swampy biomes from the Ocean, providing an unusual and fascinating shoreline.
- Lush Rivers will flow through Jungles, containing Pink Dolphins and Flamingo Geese.
- Blackwater Rivers will flow through Swampy biomes, being a great place to find Billhook Bass and Mangroves.
- Desert Rivers will flow through Deserts, sometimes bringing some greenery to the wastelands.
New, Mysterious Items:
- Some items will be found in the creative inventory, I wonder where they're found?
- Living Urns have been seen being smuggled around villages, a merchant once told me he grabbed them from the trap-filled depths of a pyramid, and another said some ruins in the Jungle had weird, "face-having pots"
- Ancient Bronze Masks have been spoken of in old tales, yet finding an intact one seems impossible.
Mod Integration:
- Nirvana has a new type of Joint, a throwable and explosive one, used to craft THC. A consistency piece, that adds a fun, nom-violent new way to distribute peace.
- EveryCompat now has integration with our Bookshelves and Trimmed Planks! Big thanks to @felixe_ for this!
Miscellaneous
- Some unobtainable stuff, such as Mooses and Rose Vines, are in the creative inventory. Feel free to play with them, but don't report any bugs about them, they're unfinished.
- Some new mob variants, such as fully-black chickens, are now roaming through the scariest biomes.
- Many rebalancing and feature-distribution tweaks, the world should feel and look much better than usual
- Added Herobrine
- Fixed Pickaxe Tag breaking when Farmer's Delight isn't installed, thank you Monka!
- Fixed a bug regarding #mineables/pickaxe
- Added Boreal Forests, a more temperate version of Taigas
- Fixes to Hardtack Loot Tables
- Bunch of Model Tweaks
- Added a couple integration recipes that were missing
- Candles can be put on Fruit Cakes
No Man's Land 1.3.0 is here!
Notable changes include:
- Many new foods! Including but not limited to pesto foods, fruit cake, and a pot of witch stew.
- A sound overhaul for nml! Special thanks to our two new sound designer contributors.
- Icicles!
Full Changelog:
New Features:
- New Foods: Pesto is now a new ingredient for food and many farmer's delight integration foods were added including two feasts, a cake, and a pot
- Icicles: Found under frozen trees. Try not to hit your head on them!
- Sound Improvement: Added new sounds for sconce torches, torch extinguishing, monster anchors, and spike traps.
Changes & Tweaks:
- Overhauled cave biome generation, you should no longer see surface cave biomes
- Podzol can now be tilled into dirt
- Improved pine nut and walnut drop rates
Mod Integration:
Serene Seasons:
- Made frosted grass gradually melt when needed
Bug Fixes:
- Fixed taps spawning particles even when not filling a cauldron
- Fixed deer sometimes jumping too high up
- Fixed missing beachgrass loot table
- Fixed succulents and barrel cacti not being bonemealable anymore
- Fixed missing tags from trimmed planks and sconce torches
- Fixed incorrect lectern recipe
For more info on anything, check out the wiki or join the discord!
- Fixed some biome tag issues
- Fixed some console errors and a missing blockstate
- Added a new snowy wolf variant for frozen woods
- Added starflower, a new snowy flower
- Increased the fog of the frozen woods
- Mechanical ploughs from Create now break rails regardless of collision shape
- Added a registry alias for placed pears and apples to account for their id change in 1.2.0
- Fixed our added fences and bookshelves having incorrect tags
No Man's Land 1.2.0 is here!
Notable changes include:
- New biomes, the Dark Taiga and Frozen Woods!
- New warm and cold pig variants
- Boatload integration!
- The new timber wolf variant
Full Changelog:
New Features:
- Dark Taiga: A variant of the taiga with thinner tree shapes and darker colors overall and a new wolf variant (timber).
- Frozen Woods: A forest of white trees that may have some igloos.
- New Pig Variants: Welcome the bushpig, riverhog, wartypig, and wooly pig!
Changes & Tweaks:
- Reduced how common fairy rings (mushroom circles) are
- Made old growth taigas denser
- Updated frog leg texture
- Updated badlands husk texture
- Allowed bonemealing flowers, sugar cane, cactuses, and much more using dispensers
- Monster anchors' resurrection range default is now increased to 7 (previously 5) and the range is now also part of the block entity's data
Mod Integration:
Boatload:
- All added boat types now have nml wood counterparts
Bug Fixes:
- Fixed taps crashing when filling a cauldron beyond level 1
- Fixed a silt stair blockstate being untextured
- Fixed bonemealing shelf mushrooms not consuming bonemeal
For more info on anything, check out the wiki or join the discord!
- Fixed crash when a projectile spawns
- Fixed mixin crash
- Fixed nml boats losing data on world load (including inventory)
- As a consequence, all current nml boats will be deleted as they were reimplemented
- Updated to Mixed Litter 0.0.3
- Fixed tap blocks not filling new 4 layered cauldrons passively
- Torchflower is no longer a bonemealable flower
- Thistles are now tagged as small flowers correctly
- Wolves now spawn in savannas
- Changed spread patch features such as flowerbeds to have more varying sizes and densities
- Fixed the curse of blue fog when under the darkness effect in the deep dark
- Fixed warding effigies repelling all mobs and not just monsters
- Added many new translations
- Fixed crash when no mod requesting the neoforge milk fluid is installed
No Man's Land 1.1.0 is here!
Notable changes include:
- A new dependency library called Mixed Litter that contains the mob variant and remodel code
- Warding Effigies! As the name suggests, they're a new block to help ward an area from monsters
- New Silt Building blocks!
- A lot of Create mod integration, especially concerning Resin Oil!
Full Changelog:
New Features:
- Warding Effigies. A new block found in dungeon loot that can be placed on the ground to prevent monster spawning and repel monsters away in a radius dependent on the amount placed together in the same block position (up to 4)
- Silt Building Blocks. Dross Tiles, Silt Bricks, and Coarse Silt
- Resin Oil Virtual Fluid. Resin oil itself is not new, however it now has a virtual (non-placeable) fluid that can be piped around
Changes & Tweaks:
- Cauldron Interactions (such as apples being dipped in honey or pears in maple syrup) are now a recipe type!
- Resin oil cauldrons now apply the flammable effect to any entity inside
- Our honeyed apple will now override the honeyed apple added by Create
- All cauldrons added by NML now have 4 layers rather than 3, to hold a full bucket (1000mb) of fluid where one bucket is 4 bottles (250mb)
- When ignited while flammable, nearby flammable entities will ignite too
- Configuration options for the new rail and ladder scaffolding-like placement now allow disabling the feature entirely
- Added new configuration toggle options for all biomes
- Configuration toggle options for the mob remodels can be found inside Mixed Litter
- Cattail is now removed from snowy and desert biomes
- Boulders and other regular soil features are now removed from badlands
- Added a new milk dripping particle in line with other dripping particles
- Added a sound event for priming throwable bombs (charging while sneaking)
- Added a sound event for consuming items such as honey comb and resin (in cauldrons)
- Throwable Bombs now explode after their fuse runs out rather than on impact (as previously intended)
- Resin oil bottles now stack to 16 (previously 64)
- Added a crafting recipe for quartzite (calcite and quartz)
Mod Integration:
Create:
- Resin oil bottles can now be given to blaze burners
- Deployers are now unable to place rails and ladders like scaffolding, unlike players
- Saws now destroy the entirety of huge field mushrooms rather than just the stem
- Saws now destroy shelf mushroom blocks connected to trees Farmer's Delight:
- Milk bottles now work with milk cauldrons Supplementaries:
- Added honeyed apples and syruped pears to the #supplementaries:cookies item tag
Bug Fixes:
- Fixed Serene Seasons making frosted grass not snowlogged in snowy areas on world generation
- Fixed deer sometimes being stuck without AI after a while of existing
- Fixed Blockbox integration items not having correct item tags
- Fixed some trapdoors not having rotation
- Fixed willow trapdoor texture being upside down
- Fixed willow logs not being strippable
- Fixed fire particles that appear when on fire in a resin oil cauldron only being visible for the affected client
- Fixed snowy ponds not generating
- Fixed warped and crimson blocks not having the #minecraft:non_flammable_wood item tag
- Fixed cauldrons not having the #minecraft:cauldrons block tag
- Fixed advancement Tree Juice being awarded when it shouldn't be
- Fixed minecarts being unable to go from supported to unsupported rails
- Fixed bookshelves not having the #c:bookshelves item tag
- Fixed resin oil bottle splashing always applying at the centre of the block hit
- Fixed incorrect accepted range and id for throwable bomb strength configs
- Fixed badlands containing boulders and other unintended features
- Fixed spread patch features (such as flowerbeds) being too small
- Fixed grass sprouts sometimes spawning in sand biomes
- Fixed fallen log feature attempting to place a non-log block, causing a crash
For more info on anything, check out the wiki or join the discord!
- Pear juice now grants regeneration when drunk
- Added a missing malevolent flame sprite
- Fixed many incorrect block loot tables
- Fixed jade incompatability showing extinguished wall torches as "Air"
Gameplay Changes
- Added a custom sound event and subtitle for droplets landing on the ground
- Added a new damage type and death message for combustion (being set alight while flammable)
Technical Changes
- Made tap interactions a datapack registry
- Added extinguished torches to #minecraft:wall_post_override block tag
Bug Fixes
- Fixed bumblebee bee variant not spawning
- Fixed No Man's Land leaves' loot tables not working




