- Added option to turn off depth-based blur
- Added refresh rate scaling
- This new option increases the blur strength if your fps exceeds your monitors refresh rate, so the blur looks continuous even with unlocked fps
- Added blur noise (this will make the blur appear smoother while using less samples)
- Added dynamic samples (option to set sample amount has been removed)
- Improved blur appearance for low framerates/high velocity
- updated dependencies
- fixed being able to see particles through blocks
- updated dependencies
- Reversed some blur color optimizations (it's more accurate now)
- Improved config error handling
- Improved keybind detection
- This will result in having to rebind the blur toggle key if you changed it from default (v)
- Partial update to 1.21.4
- Works for the most part but particles can now be seen through blocks (temporary issue)
- I would be cautious using this version on servers for now, since seeing anything behind blocks could be considered xray
- Reversed some blur color optimizations (it's more accurate now)
- Improved config error handling
- Improved keybind detection
- This will result in having to rebind the blur toggle key if you changed it from default (v)
- Mod now turns off when iris shaders are enabled
- Added support for 1.19.4-1.20.4
- added a new blur algorithm (new one is set as default)
- added config error handling
- Update to 1.21
- Fixed keybindings not being saved correctly



