Fixes
- Fixed Marigold flower not spawning in Graveyard Structure.
- Fixed an issue with Necklace of Torngarsuk.
Fixes
- Fixed Marigold flower not spawning in Graveyard Structure.
- Fixed an issue with Necklace of Torngarsuk.
Added
- Amarok: A new hostile entity inspired by Inuit mythology. Appears during the full moon phase in snowy biomes.
- Languages: Added Simplified Chinese support (thanks to @Mustumi) and Spanish (Mexico) support.
- Stone Sanctum Block: Used to craft Gargoyles as guardians (suggested by prickly_austin546334).
- Gargoyle Effigy: A new item used to create ally Gargoyles that protect the player.
- Tombstone Block: A new decorative block commonly found in graveyards.
- Marigold Flower: A new flower found exclusively in graveyard biomes.
- Gargoyle Limbs: New crafting items required for assembling Gargoyles.
- Advancements: Added new advancements related to the Stone Sanctum and the Amarok. Frosthowl Armor: A new armor set tailored for cold and snowy regions.
- Amarok Essence: A new crafting material dropped by the Amarok.
- Necklace of Torngarsuk: A new relic inspired by Inuit spiritual lore.
Changed
- Alp: Can now swim.
- Gargoyle: Can be damaged with a pickaxe while in statue mode. Can now have an owner. Using a lava bucket on a Gargoyle transforms it into its Molten Variant:
- Loses: Petrified effect and Shockwave attack.
- Gains: Ability to ignite enemies and shoot molten rocks.
- Altar of the Dead: Recipe updated to use Marigold instead of Orange Tulip.
- Mob Spawning: Reduced the spawn radius between mobs to avoid overcrowding.
- Graveyard: Now uses the new Tombstone Block for grave decorations.
- Black Charro:** Improved boss bar sprite.
- Svarog's Ring: Updated texture for better visual quality.
Fixed
- UI: Fixed an issue where the vanilla boss bar appeared instead of the custom one when using the Simplified Chinese language.
- Mob Attributes: Corrected knockback resistance and attack knockback values for the Gargoyle. Scorched Sentinel: Fixed head pivot in the entity model.
- Fixed Amarok using incorrect mob attibutes.
- Fixed an issue where Gargoyles were'n dropping shards.
Fixes
- Fixed Amarok using incorrect mob attibutes.
- Fixed an issue where Gargoyles were'n dropping shards.
Fixed
- Gargoyle limbs have been added to Gargoyle's loot table.
Added
-
Amarok: A new hostile entity inspired by Inuit mythology. Appears during the full moon phase in snowy biomes.
-
Languages: Added Simplified Chinese support (thanks to @Mustumi) and Spanish (Mexico) support.
-
Stone Sanctum Block: Used to craft Gargoyles as guardians (suggested by prickly_austin546334).
-
Gargoyle Effigy: A new item used to create ally Gargoyles that protect the player.
-
Tombstone Block: A new decorative block commonly found in graveyards.
-
Marigold Flower: A new flower found exclusively in graveyard biomes.
-
Gargoyle Limbs: New crafting items required for assembling Gargoyles.
-
Advancements: Added new advancements related to the Stone Sanctum and the Amarok. Frosthowl Armor: A new armor set tailored for cold and snowy regions.
-
Amarok Essence: A new crafting material dropped by the Amarok.
-
Necklace of Torngarsuk: A new relic inspired by Inuit spiritual lore.
Changed
-
Alp: Can now swim.
-
Gargoyle: Can be damaged with a pickaxe while in statue mode. Can now have an owner. Using a lava bucket on a Gargoyle transforms it into its Molten Variant:
-
Loses: Petrified effect and Shockwave attack.
-
Gains: Ability to ignite enemies and shoot molten rocks.
-
Altar of the Dead: Recipe updated to use Marigold instead of Orange Tulip.
-
Mob Spawning: Reduced the spawn radius between mobs to avoid overcrowding.
-
Graveyard: Now uses the new Tombstone Block for grave decorations.
-
Black Charro:** Improved boss bar sprite.
-
Svarog's Ring: Updated texture for better visual quality.
Fixed
- UI: Fixed an issue where the vanilla boss bar appeared instead of the custom one when using the Simplified Chinese language.
- Mob Attributes: Corrected knockback resistance and attack knockback values for the Gargoyle.
- Scorched Sentinel: Fixed head pivot in the entity model.
Changes
- Removed the Warborn Aegis spawn egg from the creative mode tab.
Fixes
- Fixed an issue where Molten Fist lost its attack range when Better Combat was installed.
Fixes
- Fixed an issue with Alp — it should no longer steal a new item from the player if its main hand already has one.
- Fixed loot tables for new mobs not working as expected.
Added
- Curios API Compatibility: Full integration with the Curios API mod for more customization.
- Mod Config: Now you can tweak mod settings to fit your playstyle. Alp: A mischievous new creature lurking in swamp biomes.
- Scorched Sentinel: A blazing guardian of the Nether, ready to challenge adventurers. Abaddon: A fearsome new nether entity, towering with fiery power.
- Lampad: A mysterious flame-bearing spirit that wanders the Nether.
- Karakondjul: A fiery beast found in snowy regions.
- Possessed Armor - Inquisitor Variant: A miniboss version of the Possessed Armor, stronger and deadlier.
- Two Relics: Antique Emblem and Svarog’s Ring, mystical artifacts with unique powers.
- Molten Fist: A devastating new weapon infused with fire.
- New Items: Core of Abaddon, Scorched Skin, and Scorched Bone.
- New Structures: Discover the Old Camp and the Scorched Nest, expanding world exploration.
Changes
- Possessed Armor Animations: Now smoother and more dynamic.
- Updated Textures: Refined visuals for ethereal flames, armor icons, and more.
- Model Tweaks: The Gargoyle Axe model has been improved.
- Mob Balancing: Adjusted health, damage, and attributes for fairer combat. Possessed Armor Variants: Each now has its own dedicated spawn egg.
- Imp Adjustments: Removed Wither effect and lowered spawn rate.
- Fire Hearth: Now works with Curio slots for better integration.
- Soulbinder Amulet Recipe: Updated recipe for better balance and accessibility.
Fixes
- Server Stability: Fixed a critical crash on dedicated servers caused by particle engine misloading.
- Minor Bug Fixes: Squashed several small inconsistencies for smoother gameplay.
Added
- Curios API Compatibility: Full integration with the Curios API mod for more customization.
- Mod Config: Now you can tweak mod settings to fit your playstyle. Alp: A mischievous new creature lurking in swamp biomes.
- Scorched Sentinel: A blazing guardian of the Nether, ready to challenge adventurers. Abaddon: A fearsome new nether entity, towering with fiery power.
- Lampad: A mysterious flame-bearing spirit that wanders the Nether.
- Karakondjul: A fiery beast found in snowy regions.
- Possessed Armor - Inquisitor Variant: A miniboss version of the Possessed Armor, stronger and deadlier.
- Two Relics: Antique Emblem and Svarog’s Ring, mystical artifacts with unique powers.
- Molten Fist: A devastating new weapon infused with fire.
- New Items: Core of Abaddon, Scorched Skin, and Scorched Bone.
- New Structures: Discover the Old Camp and the Scorched Nest, expanding world exploration.
Changes
- Possessed Armor Animations: Now smoother and more dynamic.
- Updated Textures: Refined visuals for ethereal flames, armor icons, and more.
- Model Tweaks: The Gargoyle Axe model has been improved.
- Mob Balancing: Adjusted health, damage, and attributes for fairer combat. Possessed Armor Variants: Each now has its own dedicated spawn egg.
- Imp Adjustments: Removed Wither effect and lowered spawn rate.
- Fire Hearth: Now works with Curio slots for better integration.
- Soulbinder Amulet Recipe: Updated recipe for better balance and accessibility.
Fixes
- Server Stability: Fixed a critical crash on dedicated servers caused by particle engine misloading.
- Minor Bug Fixes: Squashed several small inconsistencies for smoother gameplay.
Note
- Backport Status: The Minecraft 1.20.1 version of Myths & Legends will be released within the next few days. Thank you for your continued support and patience.
Changes
- Adjusted Umbra’s Whisper attack speed to match that of swords.
- Condemned Souls now spawn in the Graveyard structure at night.
- Condemned Souls now burn in sunlight.
- Tweaked the health values of Possessed Armor and the Gargoyle to improve balance.
- Imp's wing animation is now smoother and more natural-looking.
Fixes
- Fixed an issue where Possessed Armor loot tables only dropped Cursed Cores, preventing intended rare drops.
- Resolved a bug where some entities would stop attacking after the player moved far away and returned.
- Fixed an issue where Possessed Armor’s death animation failed to trigger properly in certain situations.
- Corrected a visual issue where Possessed Armor didn’t visually reflect its damaged (half-health) state, causing inconsistency in feedback.
Added
-
Better Combat Compatibility: Integration with the Better Combat mod for smoother combat experiences.
-
Entity Sounds: Several entities now feature ambient, hurt, and death sounds for greater immersion. Condemned Soul: A new spectral enemy that can be summoned by the Black Charro or spawn naturally in Soul Sand Valleys.
-
Possessed Armor (Archer Variant): A new ranged version of the Possessed Armor now haunts the world.
-
Soulpiercer Armor: A brand new armor set with unique properties tied to the soul and night.
Changed
- Possessed Armor Animations: Improved animations for smoother and more dynamic behavior.
- Boundsoul Armor Renamed: The Boundsoul Armor is now known as Ironshade Armor to better reflect its lore and identity.
- Gargoyle Animations: Enhanced attack and walk animations for a more intimidating presence.
- Petrified Status Visuals: Upgraded visual effects for better clarity and immersion.
- Altar: The structure has been reimagined as a full Graveyard, enriching exploration and atmosphere. Ancient Vestiges Structure: Overhauled structure layout for improved variety and integration with surrounding terrain.
- Altar of the Dead Summoning Feedback: Clearer and more informative messages are now displayed if summoning fails.
- Imp Hitbox: Increased hitbox size for Imp and its clones.
- Mob Attributes Balancing: Adjusted health, damage, and other stats across mobs to ensure a more fair and fluid gameplay experience.
Fixed
- Server Crash Fix: Fixed a critical issue where the mod would crash on dedicated servers due to particle engine loading incorrectly.
- Minor Fixes: Several small bugs and inconsistencies have been corrected to improve overall stability and polish.
Note
- Forge 1.21.x Support Discontinued: Myths & Legends will no longer support Forge for Minecraft 1.21.x and beyond.
- Future Platform Support: Development will continue exclusively on NeoForge (and later Fabric).
- Backports: Only critical updates and backports for Forge 1.20.1 will be maintained for stability.
Fixed
- Vanilla boss bars no longer disappear when using custom boss bars from the mod.
Fixed
- Removed the unnecessary debug message that was printed to the server console.
Added
-
Better Combat Compatibility: Integration with the Better Combat mod for smoother combat experiences.
-
Entity Sounds: Several entities now feature ambient, hurt, and death sounds for greater immersion. Condemned Soul: A new spectral enemy that can be summoned by the Black Charro or spawn naturally in Soul Sand Valleys.
-
Possessed Armor (Archer Variant): A new ranged version of the Possessed Armor now haunts the world.
-
Soulpiercer Armor: A brand new armor set with unique properties tied to the soul and night.
Changed
- Possessed Armor Animations: Improved animations for smoother and more dynamic behavior. Boundsoul Armor Renamed: The Boundsoul Armor is now known as Ironshade Armor to better reflect its lore and identity.
- Gargoyle Animations: Enhanced attack and walk animations for a more intimidating presence.
- Petrified Status Visuals: Upgraded visual effects for better clarity and immersion.
- Altar: The structure has been reimagined as a full Graveyard, enriching exploration and atmosphere. Ancient Vestiges Structure: Overhauled structure layout for improved variety and integration with surrounding terrain.
- Altar of the Dead Summoning Feedback: Clearer and more informative messages are now displayed if summoning fails.
- Imp Hitbox: Increased hitbox size for Imp and its clones.
- Mob Attributes Balancing: Adjusted health, damage, and other stats across mobs to ensure a more fair and fluid gameplay experience.
Fixed
- Server Crash Fix: Fixed a critical issue where the mod would crash on dedicated servers due to particle engine loading incorrectly.
- Minor Fixes: Several small bugs and inconsistencies have been corrected to improve overall stability and polish. Note
- Forge 1.21.x Support Discontinued: Myths & Legends will no longer support Forge for Minecraft 1.21.x and beyond.
- Future Platform Support: Development will continue exclusively on NeoForge (and later Fabric). Backports:** Only critical updates and backports for Forge 1.20.1 will be maintained for stability. 1.20.1 Version Incoming: A backport release for Minecraft 1.20.1 will be available in the coming days.



