- i18n updates & malilib 0.22.6 support
- i18n updates & malilib 0.21.8 support
- Port to 1.21.5
- See Sakura's Github / JavaDocs for Changelogs; a lot has changed, particularly with Rendering Topics.
- various lang file updates (For contributing, see Sakura Ryoko Translate)
- fix InfoLine positions by @north82
- rewrite
VillagerInfoOverlayentity data system with it's own ticked cache so that it works with the new Pair() / Nbt System, and also so that the Text doesn't flash during the data packet ticks. - fix several timing-related issues and with the 'lastEntityData' systems for EntityDataSync.
- Convert
entityDataSyncto a Boolean Hotkey, addhudDataSyncas a Boolean Hotkey to have the ability to enable/disable this data service. Make both of them now DISABLED by default. - cleanup
infoServuxinfo line to include it while theHudDataSyncis enabled or disabled. - add
inventoryPreviewVillagerBGColorto show an optional 'Background Color' for each of the Villager trades based on their professions while using Inventory Preview. - Sync up various code with MaLiLib & cleanups
- add: Fox & Salmon Variants
- add:
infoDolphinTreasurewhich displays the time that a Dolphin is out of water and IF they are tracking a Treasure Position. - add: food tooltips, Custom Model Data tooltips, Lodestone Compass tooltips
- soften colors (alpha channel) of structure bounding boxes' outer walls
- fix: the laggy nature of flying fast with Structure rendering enabled by adjusting the max range and Chunk Loading type. This only effects when you are playing on an integrated server (Single Player).
- feat: add new
dateFormatTypeanddurationFormatTypedrop down options. See the config comment for information on it's use. This modifies the duration and time/date display of the infoTimeIRL and all entity / weather info duration lines. - migrate all configs to a newer Path-based system capable of reading / writing files using Unicode characters, such as when using Chinese world names.
- migrate
hud_dataconfig to the per-world json file; which has things like the Seed and Spawn Chunk Radius saved. They never should have been per dimension. This de-duplicates it, and simplifies where it's stored. add:disableVanillaBeeTooltipsfor disabling the Vanilla Beehive Tooltips whenbeeTooltipsorhoneyTooltipsare enabled. - feat: add
hudStatusEffectsShiftto disable the status effects shifting of text - fix lastUpdatePos for Overlay Renderers, and update the Block Entity by Y level also for use with Free Cam.
- update
entityDataSynccache requeue system & add checks for OP, and add relaedentityDataSyncCacheRefreshconfig.
- various lang file updates (For contributing, see Sakura Ryoko Translate)
- fix InfoLine positions by @north82
- rewrite
VillagerInfoOverlayentity data system with it's own ticked cache so that it works with the new Pair() / Nbt System, and also so that the Text doesn't flash during the data packet ticks. - fix several timing-related issues and with the 'lastEntityData' systems for EntityDataSync.
- Convert
entityDataSyncto a Boolean Hotkey, addhudDataSyncas a Boolean Hotkey to have the ability to enable/disable this data service. Make both of them now DISABLED by default. - cleanup
infoServuxinfo line to include it while theHudDataSyncis enabled or disabled. - add
inventoryPreviewVillagerBGColorto show an optional 'Background Color' for each of the Villager trades based on their professions while using Inventory Preview. - Sync up various code with MaLiLib & cleanups
- add: Fox & Salmon Variants
- add:
infoDolphinTreasurewhich displays the time that a Dolphin is out of water and IF they are tracking a Treasure Position. - add: food tooltips, Custom Model Data tooltips, Lodestone Compass tooltips
- soften colors (alpha channel) of structure bounding boxes' outer walls
- fix: the laggy nature of flying fast with Structure rendering enabled by adjusting the max range and Chunk Loading type. This only effects when you are playing on an integrated server (Single Player).
- feat: add new
dateFormatTypeanddurationFormatTypedrop down options. See the config comment for information on it's use. This modifies the duration and time/date display of the infoTimeIRL and all entity / weather info duration lines. - migrate all configs to a newer Path-based system capable of reading / writing files using Unicode characters, such as when using Chinese world names.
- migrate
hud_dataconfig to the per-world json file; which has things like the Seed and Spawn Chunk Radius saved. They never should have been per dimension. This de-duplicates it, and simplifies where it's stored. add:disableVanillaBeeTooltipsfor disabling the Vanilla Beehive Tooltips whenbeeTooltipsorhoneyTooltipsare enabled. - feat: add
hudStatusEffectsShiftto disable the status effects shifting of text - fix lastUpdatePos for Overlay Renderers, and update the Block Entity by Y level also for use with Free Cam.
- update
entityDataSynccache requeue system & add checks for OP, and add relaedentityDataSyncCacheRefreshconfig.
NOTE: This will be the last feature build for 1.21.3, as I will referr it as being LTS
- various lang file updates (For contributing, see Sakura Ryoko Translate)
- fix InfoLine positions by @north82
- rewrite
VillagerInfoOverlayentity data system with it's own ticked cache so that it works with the new Pair() / Nbt System, and also so that the Text doesn't flash during the data packet ticks. - fix several timing-related issues and with the 'lastEntityData' systems for EntityDataSync.
- Convert
entityDataSyncto a Boolean Hotkey, addhudDataSyncas a Boolean Hotkey to have the ability to enable/disable this data service. Make both of them now DISABLED by default. - cleanup
infoServuxinfo line to include it while theHudDataSyncis enabled or disabled. - add
inventoryPreviewVillagerBGColorto show an optional 'Background Color' for each of the Villager trades based on their professions while using Inventory Preview. - Sync up various code with MaLiLib & cleanups
- add: Fox Variants
- add:
infoDolphinTreasurewhich displays the time that a Dolphin is out of water and IF they are tracking a Treasure Position. - add: food tooltips, Custom Model Data tooltips, Lodestone Compass tooltips
- soften colors (alpha channel) of structure bounding boxes' outer walls
- fix: the laggy nature of flying fast with Structure rendering enabled by adjusting the max range and Chunk Loading type. This only effects when you are playing on an integrated server (Single Player).
- feat: add new
dateFormatTypeanddurationFormatTypedrop down options. See the config comment for information on it's use. This modifies the duration and time/date display of the infoTimeIRL and all entity / weather info duration lines. - migrate all configs to a newer Path-based system capable of reading / writing files using Unicode characters, such as when using Chinese world names.
- migrate
hud_dataconfig to the per-world json file; which has things like the Seed and Spawn Chunk Radius saved. They never should have been per dimension. This de-duplicates it, and simplifies where it's stored. - feat: add
hudStatusEffectsShiftto disable the status effects shifting of text - fix lastUpdatePos for Overlay Renderers, and update the Block Entity by Y level also for use with Free Cam.
- update
entityDataSynccache requeue system & add checks for OP, and add relaedentityDataSyncCacheRefreshconfig.
NOTE: This will be the last feature build for 1.21, as I will referr it as being LTS
- fix: Convert all Pair objects to Apache Commons.
- Migrate the InventoryOverlay (InventoryPreview) system to the newer
InventoryOverlayScreensystem from MaLiLib; Note that this system was cloned from MiniHUD; so not much changes except for where the code comes from under the hood.
- fix:
BundleTooltipsfillLevelcalculations. I needed to use 1.21 to fix the feature for the later versions to get the Math right.
- feat: add
BundleTooltipsfrom 1.21.3+. I needed to use 1.21 to fix the feature for the later versions to get the Math right.
- feat: Bundle Fill Level Tool tips (This is meant to resolve the missing Bundle information from Vanilla)
- fix: Player Experience % display
- feat: Bundle Fill Level Tooltips (This is meant to resolve the missing Bundle information from Vanilla)
- fix: Player Experience % display
- added Korean from a human translation
- fix: missing comments from RenderToggles and InfoLineToggles
- fix: 'shifted screen' under both of those configs
- add: 'Server Data Required' setting for Info Lines and Render toggles, similar to Tweakeroo's 'single player' warnings.
- fix: inventoryPreview for 'Empty' Block Entities and Entities such as Armor Stands.
- fix: Horse / Wolf Armor missing Empty Slot textures
- add: Llama Variant display to info Entity Variant
- Includes Config Gui Registration code
- add some formatting colors to some existing Info Lines, and a minor fix for the Beehive Info Line
- feat: add infoComparatorOutput Info Line
- fix: Invalid Shapes; this makes the Sphere's to be more accurate. (Long time needed fix from 1.18.X), thanks to @JamesSG2
- fix: InventoryPreview Tooltips not matching Vanilla, and not including Enchantments, and the like.
- feat: configurable BundlePreviewRowWidth
- added Korean from a human translation
- fix: missing comments from RenderToggles and InfoLineToggles
- fix: 'shifted screen' under both of those configs
- add: 'Server Data Required' setting for Info Lines and Render toggles, similar to Tweakeroo's 'single player' warnings.
- fix: inventoryPreview for 'Empty' Block Entities and Entities such as Armor Stands.
- fix: Horse / Wolf Armor missing Empty Slot textures
- add: Llama Variant display to info Entity Variant
- Includes Config Gui Registration code
- add some formatting colors to some existing Info Lines, and a minor fix for the Beehive Info Line
- feat: add infoComparatorOutput Info Line
- fix: Invalid Shapes; this makes the Sphere's to be more accurate. (Long time needed fix from 1.18.X), thanks to @JamesSG2
- fix: InventoryPreview Tooltips not matching Vanilla, and not including Enchantments, and the like.
- feat: configurable BundlePreviewRowWidth
- Removed Crowdin files
This is due to the unpopularity of Machine Translations. If you want a language supported, translate it and post under Sakura's MiniHUD Issues -- With that said, if you wish to become more of a permanent language translator for these mods, I can invite you to my crowdin account. Until then, any Machine translations that I could find / recall from recent memory have been removed; which will also revert some existing lang files, such as various additions under Chinese to English until I can gain that support more consistantly. Note that as various configs get added to the mod, this will also mean that languages without a proper human maintainer WILL NOT BE FULLY TRANSLATED. I have tried and spent my own money on these Crowdin projects in order to be more open for more of the top 30 languages to be represented, only for this to be the result due to the poor quality of Machine Translations. I assume that you understand that it's better to have NO translation instead of a poor translation.
- Removed Crowdin files
This is due to the unpopularity of Machine Translations. If you want a language supported, translate it and post under Sakura's MiniHUD Issues -- With that said, if you wish to become more of a permanent language translator for these mods, I can invite you to my crowdin account. Until then, any Machine translations that I could find / recall from recent memory have been removed; which will also revert some existing lang files, such as various additions under Chinese to English until I can gain that support more consistantly. Note that as various configs get added to the mod, this will also mean that languages without a proper human maintainer WILL NOT BE FULLY TRANSLATED. I have tried and spent my own money on these Crowdin projects in order to be more open for more of the top 30 languages to be represented, only for this to be the result due to the poor quality of Machine Translations. I assume that you understand that it's better to have NO translation instead of a poor translation.
- Port to 1.21.3
- Supports newer 'ShaderPrograms' methods from Vanilla with the RenderVBOContainer



